allrecomps

New in the library

Recently added

The projects newly added to the library, newest first.

Addition dates are shown when recorded. Pending projects are labeled on their cards; a catalog listing does not confirm that a game is ready to play.

114 added projects

The Legend of Zelda: Tears of the Kingdom — MacNativeGames

Added on

Nintendo SwitchCompatibility layer

A game-specific Apple silicon Mac adaptation of Tears of the Kingdom. It rewrites selected ARM64 instructions, supplies Switch system services and translates NVN graphics to Metal 4. Building requires your own compatible game inputs; there is no public GitHub release.

macOS

Urban Reign — PC Port (thiagordsfx)

Added on

PlayStation 2Recompilation

Static recompilation of Urban Reign for Windows, based on PS2Recomp and using the PCSX2 renderer. Version 1.3.0 documents CoopTool support for up to eight human players; your own USA disc image is required.

Windows

EA SPORTS UFC 3 — PC Port (GNSB)

Added on

PlayStation 4Compatibility layer

A Linux and Windows adaptation of EA SPORTS UFC 3 for PS4 using the SacredFire/bbport runtime and a shadPS4-derived Vulkan renderer. It requires your own CUSA06534 game dump with update 1.14.

Windows · Linux

Killzone Shadow Fall — PC Port (lesca-191204)

Added on

PlayStation 4Compatibility layer

A Windows adaptation of Killzone Shadow Fall for PS4 using direct execution of the game code and Vulkan graphics translation. It is documented as a public beta and requires your own CUSA00190 version 01.81 dump.

Windows

Gran Turismo Sport — RyGT (mlgprorektm8)

Added on

PlayStation 4Compatibility layer

RyGT adapts Gran Turismo Sport from PS4 to Windows using a Ryty-based executable converter and runtime plus the shadGT Vulkan renderer. The documented setup requires CUSA03220 update 1.69 and files from your own PS4 firmware.

Windows

Driveclub — DriveClub Recomp (OverkillLabs3)

Added on

PlayStation 4Compatibility layer

A Windows adaptation of Driveclub for PS4 version 1.28, with a dedicated launcher, keyboard/gamepad input and Vulkan graphics translation. The project runs the original x86-64 game code through reimplemented PS4 interfaces.

Windows

The Order: 1886 — PC Port (mateussmeneses)

Added on

PlayStation 4Compatibility layer

A Windows adaptation of The Order: 1886 using the original PS4 x86-64 code, a game-specific system-library runtime and the shadPS4 graphics core. The project remains in development and requires files from your own copy.

Windows

inFAMOUS Second Son — HayatoG

Added on

PlayStation 4Compatibility layer

HayatoG’s inFAMOUS Second Son runtime loads the PS4 game code on PC, reimplements its system services and translates GPU work to Vulkan, with Linux gameplay reports and an unverified Windows build.

Linux · Windows

Project artwork not found

Added on

PlayStation 4Compatibility layer

Shadow of the Colossus — PS4 PC Port (AjncSystem): project listed by the catalog bot. Explore the linked repository; its identity, classification and documented requirements await verification.

Not documented

Pending review

Soulcalibur — Dreamcast Recompiled
DreamcastRecompilation

This Soulcalibur Dreamcast project uses dreamcomp to statically translate SH-4 code to C++, with Windows builds, configurable rendering, input remapping and virtual memory-card saves.

Windows

San Francisco Rush 2049 — Recompiled
Nintendo 64Recompilation

This N64Recomp-based edition of San Francisco Rush 2049 translates the Nintendo 64 game’s MIPS code to C, using RT64 for rendering, with desktop and browser builds.

Windows · Linux · Other

Bloodborne — BloodBorneButPc
PlayStation 4Compatibility layer

BloodBorneButPc combines a Windows launcher with a Bloodborne-specific runtime derived from bbport and shadPS4, adding save profiles, configurable graphics and controller options.

Windows

Paper Mario — PaperBoat

Paper Mario — PaperBoat

Release available
Nintendo 64Source port

PaperBoat is Harbour Masters’ Paper Mario 64 source port, built on the game’s decompilation and libultraship, with desktop builds, configurable renderers and custom assets.

Windows · Linux · macOS

God of War III Remastered — FelipePrado0
PlayStation 4Compatibility layer

This God of War III Remastered runtime loads the PS4 game code on PC, replaces PS4 system services and renders through a modified shadPS4 Vulkan core, with Windows and experimental Linux support.

Windows · Linux

Crash Team Racing: Nitro-Fueled — GetLostIn
PlayStation 4Compatibility layer

GetLostIn’s Windows fork of SacredFire runs CTR Nitro-Fueled’s PS4 code through a game-specific runtime and a shadPS4-derived Vulkan renderer, with a launcher and configurable graphics.

Windows · Linux · Steam Deck

Crash Team Racing — High Octane
PlayStationSource port

High Octane is a Crash Team Racing source port based on ctr-native, with Windows, PS Vita and browser builds, widescreen, configurable controls and optional 60 FPS.

Windows · Other