
Grand Theft Auto: Chinatown Wars — ctw-native
Release availableImports your Android 4.4.243 Chinatown Wars APK through CTW-Native-Porter.exe. Targets Windows 10/11 x64; code-size progress is not equivalent to missions completed.
Windows
New versions
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148 projects with new releases

Imports your Android 4.4.243 Chinatown Wars APK through CTW-Native-Porter.exe. Targets Windows 10/11 x64; code-size progress is not equivalent to missions completed.
Windows

Shantae — vibecodekun/shantaerecomp. Technical references: recomp-ui, gbrecomp. Source-build notes: CMake, Ninja, Python, GCC, SDL2, MinGW. Read the documented scope and limitations before choosing a build.
Not documented

Stunts HD imports your DOS game folder/ZIP in a browser or desktop package. Retains original physics with optional HD view; current rendering and planned features are separated in its status table.
Windows · Linux · macOS · Other

Open Nectar compiles Pikmin/Pikmin 2 with replacement GX services. Region selection is made at build time, not a runtime switch; defaults differ between Pikmin 1 USA Rev 1 and Pikmin 2 Europe.
Windows · Linux · Android · macOS

USA SLUS-01040 project with first-launch local compilation from your disc and bundled GCC. Battle, menu and title code are cached; compilation can take over an hour and is not a complete-game test.
Windows

Static recompilation of the European PSP Freedom Unite for Windows x64. Requires your own ULES01213 v1.01 ISO. Includes a launcher and experimental interpolated frames; online multiplayer and Linux are planned.
Windows

The ICO PAL port began as a fork of the ICO decompilation, compiling the recovered game source for modern systems.
Windows · Linux · Steam Deck · Android

ReXGlue static recompilation of the Xbox 360 football game for Windows 10/11 x64. Imports your ISO or default.xex folder; installer and portable packages are available. Version 0.1.6 requires SSE4.2, not AVX2.
Windows

Sonic Free Riders — YuutaTsubasa/Free-Riders-Recompiled. Technical references: XenonRecomp, unleashedrecomp. Source-build notes: Python. Read the documented scope and limitations before choosing a build.
Not documented

OpenCE ports an early Xbox Halo engine to SDL3 and modern OpenGL/OpenGL ES/WebGL2 targets. This is a source port of the Xbox game, not the separate PC Custom Edition executable.
Windows · Linux · Android · Other

Dragon Ball Z: Burst Limit — iExplosiveRage/DBZ-Burst-Limit-Recompiled. Documented source data: region: NTSC-U (USA). Technical references: ReXGlue.
Not documented

Takedawn statically recompiles the original Xbox version of Burnout 3 for modern systems. It has platform-specific import/packaging workflows and an explicitly experimental Android route.
Windows · Linux · macOS · Steam Deck · Android

Experimental Windows NESRecomp project with expanded horizontal-stage scenery, controller settings and five save-state slots. Uses your compatible .nes ROM; native translation has a documented boundary fallback and full-game coverage is not established.
Windows

Mega Man X4 — mstan/MegaManX4Recomp. Documented source data: disc serials: SLUS-00561. Technical references: psxrecomp, recomp-ui.
Not documented

ConkerBFDReloaded combines N64Recomp with RT64 rendering and selectable Classic/Modern controls. It provides a ROM-selection launcher and optional free-camera features.
Windows · Linux

reSOT recompiles original Xbox Sands of Time code. Windows uses D3D11; Android uses SDL3/Vulkan and remains under device validation. Import your ISO; thermal/background behavior is not fully validated.
Windows · Android

ReImagined brings Xbox 360 Forza Horizon to a ReXGlue-based native runtime. Its launcher imports your disc data; the project separately documents experimental desktop targets and remaining online-service gaps.
Windows · Linux · macOS

Banjo-Kazooie: Nuts & Bolts — reNut asks for the USA Banjo-Kazooie: Nuts & Bolts ISO. Its instructions explicitly say the game update is not supported, so the update is not an additional installation requirement.
Not documented

New release · v2026.10.22-cde38af ↗
HayatoG’s inFAMOUS Second Son runtime loads the PS4 game code on PC, reimplements its system services and translates GPU work to Vulkan, with Linux gameplay reports and an unverified Windows build.
Linux · Windows

Online CTR fork uses original PS4 CUSA13795 plus update 1.21 and replacement services. Deck reports 37–45 FPS with a 60 FPS patch, not locked 60; online implementations have distinct limits.
Windows · Linux · Steam Deck

JetForceGemini-Recomp uses N64Recomp to run the N64 game with a modern native runtime, settings and mod directories. The maintainer reports complete playability; AllRecomps has reviewed documentation rather than run the game.
Windows · Linux

Xbox PAL SSX 3 static recompilation with Vulkan GPU implementation. Windows has the full launcher path; Linux coverage is narrower. Validate your default.xbe before choosing display and controller settings.
Windows · Linux

Burnout Revenge — shipa-2/Xerenge. Technical references: ReXGlue. Read the documented scope and limitations before choosing a build.
Not documented

Bayonetta 2 Switch code rebuilt locally for PC from your extracted v1.2 dump. Windows is the main path and Linux remains a test builder. The launcher manages builds, controls and mods; later chapters and broader hardware coverage remain under testing.
Windows · Linux

Castlevania: Legacy of Darkness — fliperama86/cvlod_recomp. Technical references: N64Recomp, N64ModernRuntime, RT64. Source-build notes: CMake, Ninja, Clang, Visual Studio, MSVC, GCC, SDL2, Docker. Read the documented scope and limitations before choosing a build.
Not documented

ArmyOfTwoRecompilation translates the Xbox 360 game for a Windows native runtime and provides a local installer. The maintainer separately documents co-op and server features.
Windows

Arcade i960 code is recompiled; other boards/rendering use MAME-derived implementations. Official packages distinguish macOS 11+, Windows x64 and Linux/Deck. The status table separates current CPU rendering from future GPU work.
Windows · Linux · macOS · Steam Deck

BLiNX 2: Masters of Time & Space — apexJCL/blinx2-recomp. Technical references: xboxrecomp. Source-build notes: CMake, Ninja, Clang, Python, SDL2, SDL3, LLVM, MinGW. Read the documented scope and limitations before choosing a build.
Not documented

This project recompiles the Xbox 360 XBLA GoldenEye remaster for a Windows Direct3D 12 runtime. It concerns the Xbox 360 remaster, not the separate N64 recompilation projects.
Windows

Tomba! — mstan/TombaRecomp. Documented source data: disc serials: SCUS-94236. Technical references: psxrecomp.
Not documented

Jet Force Gemini — This Jet Force Gemini project documents a prebuilt Windows x64 package: import a supported North American ROM and launch it without developer tools. Its campaign-completion report is the maintainer’s own test report.
Not documented

Uses the player’s USA Xbox data on Windows x64/D3D11. Startup, many modes, audio and profile saving are documented; high-refresh behavior and other remaining bugs are still development work.
Windows

Peter Jackson's King Kong — TekRantGaming/king-kong-recompiled. Documented source data: title ID: 555307D3; game version: 0.0.0.1 (the original disc release). Technical references: ReXGlue, XenonRecomp.
Not documented

dw2003recomp rebuilds the European PS1 Digimon World 2003 from matching C and compiles that source for PC. It is a source port of the PAL World 3 edition, with a launcher and optional mods.
Linux

Skyward Sword HD rebuilt for desktop through AArch64-to-C static recompilation. Uses your uncompressed v1.0.0 game files and provides graphics settings, controller input and a mod manager; the higher-frame-rate mode remains experimental.
Windows · Linux · macOS

New release · v2026.10.22-3232792 ↗
PS4 The Last Guardian imports your supported CUSA03627/CUSA03745 update 01.03 data. Linux packages need glibc 2.39+; reported ten-minute sessions do not validate the whole adventure.
Windows · Linux

Knuckles' Chaotix — YuutaTsubasa/ChaotixRecompiled. Source-build notes: CMake, Ninja, Clang, MSVC, GCC, SDL3, MinGW. Read the documented scope and limitations before choosing a build.
Not documented

Silent Hill 2’s PC executable statically recompiled for Switch ARM64, with compatibility for documented Enhanced Edition packs. Requires the exact supported executable and your game installation; shaders and high-frame-rate video decoding have limitations.
Nintendo Switch

Mega Man X SNESRecomp integration with adaptive widescreen, optional Zero and X2/X3 weapons, local co-op and netplay. Requires the USA Rev 1 base ROM; character and weapon mods need additional compatible ROMs supplied by the user.
Windows · Linux

Experimental Linux build of Driveclub-PC, based on shadPS4 through GR2fork and the ondrejeder wrapper. Requires your own PS4 game and firmware; documented testing is limited to Bazzite, Wayland and an AMD RX 6750 XT.
Linux

Melee project with a decompilation-based Source Port and a separate Static Recomp engine. Uses your NTSC 1.02 ISO, supports Slippi integration and separates 60 Hz game logic from display rendering; current releases also include Linux.
Windows · Linux

N64 Classic: Rush 2 — bryantmh/rush2recompiled. Technical references: N64Recomp, N64ModernRuntime, RT64. Read the documented scope and limitations before choosing a build.
Not documented

Rust-based PC port of the original PS2 Ratchet & Clank, generated from your PAL or USA disc. Includes optional modern camera and graphics, keyboard/mouse controls and in-place updates; the maintainer reports a complete playthrough.
Windows

Street Fighter EX Plus Alpha — guimaraf/plusalpha-recomp. Documented source data: disc serials: SLUS-00548. Technical references: psxrecomp.
Not documented

This Windows adaptation of bbport runs Bloodborne’s original x86-64 code directly with Win32 system-library replacements and Vulkan GPU translation, not CPU static recompilation.
Windows

Native Xbox 360 recompilation with D3D12 on Windows and Vulkan on Linux/Deck. Extract the official package and place your ISO beside its executable. F1 opens settings and F2 toggles FPS.
Windows · Linux · Steam Deck

This ReXGlue project targets Budokai 3 from the Xbox 360 HD Collection. It documents native Windows and Linux paths and optional texture/character modifications.
Windows · Linux

Forza Horizon — Pinyon Shift targets the USA Forza Horizon Xbox 360 retail disc MS-2505, Title ID 4D5309C9. The documented platform list includes Windows, Linux, Steam Deck and Apple platforms, with setup requirements specific to each host.
Not documented

SNES-to-C recompilation with adaptive widescreen and an optional native simultaneous co-op prototype. The project remains a development preview: documented manual coverage is narrower than the full-game playability expectation.
Windows · Linux

This project translates the Xbox Midtown Madness 3 code for Windows and provides an installer with optional graphics improvements and community cars. Original Xbox data remains required.
Windows

Recharged compiles reconstructed Mario Strikers Charged source into a desktop game, replacing Wii hardware services for graphics, sound, disc access and saves. It has a disc-library launcher.
Windows · Linux · macOS · Steam Deck

Metroid Prime — Native Port (Odrannnn) — Odrannnn/MetroidPrimePort. Documented source data: discs: USA 1.00, 1.01 and 1.02, and PAL..
Not documented

A Windows runtime for the PS4 Nathan Drake Collection: the original game code runs on the CPU while a game-specific PS4 compatibility layer and shadPS4-derived Vulkan renderer handle system and graphics work.
Windows

Wind Waker HD — ZeldaWWHDRecomp/ZeldaWWHDRecomp. Source-build notes: CMake, Ninja, Python, SDL3, LLVM, MinGW. Read the documented scope and limitations before choosing a build.
Not documented

Perfect Dark Zero — Perfect Dark Zero documents keyboard/mouse support, saves and optional 60 FPS/16:9 patches. Its debug-runtime instructions are contributor diagnostics and should not be treated as an ordinary player requirement.
Not documented

A Windows adaptation of Killzone Shadow Fall for PS4 using direct execution of the game code and Vulkan graphics translation. It is documented as a public beta and requires your own CUSA00190 version 01.81 dump.
Windows

Static recompilation of the original Xbox version of Darkwatch using XboxXBERecomp, with Direct3D 12 rendering, mouse aiming and portable saves. Windows release v0.3 is available for community testing and requires your own supported North American Xbox ISO/XISO.
Windows

Eternal Sonata — birabittoh/EternalSonataReprise. Technical references: ReXGlue. Source-build notes: Python. Read the documented scope and limitations before choosing a build.
Not documented

The project translates Super Metroid’s original program into readable C#, sharing a managed game core between Windows and Android. The original ROM supplies graphics, rooms, tables and audio resources.
Windows · Android

OpenCE-based Halo: Combat Evolved port for Switch, built from the Xbox decompilation with deko3d rendering. Includes a dedicated Switch package, controller support and documented multiplayer features; requires your own Xbox game data.
Nintendo Switch

SnapPad recompiles Pokémon Snap for Apple devices with Metal, touch controls and private ROM setup; public downloads are currently paused in the consulted documentation.
iOS · iPadOS · macOS

Ring Out translates the GameCube disc’s PowerPC executable ahead of time into native C and uses a Dolphin-derived hardware runtime. Its README selects disc ID GRSEAF.
Not documented

A Linux and Windows adaptation of EA SPORTS UFC 3 for PS4 using the SacredFire/bbport runtime and a shadPS4-derived Vulkan renderer. It requires your own CUSA06534 game dump with update 1.14.
Windows · Linux

The Legend of Zelda: Link's Awakening DX — sp00nznet/LinksAwakening. Technical references: gbrecomp, gb-recompiled. Source-build notes: CMake, Ninja, SDL2, MinGW. Read the documented scope and limitations before choosing a build.
Not documented

Vigilante 8 Arcade — sp00nznet/vig8. Documented source data: title ID: 0x584108A8. Technical references: ReXGlue, XenonRecomp, unleashedrecomp.
Not documented

Neo Drift Out — sp00nznet/neodriftout. Source-build notes: CMake, Visual Studio, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

Metal Slug — sp00nznet/metalslug. Source-build notes: CMake, Visual Studio, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

Perfect Dark Remaster — Perfect Dark Remaster targets Xbox 360 Title ID 584109C2 for Windows x86-64 with ReXGlue. The SDK is built from source alongside the project, rather than treated as a preinstalled game executable.
Not documented

Wii Party — Wii Party translates game and Nintendo SDK code while supplying host implementations for hardware-facing services. Its launcher builds locally from the user’s copy; the Linux x86-64 path is labeled experimental.
Not documented

New release · windows-v0.7.6-rc.1 ↗
A Windows adaptation of The Order: 1886 using the original PS4 x86-64 code, a game-specific system-library runtime and the shadPS4 graphics core. The project remains in development and requires files from your own copy.
Windows

TimeSplitters 2 for original Xbox is translated to C locally and compiled against xboxrecomp, with native replacements for graphics, audio and input calls; no game code or data is distributed.
Windows

DoDonPachi Saidaioujou — eandis/SDOJ-Recomp. Technical references: ReXGlue. Read the documented scope and limitations before choosing a build.
Not documented

Super Robot Wars 64 — Marchwind 64 recompiles Super Robot Wars 64 and documents selectable original/HD artwork, translations and bug fixes. The README says both art modes share the same save data.
Not documented

Splatterhouse — 0c0de/splatterhouse-decomp. Technical references: ReXGlue, XenonRecomp. Source-build notes: CMake, Ninja, Clang, Python, LLVM. Read the documented scope and limitations before choosing a build.
Not documented

New release · 2026-10-20-6dd7128b ↗
LEGOLAND is a source port based on a matching C decompilation, replacing assembly and legacy Windows APIs with portable C and SDL3 support.
Not documented

Toy Story 2: Buzz Lightyear to the Rescue! — PeriBluGaming/ToyStory2Recomp. Documented source data: region: USA; disc serials: SLUS-00893. Technical references: psxrecomp, recomp-ui.
Not documented

Diddy Kong Racing — DKR-R documents US v1.0 or US Rev A/v1.1 input and detects .z64, .v64 and .n64 byte orders from the file. Its v1.0.7 beta 2 development package is distinguished from earlier published updates.
Not documented

A Windows adaptation of Driveclub for PS4 version 1.28, with a dedicated launcher, keyboard/gamepad input and Vulkan graphics translation. The project runs the original x86-64 game code through reimplemented PS4 interfaces.
Windows

Burnout 3: Takedown (Xbox — sp00nznet/burnout3) — sp00nznet/burnout3. Technical references: xboxrecomp. Source-build notes: CMake, Python. Read the documented scope and limitations before choosing a build.
Not documented

Wet — nikolaygorb/WetRecomp. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang, LLVM. Read the documented scope and limitations before choosing a build.
Not documented

MediEvil II — MediEvil II documents precompiled player builds for Windows and Linux using the USA SCUS-94564 disc. OpenBIOS is included and a compiler/Generate step is not required; HD Texture Packs are temporarily disabled.
Not documented

Static PowerPC-to-C recompilation of Eternal Darkness: Sanity’s Requiem using DolRecomp and GXRuntime. Public packages cover Windows, Apple silicon Mac and Linux/Steam Deck. Requires your own European GameCube disc image, GEDP01.
Windows · macOS · Linux · Steam Deck

Mario Kart: Super Circuit — mstan/MarioKartSuperCircuitRecomp. Technical references: GBARecomp. Source-build notes: CMake, Ninja, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

Mario Kart Wii — patchzyy/Wiicompiled. Source-build notes: CMake, Ninja, Clang, .NET, LLVM, MinGW. Read the documented scope and limitations before choosing a build.
Not documented

Metroid — mstan/MetroidNESRecomp. Technical references: nesrecomp. Source-build notes: CMake, Visual Studio. Read the documented scope and limitations before choosing a build.
Not documented

Yoshi's Cookie — mstan/YoshisCookieRecomp. Technical references: nesrecomp. Source-build notes: CMake, Visual Studio. Read the documented scope and limitations before choosing a build.
Not documented

The Legend of Zelda — The Legend of Zelda NES integration uses NESRecomp and is described by its author as an in-development preview. Optional remastered sampling retains documented limits for unsupported cases or missing images.
Not documented

Yoshi — mstan/YoshiNESRecomp. Technical references: nesrecomp. Source-build notes: CMake, Visual Studio. Read the documented scope and limitations before choosing a build.
Not documented

Gumshoe — mstan/GumshoeNESRecomp. Technical references: recomp-ui, nesrecomp. Source-build notes: CMake, Visual Studio. Read the documented scope and limitations before choosing a build.
Not documented

Dead or Alive 3 — parkerallan/doa3-recomp. Source-build notes: CMake, Visual Studio. Read the documented scope and limitations before choosing a build.
Not documented

Mega Man 3 — mstan/Megaman3NESRecomp. Technical references: nesrecomp. Source-build notes: CMake, Visual Studio. Read the documented scope and limitations before choosing a build.
Not documented

Faxanadu — mstan/FaxanaduRecomp. Technical references: nesrecomp. Source-build notes: CMake, Visual Studio, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

Dr. Mario — mstan/DrMarioNesRecomp. Technical references: nesrecomp. Source-build notes: CMake, Visual Studio. Read the documented scope and limitations before choosing a build.
Not documented

Duck Hunt — mstan/DuckHuntNESRecomp. Technical references: recomp-ui, nesrecomp. Source-build notes: CMake, Visual Studio. Read the documented scope and limitations before choosing a build.
Not documented

Super Mario Bros. — mstan/SuperMarioBrosNESRecomp. Technical references: recomp-ui, nesrecomp. Source-build notes: CMake, Python, Visual Studio, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

Midnight Club: Los Angeles — holdmysocks/mcla-recomp. Technical references: ReXGlue, XenonRecomp. Read the documented scope and limitations before choosing a build.
Not documented

Modern Warfare 2 Xbox 360 executables are recompiled ahead of time; campaign/multiplayer and Steam-friends/LAN matches are documented.
Windows · Linux

This N64Recomp-based edition of San Francisco Rush 2049 translates the Nintendo 64 game’s MIPS code to C, using RT64 for rendering, with desktop and browser builds.
Windows · Linux · Other

bbport provides a Bloodborne-specific Linux runtime and Vulkan translation around the original x86-64 game executable, with experimental memory/rendering models.
Linux

SunPad brings Super Mario Sunshine to Apple devices using ahead-of-time translation and a Dolphin-derived runtime, with touch input and an experimental preview scope.
iOS · iPadOS · macOS · tvOS

GetLostIn’s Windows fork of SacredFire runs CTR Nitro-Fueled’s PS4 code through a game-specific runtime and a shadPS4-derived Vulkan renderer, with a launcher and configurable graphics.
Windows · Linux · Steam Deck

Lost Odyssey — Lost Odyssey requires disc 1 to start and one consistent supported four-disc set, either Asian multilingual or USA/Europe. The maintainer explicitly warns not to mix editions.
Not documented

Phantasy Star Portable 2: Infinity — zmbkilla/PSP2I_Recomp. Source-build notes: CMake, Visual Studio, SDL3. Read the documented scope and limitations before choosing a build.
Not documented

AnnePad packages Pokémon Stadium as a native iPhone and iPad recompilation with Metal rendering, touch controls and locally built personal installations.
iOS · iPadOS

The recovered README.txt identifies Top Gear for SNES as an ahead-of-time static recompilation with a native Windows launcher. Technical claims are attributed to the maintainer.
Windows

Zero Racers — Zero Racers uses vbrecomp/recomp-ui for Windows and asks for the user’s .vb ROM through the launcher. The color mod is optional; the default graphics retain the original red presentation.
Not documented

Mario's Tennis (Virtual Boy — mstan/MarioTennisVirtualBoyRecomp) — Mario’s Tennis translates Virtual Boy V810 code to C with vbrecomp. The documented Windows build has a launcher and an optional experimental full-color mod; the screenshots showing color do not depict the default red mode.
Not documented

Star Wars Battlefront: Renegade Squadron — GTTeancum/StarWars-RenegadeSquadron-PC. Technical references: PSPRecomp. Source-build notes: CMake, Ninja, Python, Visual Studio, MSVC, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

The project identifies King’s Field II (US) as a PC port built on RecompOne.
Not documented

Wayne Gretzky's 3D Hockey — geno55/wg3d-recomp. Technical references: N64Recomp, N64ModernRuntime, RT64, RSPRecomp. Source-build notes: CMake, Ninja, Clang, Python, Visual Studio. Read the documented scope and limitations before choosing a build.
Not documented

New release · gt-sport-2026-10-18-2 ↗
RyGT adapts Gran Turismo Sport from PS4 to Windows using a Ryty-based executable converter and runtime plus the shadGT Vulkan renderer. The documented setup requires CUSA03220 update 1.69 and files from your own PS4 firmware.
Windows

Ship of Harkinian is an Ocarina of Time source port built on the game’s decompilation and libultraship, with desktop launchers, configurable rendering and mod support.
Windows · Linux · macOS

Star Fox — mstan/StarFoxSNESRecomp. Technical references: recomp-ui, snesrecomp. Source-build notes: CMake, Ninja, Python, SDL2, SDL3. Read the documented scope and limitations before choosing a build.
Not documented

SNES 65816-to-C project with adaptive view, save states and optional MSU-1 music. Requires the USA ROM and remains a development preview, with manual gameplay coverage through the early dungeon rather than a verified full campaign.
Windows

Mega Man X3 — Mega Man X3 documents intro scenes and save-slot gameplay checks. Unsupported control-flow boundaries retain interpreter fallback, and widescreen is an optional mod disabled by default.
Not documented

Mega Man X2 — Mega Man X2 documents USA-ROM verification, including removal of a 512-byte copier header. Intro scenes have been checked; broader gameplay/oracle coverage, audio verification and stage-specific widescreen defects remain open.
Not documented

Shrek GBA Video Movie Pak — This entry recompiles the Shrek GBA Video Movie Pak, not a Shrek action game. The runtime models its cartridge’s Matrix Memory paging so the movie player can access the second half of the 64 MiB ROM.
Not documented

RubySapphireRecomp statically recompiles Pokémon Ruby and Sapphire for native PC execution; its README warns that these are in-development previews.
Not documented

The Legend of Zelda: The Minish Cap — mstan/MinishCapRecomp. Technical references: GBARecomp. Source-build notes: CMake, Ninja, GCC, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

Mega Man Zero — mstan/MegaManZeroRecomp. Technical references: GBARecomp. Source-build notes: CMake, Ninja, Python, GCC, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

FireRedLeafGreenRecomp statically recompiles Pokémon FireRed and LeafGreen for native PC execution; its README warns that these are in-development previews.
Not documented

EmeraldRecomp statically recompiles Pokémon Emerald for PC using the gbarecomp toolchain. Its README explicitly calls the project an in-development preview.
Not documented

Dragon Ball Z: The Legacy of Goku II — mstan/DragonBallZLegacyofGokuIIRecomp. Technical references: GBARecomp. Source-build notes: CMake, Ninja, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

Dragon Ball Z: The Legacy of Goku — mstan/DragonBallZLegacyOfGokuRecomp. Technical references: GBARecomp. Source-build notes: CMake, Ninja, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

Dragon Ball Z: Buu's Fury — mstan/DragonBallZBuusFuryRecomp. Technical references: GBARecomp. Source-build notes: CMake, Ninja, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

Condemned 2: Bloodshot — psxrestore/Condemned2Recomp. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang, Visual Studio, LLVM. Read the documented scope and limitations before choosing a build.
Not documented

Sonic the Hedgehog 2 — mstan/SonicTheHedgehog2Recomp. Technical references: recomp-ui, segagenesisrecomp. Source-build notes: CMake, Ninja, Clang, Visual Studio, MSVC, GCC, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

Sonic 3 & Knuckles — mstan/Sonic3AndKnucklesRecomp. Technical references: segagenesisrecomp. Source-build notes: CMake, Ninja, Clang, Visual Studio, MSVC, GCC, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

Sonic the Hedgehog (Genesis — mstan/SonicTheHedgehogRecomp) — mstan/SonicTheHedgehogRecomp. Technical references: recomp-ui, segagenesisrecomp. Source-build notes: CMake, Ninja, Clang, Visual Studio, MSVC, GCC, SDL2. Read the documented scope and limitations before choosing a build.
Not documented

Army of Two — nikolaygorb/ArmyOfTwoRecomp. Documented source data: title ID: 4541084C. Technical references: ReXGlue.
Not documented

New release · windows-v2.5.0 ↗
This God of War III Remastered runtime loads the PS4 game code on PC, replaces PS4 system services and renders through a modified shadPS4 Vulkan core, with Windows and experimental Linux support.
Windows · Linux

BlueWake statically recompiles the GameCube version of The Wind Waker for desktop and Apple devices, with touch controls, remapping and optional gameplay mods.
Windows · Linux · macOS · iOS · iPadOS

Outpost Kaloki X — TekRantGaming/outpost-kaloki-x-recompiled. Documented source data: title ID: 584107DB (Xbox Live Arcade, content type 000D0000); game version: default.xex 0.0.1.1 (2005-11-04), 3,252,224 bytes, CRC32 CCB0ACE9. Technical references: ReXGlue, XenonRecomp.
Not documented

MediEvil — alexbeavs-ps1-ports/medievil-recomp. Documented source data: region: USA. Technical references: psxrecomp, recomp-ui.
Not documented

Super Metroid — mstan/SuperMetroidRecomp. Technical references: snesrecomp. Source-build notes: CMake, Ninja, Python, GCC, SDL3. Read the documented scope and limitations before choosing a build.
Not documented

Fire Emblem: The Sacred Stones — Lordingard/SacredStonesRecomp. Technical references: recomp-ui, GBARecomp. Source-build notes: Python. Read the documented scope and limitations before choosing a build.
Not documented

Snowboard Kids 2 — cdlewis/snowboardkids2-recomp. Technical references: N64Recomp, RT64. Source-build notes: MSVC. Read the documented scope and limitations before choosing a build.
Not documented

Snap64 Recomp is a static recompilation of the US Nintendo 64 Pokémon Snap release using N64Recomp and RT64. Its README requires the US cartridge ROM and identifies this repository’s Releases page as the only official download.
Not documented

Automobili Lamborghini — The documented Windows x64 and Linux x64 packages require a North American Automobili Lamborghini cartridge dump. The README accepts .z64 or .n64 files placed beside the executable.
Not documented

F-Zero — FZeroRecomp documents Linux x86-64, Apple Silicon macOS and Windows x64 packages, with 8:7, 16:9 and 32:9 display choices. It requires the user’s USA cartridge dump.
Not documented

The project identifies King’s Field (US) as a PC port built on RecompOne.
Not documented

Project Gotham Racing 4 — beatrixzy/PGR4-Recomp. Technical references: ReXGlue. Read the documented scope and limitations before choosing a build.
Not documented

The recovered README.txt identifies Jungle Strike for SNES as an ahead-of-time static recompilation with a native Windows launcher. Technical claims are attributed to the maintainer.
Windows

Road Rash 64 — linkssy2/RoadRash64Recompiled. The maintainer’s documented scope and runtime notes are quoted with their source and observation date.
Not documented

Sega Superstars Tennis — m1ndcrap/Sega-Superstars-Tennis-ReMatch. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang. Read the documented scope and limitations before choosing a build.
Not documented

Dante's Inferno — florinp93/hells-gate-recomp. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang, Python, Visual Studio. Read the documented scope and limitations before choosing a build.
Not documented

BloodBorneButPc combines a Windows launcher with a Bloodborne-specific runtime derived from bbport and shadPS4, adding save profiles, configurable graphics and controller options.
Windows

New release · v0.1.0-alpha.2 ↗
Forza Motorsport 4 — Alexbeav/fm4-recomp. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang, Visual Studio, MSVC, LLVM. Read the documented scope and limitations before choosing a build.
Not documented
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