allrecomps

New in the library

Recently added

The projects newly added to the library, newest first.

Addition dates are shown when recorded. Pending projects are labeled on their cards; a catalog listing does not confirm that a game is ready to play.

114 added projects

Super Smash Bros. Melee — Melee Unlocked

Added on

GameCubeSource port

Melee project with a decompilation-based Source Port and a separate Static Recomp engine. Uses your NTSC 1.02 ISO, supports Slippi integration and separates 60 Hz game logic from display rendering; current releases also include Linux.

Windows · Linux

Mônica no Castelo do Dragão — Recomp

Added on

Master SystemRecompilation

Experimental Master System-to-Windows static recompilation with a Portuguese interface, remappable controls and deterministic saves. Requires the Brazilian ROM; documented routes reach the second stage, without full-game validation.

Windows

Super Mario All-Stars — Tanooki Studios

Added on

SNESRecompilation

Cross-platform Super Mario All-Stars project with a launcher, controller mapping and save states. Uses the 2010 25th Anniversary ROM; SMB and Lost Levels are mostly recompiled, while SMB2 and SMB3 use an embedded interpreter.

Windows · Linux · macOS · Android

Ratchet & Clank — rac-rs

Added on

PlayStation 2Recompilation

Rust-based PC port of the original PS2 Ratchet & Clank, generated from your PAL or USA disc. Includes optional modern camera and graphics, keyboard/mouse controls and in-place updates; the maintainer reports a complete playthrough.

Windows

inFAMOUS — Reborn

inFAMOUS — Reborn

Release available

Added on

PlayStation 3Recompilation

PS3 inFAMOUS rebuilt locally for Windows using statically recompiled PPU/SPU code and Direct3D 12. The installer targets European BCES00220 discs, can resume setup and provides in-place updates without bundling the game.

Windows

Skyward Sword HD — Sky Recomp

Added on

Nintendo SwitchRecompilation

Skyward Sword HD rebuilt for desktop through AArch64-to-C static recompilation. Uses your uncompressed v1.0.0 game files and provides graphics settings, controller input and a mod manager; the higher-frame-rate mode remains experimental.

Windows · Linux · macOS

Guitar Hero II — reGH2

Guitar Hero II — reGH2

Release available

Added on

Xbox 360Recompilation

Static recompilation of Xbox 360 Guitar Hero II for Linux x86-64 with Vulkan. Its AppImage rebuilds your USA game copy locally. The first pre-release supports controller and keyboard options, DLC and save export, with limited hardware testing.

Linux

Star Fox 64 — Starship

Star Fox 64 — Starship

Release available

Added on

Nintendo 64Source port

HarbourMasters’ Starship brings Star Fox 64 to Switch with a dedicated release and PC-side asset preparation. Requires a supported US ROM; European/Japanese voice replacement is documented separately from base-game compatibility.

Nintendo Switch

Chrono Trigger — Android to Switch

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AndroidCompatibility layer

Android Chrono Trigger v2.1.5 adapted to Switch with a compatibility wrapper, controller menus, configurable fonts and optional mods. Requires the matching ARM64 libraries and complete assets from your own APK.

Nintendo Switch

Castlevania: Symphony of the Night — Android to Switch

Added on

AndroidCompatibility layer

The Android release of Symphony of the Night adapted to Switch through a small compatibility environment. Requires APK v1.0.6 with its ARM64 library and data; supports configuration for resolution and button layout.

Nintendo Switch

Bully: Anniversary Edition — Bully NX

Added on

AndroidCompatibility layer

A Switch compatibility wrapper for the Android 64-bit Anniversary Edition of Bully. Loads the original native library and assets from your own APK v1.4.311. The maintainer identifies it as unfinished work with temporary runtime workarounds.

Nintendo Switch

Silent Hill 2 — Switch

Silent Hill 2 — Switch

Release available

Added on

PC (Windows)Recompilation

Silent Hill 2’s PC executable statically recompiled for Switch ARM64, with compatibility for documented Enhanced Edition packs. Requires the exact supported executable and your game installation; shaders and high-frame-rate video decoding have limitations.

Nintendo Switch

Need for Speed: Most Wanted (2012 Android) — Switch

Added on

AndroidCompatibility layer

The Android edition of Most Wanted 2012 adapted for Switch with a compatibility loader and Dynarmic CPU recompilation. Supports controllers and offline play, using your own version 1.3.128 APK/OBB; remains experimental.

Nintendo Switch

Need for Speed: Most Wanted (2005) — Switch

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Xbox 360Recompilation

Most Wanted 2005 from Xbox 360 statically recompiled with ReXGlue for Switch. A browser-based installer selects regional builds and prepares shaders from your own disc; demanding areas and first-run shader compilation can reduce smoothness.

Nintendo Switch

Need for Speed: Underground 2 — Switch

Added on

XboxRecompilation

The original Xbox version of Underground 2 translated to C for Switch, with Vulkan/OpenGL renderers, widescreen, saves and two-player split screen. Requires extracted Xbox data; some lighting and texture modes remain unfinished.

Nintendo Switch

Halo: Combat Evolved — OpenCE Ports

Added on

XboxNative port

OpenCE-based Halo: Combat Evolved port for Switch, built from the Xbox decompilation with deko3d rendering. Includes a dedicated Switch package, controller support and documented multiplayer features; requires your own Xbox game data.

Nintendo Switch

The Wind Waker HD — SwitchWakerHD

Added on

Wii URecompilation

Wind Waker HD from Wii U, statically recompiled for Switch with deko3d graphics, touchscreen menus, gyro aiming and save states. Prepare the build from your own supported Wii U dump using the project installer or toolchain.

Nintendo Switch

The Wind Waker — SwitchWaker

Added on

GameCubeNative port

GameCube Wind Waker rebuilt from decompiled code for Switch, with native rendering, saves and an options menu. USA and European revision-0 discs require matching builds; performance and shader limitations remain documented.

Nintendo Switch

Luigi’s Mansion — PC port (rob646464)

Added on

GameCubeRecompilation

Aurora-based static recompilation of Luigi’s Mansion with widescreen, frame interpolation, optional enhanced lighting and access to regional Hidden Mansion content. Requires your own GameCube data; optional restored content has documented bugs.

Windows · Linux

Driveclub — Linux wrapper (DionSantosGG)

Added on

PlayStation 4Compatibility layer

Experimental Linux build of Driveclub-PC, based on shadPS4 through GR2fork and the ondrejeder wrapper. Requires your own PS4 game and firmware; documented testing is limited to Bazzite, Wayland and an AMD RX 6750 XT.

Linux

Darkwatch — Darker Edition (linkssy2)

Added on

XboxRecompilation

Static recompilation of the original Xbox version of Darkwatch using XboxXBERecomp, with Direct3D 12 rendering, mouse aiming and portable saves. Windows release v0.3 is available for community testing and requires your own supported North American Xbox ISO/XISO.

Windows

Bayonetta 2 — B2recomp

Bayonetta 2 — B2recomp

Release available

Added on

Nintendo SwitchRecompilation

Bayonetta 2 Switch code rebuilt locally for PC from your extracted v1.2 dump. Windows is the main path and Linux remains a test builder. The launcher manages builds, controls and mods; later chapters and broader hardware coverage remain under testing.

Windows · Linux

Eternal Darkness: Sanity’s Requiem — EternalDarknessRecomp

Added on

GameCubeRecompilation

Static PowerPC-to-C recompilation of Eternal Darkness: Sanity’s Requiem using DolRecomp and GXRuntime. Public packages cover Windows, Apple silicon Mac and Linux/Steam Deck. Requires your own European GameCube disc image, GEDP01.

Windows · macOS · Linux · Steam Deck

Super Smash Bros. Ultimate — WindowSmash

Added on

Nintendo SwitchRecompilation

Experimental static AArch64-to-C recompilation of Super Smash Bros. Ultimate, with a Windows x64 runtime, Direct3D 11 renderer and Local Wireless relay. The alpha runtime targets game 11.0.0; Linux support is an experimental source build.

Windows · Linux