allrecomps

Library

Game directory

1059 titles and original systems, in alphabetical order. Each page contains up to 24 entries.

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The Legend of Zelda: Oracle of Seasons

The Legend of Zelda: Oracle of Seasons — Oracle of Seasons uses gb-recompiled and checks the supplied ROM’s SHA-1. The README distinguishes the disassembly’s non-byte-matching rebuilt ROM from the supported original dump.

Not documented

The Legend of Zelda: Sands of Time

The Legend of Zelda: Sands of Time — Sands of Time is an Ocarina of Time Master Quest Debug ROM hack, not a separate Nintendo retail title. This integration uses Zelda64Recomp/N64ModernRuntime and recovers symbols from the ROM because no matching ELF is available.

Not documented

The Legend of Zelda: Skyward Sword HD

Skyward Sword HD rebuilt for desktop through AArch64-to-C static recompilation. Uses your uncompressed v1.0.0 game files and provides graphics settings, controller input and a mod manager; the higher-frame-rate mode remains experimental.

Windows · Linux · macOS

The Legend of Zelda: Tears of the Kingdom

A game-specific Apple silicon Mac adaptation of Tears of the Kingdom. It rewrites selected ARM64 instructions, supplies Switch system services and translates NVN graphics to Metal 4. Building requires your own compatible game inputs; there is no public GitHub release.

macOS

The Legend of Zelda: The Minish Cap

The Legend of Zelda: The Minish Cap — mstan/MinishCapRecomp. Technical references: GBARecomp. Source-build notes: CMake, Ninja, GCC, SDL2. Read the documented scope and limitations before choosing a build.

Not documented

The Legend of Zelda: The Wind Waker

BlueWake statically recompiles the GameCube version of The Wind Waker for desktop and Apple devices, with touch controls, remapping and optional gameplay mods.

Windows · Linux · macOS · iOS · iPadOS · Nintendo Switch

The Legend of Zelda: The Wind Waker HD

Wind Waker HD — ZeldaWWHDRecomp/ZeldaWWHDRecomp. Source-build notes: CMake, Ninja, Python, SDL3, LLVM, MinGW. Read the documented scope and limitations before choosing a build.

Nintendo Switch · Android · Other

The Legend of Zelda: Twilight Princess

Dusklight reimplements Twilight Princess from the zeldaret/tp decompilation, adding customization and native graphics through Aurora. It is a source port, rather than a statically translated disc executable.

Windows · Linux · macOS · Android

The Lord of the Rings: The Two Towers

TooTawersRecomp statically translates the original Xbox The Two Towers for desktop. Its launcher verifies the supported retail executable and provides settings and optional frame-rate changes.

Windows · Linux · macOS

The Lost World: Jurassic Park

The Lost World: Jurassic Park — sp00nznet/lostworld. Source-build notes: CMake, Python, SDL2. Read the documented scope and limitations before choosing a build.

Not documented

The Lost World: Jurassic Park Special Edition

The Lost World: Jurassic Park Special Edition — alexbeavs-ps1-ports/the-lost-world-jurassic-park-special-edition-recomp. Documented source data: region: USA. Technical references: psxrecomp, recomp-ui.

Not documented

The Maw

The Maw

1 project

The Maw — The Maw’s documented player testing is on Linux/Kubuntu with AMD RX 6600/RADV, including saving and level progression. Its Windows work is still described as a build in progress, not equally verified gameplay.

Not documented

The Misadventures of Tron Bonne

The Misadventures of Tron Bonne — alexbeavs-ps1-ports/misadventures-of-tron-bonne-recomp. Documented source data: region: Europe; disc serial: SLES-02795; discs: 1. Technical references: psxrecomp, recomp-ui.

Not documented

The Mummy

The Mummy

1 project

The Mummy — alexbeavs-ps1-ports/the-mummy-recomp. Documented source data: region: USA. Technical references: psxrecomp, recomp-ui.

Not documented

The New T64ris

The New T64ris — Tiptup300/TheNewT64risRecomp. Technical references: N64Recomp, N64ModernRuntime, RT64, RSPRecomp. Source-build notes: CMake, Ninja, Clang, SDL2, LLVM. Read the documented scope and limitations before choosing a build.

Not documented

The Order: 1886

A Windows adaptation of The Order: 1886 using the original PS4 x86-64 code, a game-specific system-library runtime and the shadPS4 graphics core. The project remains in development and requires files from your own copy.

Windows

The Outfit

The Outfit

1 project

The Outfit — DohmBoy64Bit/TheOutfitRecomp-Release. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang, Python, Visual Studio, LLVM. Read the documented scope and limitations before choosing a build.

Not documented

The Simpsons Arcade

The Simpsons Arcade — sp00nznet/simpsonsarcade. Documented source data: title ID: 0x584111FA. Technical references: ReXGlue, XenonRecomp, unleashedrecomp.

Not documented

The Simpsons Arcade Game

The Simpsons Arcade Game — sp00nznet/simpsonsarcade-ps3. Documented source data: title ID: NPUB30563. Technical references: PS3Recomp, RPCS3.

Not documented

The Simpsons Game

The Simpsons Game — The Simpsons Game uses a Xenia-derived ReXGlue runtime for kernel, audio, input and graphics services. It documents Vulkan on Linux and Vulkan/D3D12 plus experimental D3D11 on Windows.

Nintendo Switch

The Simpsons Wrestling

USA SLUS-01227 port requiring OpenGL 3.3; Linux needs glibc 2.38+. Widescreen pause overlays remain imperfect and experimental 120 FPS can flicker.

Windows · Linux

The Terminator: SkyNET / Future Shock

Frozen Godot SkyNET/Future Shock port with release-based first-run data selection. Development stopped on 2026-10-13; future C#/SDL3 replacement is not this download.

Windows · Linux