allrecomps

Library

Game directory

1059 titles and original systems, in alphabetical order. Each page contains up to 24 entries.

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Vib-Ribbon

Vib-Ribbon

1 project

PSXRecomp setup candidate for Vib-Ribbon; generates locally from your matching disc and BIOS, with gameplay acceptance still pending.

Not documented

Victorious: Taking the Lead

Victorious: Taking the Lead — Victorious: Taking the Lead targets Wii disc S2VEG9 and uses the shared wiikit toolkit. The port replaces the Wii Remote pointer with mouse input, while the original disc data remains user-supplied.

Not documented

Vigilante 8

Vigilante 8

1 project

Vigilante 8 — alexbeavs-ps1-ports/vigilante-8-recomp. Documented source data: region: Europe. Technical references: psxrecomp, recomp-ui.

Not documented

Vigilante 8 / Vigilante 8: 2nd Offense

Vigilante 8 / Vigilante 8: 2nd Offense — GTTeancum/Vigilante-8-recomp. Source-build notes: Python, .NET. Read the documented scope and limitations before choosing a build.

Not documented

Vigilante 8 Arcade

Vigilante 8 Arcade — sp00nznet/vig8. Documented source data: title ID: 0x584108A8. Technical references: ReXGlue, XenonRecomp, unleashedrecomp.

Not documented

Virtua Cop

Virtua Cop

1 project

Virtua Cop — sp00nznet/virtuacop. Source-build notes: CMake, Python, MSVC, SDL2. Read the documented scope and limitations before choosing a build.

Not documented

Virtua Fighter

Arcade V60 code is recompiled; other boards/rendering use MAME-derived implementations. Official packages distinguish macOS 11+, Windows x64 and Linux/Deck. The status table separates current CPU rendering from future GPU work.

Windows · Linux · macOS · Steam Deck

Virtua Fighter 2

Arcade i960 code is recompiled; other boards/rendering use MAME-derived implementations. Official packages distinguish macOS 11+, Windows x64 and Linux/Deck. The status table separates current CPU rendering from future GPU work.

Windows · Linux · macOS · Steam Deck

Virtua Fighter 3

Arcade PowerPC code is recompiled; other boards/rendering use MAME-derived implementations. Official packages distinguish macOS 11+, Windows x64 and Linux/Deck. The status table separates current CPU rendering from future GPU work.

Windows · Linux · macOS · Steam Deck

Virtual Hydlide

The project recompiles Virtual Hydlide’s Saturn programs to C++ with saturnkit, combining recompiled game code with a Saturn runtime and emulated 68000/SCSP audio.

Not documented

Virtual Pro Wrestling 2

Virtual Pro Wrestling 2 — Virtual Pro Wrestling 2 targets the Japanese N64 release. Its README separately lists supported patched variants and labels ray tracing, interpolation, CRT filtering and HDR as experimental.

Not documented

Virtual Pro Wrestling 64

Virtual Pro Wrestling 64 — jessetbh/VPW64Recomp. Technical references: N64Recomp, N64ModernRuntime, RT64. Read the documented scope and limitations before choosing a build.

Not documented

Viva Piñata

Viva Piñata

1 project

Xbox 360 Viva Pinata source port with reported Windows 11/RX 6600 garden/save tests. Use the manual installation path with your own ISO; no need to delegate execution to an external AI installer.

Windows

Viva Piñata: Trouble in Paradise

Empress TiP Native documents Viva Piñata: Trouble in Paradise; its own ReXGlue manifest targets assets/default.xex and generated code, and its build links the game’s native renderer and hooks.

Not documented

VS. Balloon Fight

VS System Balloon Fight adaptation to NES using cc65. The target is an NES ROM, not a modern desktop application; retain original resource/licensing requirements.

Other

VVVVVV

VVVVVV

1 project

Officially released VVVVVV desktop source, distinct from the game asset license. Building the engine does not grant redistribution of the commercial data/music; follow the desktop-version documentation.

Windows · Linux · macOS

War of the Monsters

SCUS-97197 PS2 project with reported native-rendered fights and controllers. WSL/Ubuntu decompilation setup is a build host workflow, not evidence of a native Linux game target.

Windows

Wario Land II

Wario Land II

1 project

Wario Land II — Wario Land II’s short README requires the user’s GBC ROM and lists keyboard and Alt+Enter fullscreen controls. Switch 2 support is only a possible future consideration; no tested Switch 2 package is established.

Not documented

Wario Land: Super Mario Land 3

Bigodao translates Game Boy code to C/C++ with optional widescreen and mod resources. The source guide documents gb-recompiled generation and a separate native Linux build; retain your own ROM.

Windows · Linux · Android

WarioWare: Twisted!

WarioWare: Twisted! — mstan/WarioWareTwistedRecomp. Technical references: GBARecomp. Source-build notes: CMake, Ninja, SDL2. Read the documented scope and limitations before choosing a build.

Not documented

Warzone 2100

Warzone 2100

1 project

Maintained open-source continuation of the original Pumpkin Studios RTS. Official installation is at wz2100.net; campaign videos may require an additional download, separate from the engine package.

Windows · Linux · macOS

Wave Race 64

Wave Race 64

6 projects

The repository describes a native PC Wave Race 64 port using N64Recomp and RT64.

Windows · macOS

Wave Race: Blue Storm

Wave Race: Blue Storm — ethannicholas/bluestorm-recomp. Source-build notes: CMake, Ninja, Clang, Python, Visual Studio, MSVC, SDL2, LLVM. Read the documented scope and limitations before choosing a build.

Not documented

Wayne Gretzky's 3D Hockey

Wayne Gretzky's 3D Hockey — geno55/wg3d-recomp. Technical references: N64Recomp, N64ModernRuntime, RT64, RSPRecomp. Source-build notes: CMake, Ninja, Clang, Python, Visual Studio. Read the documented scope and limitations before choosing a build.

Not documented