allrecomps

This project has a VR edition. Check whether the package is standalone or PCVR; Android does not imply phone support.

Project type: Source port

Quake VR: Unleashed

Ironwail-based Quake source port redesigned for room-scale VR, motion controls and physical interactions. Runs on a Windows PC through OpenXR, not directly on Quest.

ToWindows
Development stage:Release available
Quake VR: Unleashed
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

Multiplayer

Support in this project — multiplayer in the original game may differ.

Local

On the same device

Not confirmed

LAN

Over a local network

Not confirmed

Online

Over the internet

Not confirmed

“Documented support” means reported by the project. AllRecomps has not tested matches or servers. “Not confirmed” does not mean the feature does not work. Report a correction ↗

About this project

Ironwail-based VR source port with dual wielding, physical grabbing, melee, climbing and an in-game map browser.

Source: Official documentation — editorial review ↗ · Checked Oct 25, 2026

Compatibility

Windows 10/11 x64, OpenGL 4.3, an OpenXR runtime and a PCVR headset are required. Quest 3/Virtual Desktop is the documented test setup.

Source: Official documentation — editorial review ↗ · Checked Oct 25, 2026

Requires full Quake data, including PAK0.PAK and PAK1.PAK. Shareware alone is insufficient. Mission packs and newer campaigns require their own data.

Source: Official documentation — editorial review ↗ · Checked Oct 25, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

v1.0.1 is the latest non-preview release reviewed; optional v1.1.0-beta3 is a separate test release.

Source: Official documentation — editorial review ↗ · Checked Oct 25, 2026

The latest non-prerelease GitHub release observed is v1.0.1. A release does not establish stability, complete gameplay or tested platform support.

Source: GitHub latest release (automatic) ↗ · Checked Oct 25, 2026

Known limitations

Other OpenXR devices are not broadly playtested. Non-Touch/Index controllers may have hand/gun offsets; the Windows installer is unsigned. No standalone Quest support is documented.

Source: Official documentation — editorial review ↗ · Checked Oct 25, 2026

Getting started

Run QuakeVR-Setup.exe, select your own Quake installation, start OpenXR and complete body calibration. Updates preserve saves and settings.

Source: Official documentation — editorial review ↗ · Checked Oct 25, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.