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PlayStation 2 / Projects for this title

God Hand

One place to discover and compare the 3 cataloged projects for this title and original system.

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God Hand
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

A starting point

Matching decompilation of God Hand’s USA PS2 executable. Reconstructs C/C++ that reproduces the original binary; the author explicitly says there is no PC port. Build-tool hosts and byte-identical output are not playable-platform or completion guarantees.

This preservation/research project targets God Hand NTSC-U SLUS-21503. Functions are rewritten from assembly to C/C++ and compared with the original compiler output using objdiff, while PS2 overlays are reconstructed with the same toolchain.

Source: Official project README — editorial review ↗ · Checked Oct 23, 2026

This summary describes the featured project, not every project in the group. Individual pages explain each project’s differences and sources.

Compare before choosing.

Each project has its own requirements and goals. “Release available” does not guarantee stability or tested compatibility. Open each project page for sources and instructions.

God Hand — project comparison
Project / repositoryProject typeDevelopment stageDocumented target systemsSource review
God Hand — Matching DecompilationLucasPicoli/god-hand-decompDecompilationIn developmentNot documentedBibliographic checks complete
God Hand — God Hand Recompiled (LasVola)LasVola/godhand-recompRecompilationIn developmentWindowsBibliographic checks complete
God Hand — Rearmedkris-c-anderson/godhand-rearmedRecompilationIn developmentWindowsBibliographic checks complete

What to check in the sources

  • Required original game edition, region and files.
  • Documented operating system, architecture, dependencies and controls.
  • Known limitations and differences between releases and test builds.
Ports, recompilations and emulation →