allrecomps

New in the library

Recently added

The projects newly added to the library, newest first.

Addition dates are shown when recorded. Pending projects are labeled on their cards; a catalog listing does not confirm that a game is ready to play.

468 added projects

Final Fantasy Tactics Advance — ffta-recomp

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Game Boy AdvanceRecompilation

Experimental gbarecompx preview, not a finished product. Select your USA ROM on the launch screen; its verified clean-room BIOS is bundled, so a Nintendo BIOS dump is not required.

Windows · Linux · Android · Steam Deck

Doom — DoomSNESRecomp

Doom — DoomSNESRecomp

Release available

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SNESRecompilation

SNESRecomp-based Doom remains in development. Extract the complete platform archive and supply the required SNES data; package availability is not proof of every level or controller combination.

Windows · Linux · macOS

Wario Land: Super Mario Land 3 — Bigodao

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Game BoyRecompilation

Bigodao translates Game Boy code to C/C++ with optional widescreen and mod resources. The source guide documents gb-recompiled generation and a separate native Linux build; retain your own ROM.

Windows · Linux · Android

Vagrant Story — vagrantstory_recomp

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PlayStationRecompilation

USA SLUS-01040 project with first-launch local compilation from your disc and bundled GCC. Battle, menu and title code are cached; compilation can take over an hour and is not a complete-game test.

Windows

Stunts / 4D Sports Driving — stunts-hd

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PC (DOS)Recompilation

Stunts HD imports your DOS game folder/ZIP in a browser or desktop package. Retains original physics with optional HD view; current rendering and planned features are separated in its status table.

Windows · Linux · macOS · Other

Strike Gunner S.T.G. — Strike-Gunner-STG-Recomp

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SNESRecompilation

SNESRecomp port compiled with Ninja/Clang rather than MSVC. Requires your USA ROM; the source reports single-player ending coverage, while two-player coverage is separate and narrower.

Windows

New Super Mario Bros. U — nsmbu-recomp

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Wii URecompilation

Wii U source/data build with a first-run installer, supporting documented USA/Europe revisions and combo packs. Japan is unsupported; macOS needs Apple Silicon 14+, Linux glibc 2.35+/Vulkan.

Windows · Linux · macOS

Blast Corps — Power-Dozer

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Nintendo 64Recompilation

Power Dozer beta uses your Blast Corps ROM. Launch the platform-specific Run Power Dozer script; documented checks cover startup, map and Simian Acres, not all levels or physical controllers.

Windows · Linux

BattleTanx: Global Assault — btgarecomp

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Nintendo 64Recompilation

N64Recomp/RT64 port with a super-beta warning. Windows 10 was tested and an early Android package is documented; provide a licensed ROM and follow BUILDING.md for source builds.

Windows · Android

Super Mario Galaxy — galaxypad

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WiiSource port

GalaxyPad now targets iPhone/iPad using MacioGalaxy/Petari source, despite the old index PS4 label. PadMint creates the IPA; install with the documented sideload workflow and import your Wii data.

iOS · iPadOS

Spider-Man: Web of Shadows — WebOfShadowsRecomp

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Xbox 360Recompilation

Windows x64/D3D12 static Xbox 360 port with disc-import instructions. The maintainer reports Manhattan traversal and combat; these reports do not establish every mission or an independent performance benchmark.

Windows

Prince of Persia: The Sands of Time — rePOP

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XboxRecompilation

reSOT recompiles original Xbox Sands of Time code. Windows uses D3D11; Android uses SDL3/Vulkan and remains under device validation. Import your ISO; thermal/background behavior is not fully validated.

Windows · Android

Grand Theft Auto: Vice City Stories — PSPRecomp-VCS-Android

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PSPRecompilation

Experimental PSPRecomp beta with Android ARM64/Vulkan rendering. The source describes audio, saves and widescreen; use its Spanish setup documentation and the required original PSP game data.

Android · Windows

Grand Theft Auto: Chinatown Wars — ctw-native

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AndroidReimplementation

Imports your Android 4.4.243 Chinatown Wars APK through CTW-Native-Porter.exe. Targets Windows 10/11 x64; code-size progress is not equivalent to missions completed.

Windows

WWE SmackDown vs. Raw 2011 — SVR2011-Recomp

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Xbox 360Recompilation

Separate Vulkan/ReXGlue variant with a portable Windows launcher. Only Windows 11/RX 7900 XT testing is listed; Road to WrestleMania, Universe and online are untested, and the source warns the story mode can crash.

Windows

WWE SmackDown vs. Raw 2011 — wwe-svr2011-pc

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Xbox 360Recompilation

This Windows ReXGlue/D3D12 variant has an Install tab that extracts your Xbox 360 ISO to an empty folder. Installation can resume; the source explicitly distinguishes generated game code from retail data that users must supply.

Windows

WWE SmackDown vs. Raw 2010 — WWE-SVR2010-RECOMP

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Xbox 360Recompilation

Native Xbox 360 recompilation with D3D12 on Windows and Vulkan on Linux/Deck. Extract the official package and place your ISO beside its executable. Road to WrestleMania with a created superstar can crash after its second match.

Windows · Linux · Steam Deck

WWE SmackDown vs. Raw 2009 — WWE-SVR2009-RECOMP

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Xbox 360Recompilation

Native Xbox 360 recompilation with D3D12 on Windows and Vulkan on Linux/Deck. Extract the official package and place your ISO beside its executable. Duplicate virtual controllers can pause player two.

Windows · Linux · Steam Deck

WWE SmackDown vs. Raw 2008 — WWE-SVR2008-RECOMP

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Xbox 360Recompilation

Native Xbox 360 recompilation with D3D12 on Windows and Vulkan on Linux/Deck. Extract the official package and place your ISO beside its executable. F1 opens settings and F2 toggles FPS.

Windows · Linux · Steam Deck

WWE All Stars — WWE-AllStars-Recomp

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Xbox 360Recompilation

Windows Vulkan/ReXGlue launcher extracts your disc and prebuilds shaders. Reported Deck testing uses Proton, not a native Linux port; other GPUs remain untested despite documented modes and local/online matches.

Windows · Steam Deck