Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.
A starting point
Matching decompilation of God Hand’s USA PS2 executable. Reconstructs C/C++ that reproduces the original binary; the author explicitly says there is no PC port. Build-tool hosts and byte-identical output are not playable-platform or completion guarantees.
This preservation/research project targets God Hand NTSC-U SLUS-21503. Functions are rewritten from assembly to C/C++ and compared with the original compiler output using objdiff, while PS2 overlays are reconstructed with the same toolchain.
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Matching decompilation of God Hand’s USA PS2 executable. Reconstructs C/C++ that reproduces the original binary; the author explicitly says there is no PC port. Build-tool hosts and byte-identical output are not playable-platform or completion guarantees.
PS2 static recompilation for Windows, using your own USA SLUS-21503 disc. The author reports stages 1–2 and part of stage 3, saves and remappable controls. No packaged release is available; later stages and the ending remain untested.
Source-build fork of LasVola’s God Hand recompilation for Windows. Adds a PCSX2 renderer, 60 FPS mode, ultrawide, texture replacement and optional character/QoL changes. Stages after the early part of stage 3 remain untested; no public release is listed.
Windows
What to check in the sources
Required original game edition, region and files.
Documented operating system, architecture, dependencies and controls.
Known limitations and differences between releases and test builds.