allrecomps

PlayStation 2 / Recompilation

God Hand — Rearmed

Source-build fork of LasVola’s God Hand recompilation for Windows. Adds a PCSX2 renderer, 60 FPS mode, ultrawide, texture replacement and optional character/QoL changes. Stages after the early part of stage 3 remain untested; no public release is listed.

In developmentWindows
God Hand — Rearmed
Source ↗

Multiplayer

Support in this project — multiplayer in the original game may differ.

Local

On the same device

Not confirmed

LAN

Over a local network

Not confirmed

Online

Over the internet

Not confirmed

“Documented support” means reported by the project. AllRecomps has not tested matches or servers. “Not confirmed” does not mean the feature does not work. Report a correction ↗

About this project

Rearmed explicitly builds on LasVola’s recompilation and LucasPicoli’s function names. Its documented additions include 1×–8× resolution, wider camera/HUD layouts, PCSX2-format HD textures, L3 dash, roulette options and an optional Xavier character model.

Source: Official project README — editorial review ↗ · Checked Oct 23, 2026

Compatibility

Requires Windows 10/11, a modern graphics card, Visual Studio 2022 C++ Build Tools, Python 3.10+ and your own exact USA God Hand SLUS-21503 ISO. The graphics path uses PCSX2’s Direct3D 11 hardware renderer; that does not make it a whole-console emulator.

Source: Official project README — editorial review ↗ · Checked Oct 23, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The project reports stages 1–2 and stage 3 through Gorilla Mask/Mad Midget Five. The 60 FPS mode applies timing patches to keep menus, roulette and prompts at the PS2 speed. This is a documented feature, not an independently verified timing result.

Source: Official project README — editorial review ↗ · Checked Oct 23, 2026

Known limitations

Stages 4–8, ending, credits and extras remain unplayed on the port. With the PCSX2 renderer the in-game F1 controls screen cannot currently draw; use the launcher’s Controls tab. Shader compilation can pause the first start and first effects. No ready release was listed.

Source: Official project README — editorial review ↗ · Checked Oct 23, 2026

Getting started

Follow this fork’s build guide rather than copying upstream commands blindly: generate/extract modules, build VU microcode, configure GODHAND_PCSX2_GS and GODHAND_SDL_INPUT, build and prepare characters. Launch Start-God-Hand.cmd or godhand.exe; settings/saves remain in build/port/bin.

Source: Official project README — editorial review ↗ · Checked Oct 23, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.