allrecomps

Wii U / Recompilation

The Legend of Zelda: Breath of the Wild — BotW Native Windows

Static recompilation of Wii U Breath of the Wild PowerPC code to native C++ on a Cafe OS runtime, adding a Windows Vulkan renderer to the upstream BotW Recompiled project. Work in progress with no published binary releases.

In developmentWindows
The Legend of Zelda: Breath of the Wild — BotW Native Windows
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

Multiplayer

Support in this project — multiplayer in the original game may differ.

Local

On the same device

Not confirmed

LAN

Over a local network

Not confirmed

Online

Over the internet

Not confirmed

“Documented support” means reported by the project. AllRecomps has not tested matches or servers. “Not confirmed” does not mean the feature does not work. Report a correction ↗

About this project

Static recompilation of Wii U Breath of the Wild PowerPC code to native C++ on a Cafe OS runtime, adding a Windows Vulkan renderer to the upstream BotW Recompiled project.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

Compatibility

Requires Windows 10/11, Vulkan 1.1 and the player’s own extracted Wii U USA game with update v208/1.5.0: code, content and meta directories. This fork documents Windows testing; Linux compilation and upstream Apple work do not establish equivalent gameplay support.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

Source build documented; no published release packages were returned by the repository release API.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

Known limitations

Work in progress with no published binary releases. Owner testing covers the opening, save loading, combat, map/fast travel and Hateno on one RTX 5060 laptop. Other areas, long sessions and DLC are untested; controller mapping/effects/cutscene text are incomplete or unconfirmed. File-replacement mods are documented but untested in game.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

Getting started

Build locally using MSYS2 UCRT64, the documented GCC/CMake/Ninja dependencies and your matching U-King.rpx. Generate C++ locally and launch BotWRecomp.exe with your game folder. Saves, logs and shader cache use APPDATA/BotWRecomp by default.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.