allrecomps

Library

Game directory

1059 titles and original systems, in alphabetical order. Each page contains up to 24 entries.

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WCW vs. nWo: World Tour

WCW vs. nWo: World Tour — jessetbh/WCWvsNWOWorldTourRecomp. Technical references: N64Recomp, N64ModernRuntime, RT64. Read the documented scope and limitations before choosing a build.

Not documented

WCW/nWo Revenge

WCW/nWo Revenge — jessetbh/WCWnWoRevengeRecomp. Technical references: N64Recomp, N64ModernRuntime, RT64. Read the documented scope and limitations before choosing a build.

Not documented

WET

WET

4 projects

WET — dirtydanisreal/wet-recomp. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang, Visual Studio. Read the documented scope and limitations before choosing a build.

Not documented

Whiplash / Fatal Racing

ROLLER replaces DOS interfaces with SDL/Windows/Unix equivalents. The browser can use its freeware demo; full-game play requires your retail CD image. Native setup asks for your data on first launch.

Windows · Linux · Other

Wii Party

Wii Party

1 project

Wii Party — Wii Party translates game and Nintendo SDK code while supplying host implementations for hardware-facing services. Its launcher builds locally from the user’s copy; the Linux x86-64 path is labeled experimental.

Not documented

Wild Arms

Wild Arms

1 project

Wild Arms — alexbeavs-ps1-ports/wild-arms-recomp. Documented source data: region: USA; disc serial: SCUS-94608; discs: 1. Technical references: psxrecomp, recomp-ui.

Not documented

William Shatner's TekWar

JonoF TekWar port uses SDL2/JFBuild and original game resources. Follow matching OS build instructions; engine compatibility is separate from distributing retail data.

Windows · Linux · macOS

Wing Commander

SDL2 port of the Kilrathi Saga reconstruction. Select your installed GAMEDAT directory with the launcher and retain bundled libraries; DOS data support is separate from exact binary reconstruction, which remains incomplete.

Windows · Linux · macOS

Wing Commander II

SDL2 port of the Kilrathi Saga PC reconstruction. Extract into your installed game directory and keep runtime libraries; DOS data support is partial, while source fidelity still receives refinements.

Windows · Linux · macOS

Wipeout

Wipeout

3 projects

Wipeout — alexbeavs-ps1-ports/wipeout-recomp. Documented source data: region: Europe. Technical references: psxrecomp, recomp-ui.

Other

Wipeout XL

Wipeout XL

2 projects

PSXRecomp setup candidate for Wipeout XL; generates locally from your matching disc and BIOS, with gameplay acceptance still pending.

Windows · Linux · macOS · Steam Deck

Witchaven

Witchaven

1 project

JonoF Witchaven uses SDL2/JFBuild with platform-specific build guides. Supply original Witchaven data; shared engine libraries do not supply the game assets.

Windows · Linux · macOS

Wolf Fang: Kuuga 2001

Wolf Fang: Kuuga 2001 — omegakatana92/WolfFangRecomp. Technical references: psxrecomp. Source-build notes: CMake. Read the documented scope and limitations before choosing a build.

Not documented

Wolfenstein 3D

Wolfenstein 3D

3 projects

Iron Wolf reconstructs Wolfenstein 3D in Rust. SDL shareware run uses included test data; the browser can import your full-game files. The E1M1 demo is narrower than full-game compatibility.

Other · Windows · Linux · macOS

Wolfenstein 3D / Keen Dreams

ReflectionHLE/Reflection Keen provides DOS game source ports through a common backend. Select your own matching game installation in its launcher; engine licensing is separate from retail data.

Not documented

Wonder Project J2

The own-project patches.toml targets WonderRecompSyms/wonderprojectj2 symbol and data-symbol files, while CMake builds WonderRecompiled and its recompiled functions. The root README still describes Star Fox 64.

Not documented

World Empire

World Empire

1 project

World Empire 1994 is a Visual Basic 3 p-code program. The recompilation target is its VBRUN300.DLL x86 interpreter, translated by pcrecomp’s Win16 NE/lift16 pipeline rather than lifting EMPIRE.EXE as machine code.

Not documented

Worms Revolution

Worms Revolution — sp00nznet/wormsrevolution. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang, Python. Read the documented scope and limitations before choosing a build.

Not documented

Wreckless: The Yakuza Missions

Wreckless: The Yakuza Missions — Wreckless targets the original Xbox executable and translates its x86 code to native Windows. The README reports boot/thread initialization but explicitly says rendering has not been reached.

Not documented

WWE '12

WWE '12

1 project

The ReXGlue/Vulkan Windows port imports the player’s Xbox 360 ISO or extracted default.xex data. Vulkan 1.2 is required; entrances/cutscenes retain separate timing and the release remains beta.

Windows

WWE '13

WWE '13

2 projects

WWE '13 — ab2030909/wwe13-recompile. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang. Read the documented scope and limitations before choosing a build.

Windows · Linux

WWE All Stars

WWE All Stars

1 project

Windows Vulkan/ReXGlue launcher extracts your disc and prebuilds shaders. Reported Deck testing uses Proton, not a native Linux port; other GPUs remain untested despite documented modes and local/online matches.

Windows · Steam Deck

WWE SmackDown vs. Raw 2007

WWE SmackDown vs. Raw 2007 — chowder908/WWE-Smackdown-Vs-Raw-2007-Recomp--REXGLUE-. Technical references: ReXGlue. Read the documented scope and limitations before choosing a build.

Not documented

WWE SmackDown vs. Raw 2008

Native Xbox 360 recompilation with D3D12 on Windows and Vulkan on Linux/Deck. Extract the official package and place your ISO beside its executable. F1 opens settings and F2 toggles FPS.

Windows · Linux · Steam Deck