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Xbox 360 / Recompilation

Pirates of the Caribbean: At World’s End — Recomp

Windows static recompilation of Eurocom’s Xbox 360 Pirates of the Caribbean: At World’s End using ReXGlue and a game-specific Vulkan renderer. Early release.

Release availableWindows
Pirates of the Caribbean: At World’s End — Recomp
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

Multiplayer

Support in this project — multiplayer in the original game may differ.

Local

On the same device

Not confirmed

LAN

Over a local network

Not confirmed

Online

Over the internet

Not confirmed

“Documented support” means reported by the project. AllRecomps has not tested matches or servers. “Not confirmed” does not mean the feature does not work. Report a correction ↗

About this project

Windows static recompilation of Eurocom’s Xbox 360 Pirates of the Caribbean: At World’s End using ReXGlue and a game-specific Vulkan renderer.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

Compatibility

Requires Windows 10/11 x64, a Vulkan-capable GPU and a self-made ISO of the user’s USA Xbox 360 disc. Gamepads are documented and keyboard/mouse controls remain experimental.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

Published package v0.2.0. Distribution status does not certify complete gameplay.

Source: Official release notes ↗ · Checked Oct 24, 2026

The latest non-prerelease GitHub release observed is v0.2.0. A release does not establish stability, complete gameplay or tested platform support.

Source: GitHub latest release (automatic) ↗ · Checked Oct 24, 2026

Known limitations

Early release. The maintainer reports play sessions in the first levels; later levels are untested. The alternate Xenos renderer has widescreen black bars, and reported graphics/frame-rate features are not AllRecomps benchmarks.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

Getting started

Choose the installer or portable ZIP, then let the launcher verify and install your disc image. Keep local saves and configuration folders; updates are handled by the project launcher.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.