allrecomps

Library

Game directory

1059 titles and original systems, in alphabetical order. Each page contains up to 24 entries.

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WWE SmackDown vs. Raw 2009

Native Xbox 360 recompilation with D3D12 on Windows and Vulkan on Linux/Deck. Extract the official package and place your ISO beside its executable. Duplicate virtual controllers can pause player two.

Windows · Linux · Steam Deck

WWE SmackDown vs. Raw 2010

Native Xbox 360 recompilation with D3D12 on Windows and Vulkan on Linux/Deck. Extract the official package and place your ISO beside its executable. Road to WrestleMania with a created superstar can crash after its second match.

Windows · Linux · Steam Deck

WWE SmackDown vs. Raw 2011

This Windows ReXGlue/D3D12 variant has an Install tab that extracts your Xbox 360 ISO to an empty folder. Installation can resume; the source explicitly distinguishes generated game code from retail data that users must supply.

Windows

WWF No Mercy

WWF No Mercy

1 project

WWF No Mercy — jessetbh/WWFNoMercyRecomp. Technical references: N64Recomp, N64ModernRuntime, RT64. Read the documented scope and limitations before choosing a build.

Not documented

WWF SmackDown! 2: Know Your Role

WWF SmackDown! 2: Know Your Role — fabioap-cpu/WWF-SmackDown-2-Recomp. Technical references: psxrecomp. Read the documented scope and limitations before choosing a build.

Not documented

WWF WrestleMania 2000

WWF WrestleMania 2000 — jessetbh/WWFWrestleMania2000Recomp. Technical references: N64Recomp, N64ModernRuntime, RT64. Read the documented scope and limitations before choosing a build.

Not documented

X JAPAN Virtual Shock 001

X JAPAN Virtual Shock 001 — X JAPAN Virtual Shock 001 has a native saturnkit runtime path with documented play through the opening, backstage and first item. Its separate Beetle Saturn oracle is a comparison tool, not the native port itself; nobody has completed the game on the port.

Not documented

X-Men Legends

X-Men Legends

1 project

X-Men Legends — OpenXML1xbox is a Windows XboxRecomp/Direct3D 8 port of X-Men Legends. Version 0.9 beta reaches gameplay, but full-game, imported-power and audio fidelity coverage are still under assessment.

Not documented

X-Men: Destiny

X-Men: Destiny — florinp93/xmd-recompiled. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang, Visual Studio, LLVM. Read the documented scope and limitations before choosing a build.

Not documented

X-Men: Mutant Academy 2

X-Men: Mutant Academy 2 — X-Men: Mutant Academy 2 targets SLUS-01382 with RecompOne. The PS1 executable and eighteen character overlays are translated to C# ahead of time and use the shared console runtime.

Not documented

Xbox 360 Splatterhouse

Xbox 360 Splatterhouse — mattfj10/splatterhouse-PC. Technical references: ReXGlue, XenonRecomp, unleashedrecomp. Source-build notes: CMake, Ninja, Clang, Python, GCC, SDL2. Read the documented scope and limitations before choosing a build.

Not documented

Xbox StarCraft: Ghost executable

Xbox StarCraft: Ghost executable — aknavj/scghost-recomp. Technical references: xboxrecomp. Source-build notes: CMake, Python, Visual Studio. Read the documented scope and limitations before choosing a build.

Not documented

Xena: Warrior Princess

Xena: Warrior Princess — alexbeavs-ps1-ports/xena-warrior-princess-recomp. Documented source data: region: USA. Technical references: psxrecomp, recomp-ui.

Not documented

Xenogears

Xenogears

2 projects

Xenogears — OpokXeno/xenogears-recomp. Documented source data: disc serials: SLUS-00664. Technical references: psxrecomp, recomp-ui.

Linux

Xevious

Xevious

1 project

Xevious transcodes multiple arcade Z80 programs to 68K assembly. Targets the 68K port environment; Windows tools are build utilities, not proof of Windows-native gameplay.

Other

Yakuza: Dead Souls

Yakuza: Dead Souls — canersaka/Yakuza-Dead-Souls-EX. Technical references: PS3Recomp. Source-build notes: CMake, Visual Studio. Read the documented scope and limitations before choosing a build.

Not documented

Yoshi

Yoshi

1 project

Yoshi — mstan/YoshiNESRecomp. Technical references: nesrecomp. Source-build notes: CMake, Visual Studio. Read the documented scope and limitations before choosing a build.

Not documented

Yoshi's Cookie

Yoshi's Cookie — mstan/YoshisCookieRecomp. Technical references: nesrecomp. Source-build notes: CMake, Visual Studio. Read the documented scope and limitations before choosing a build.

Not documented

Yoshi's Island: Super Mario Advance 3

Experimental ARM64 GBARecomp port for Android 9+. Version 0.9.1 APK was privately delivered but is explicitly not yet on GitHub Releases; one Pixel 7 Pro report is not broad performance validation.

Android

Yoshi's Story

Yoshi's Story

1 project

DinoTale uses N64Recomp, N64ModernRuntime and RT64 to run Yoshi’s Story with native controls, optional expanded widescreen and screen filters.

Windows · Linux · Steam Deck

You Don't Know Jack

You Don't Know Jack — sp00nznet/youdontknowjack. Documented source data: title ID: BLUS30569 (USA, disc). Technical references: PS3Recomp.

Not documented

You Don't Know Jack

You Don't Know Jack — sp00nznet/ydkj. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang, Python. Read the documented scope and limitations before choosing a build.

Not documented

Yu-Gi-Oh! Forbidden Memories

Yu-Gi-Oh! Forbidden Memories — eduardocalafell/YuGiOhForbiddenMemoriesRecomp. Documented source data: disc serials: SLUS-01411. Technical references: psxrecomp, recomp-ui.

Windows · Linux · macOS

Yu-Gi-Oh! World Championship Tournament 2004

Yu-Gi-Oh! World Championship Tournament 2004 — omegakatana92/Yugioh-World-Championship-2004-Recomp. Technical references: GBARecomp. Source-build notes: CMake, Ninja, Clang, Visual Studio, MSVC, MinGW. Read the documented scope and limitations before choosing a build.

Not documented