allrecomps

New in the library

Recently added

The projects newly added to the library, newest first.

Addition dates are shown when recorded. Pending projects are labeled on their cards; a catalog listing does not confirm that a game is ready to play.

468 added projects

Guitar Hero II — reGH2

Guitar Hero II — reGH2

Release available

Added on

Xbox 360Recompilation

Static recompilation of Xbox 360 Guitar Hero II for Linux x86-64 with Vulkan. Its AppImage rebuilds your USA game copy locally. The first pre-release supports controller and keyboard options, DLC and save export, with limited hardware testing.

Linux

Star Fox 64 — Starship

Star Fox 64 — Starship

Release available

Added on

Nintendo 64Source port

HarbourMasters’ Starship brings Star Fox 64 to Switch with a dedicated release and PC-side asset preparation. Requires a supported US ROM; European/Japanese voice replacement is documented separately from base-game compatibility.

Nintendo Switch

Chrono Trigger — Android to Switch

Added on

AndroidCompatibility layer

Android Chrono Trigger v2.1.5 adapted to Switch with a compatibility wrapper, controller menus, configurable fonts and optional mods. Requires the matching ARM64 libraries and complete assets from your own APK.

Nintendo Switch

Castlevania: Symphony of the Night — Android to Switch

Added on

AndroidCompatibility layer

The Android release of Symphony of the Night adapted to Switch through a small compatibility environment. Requires APK v1.0.6 with its ARM64 library and data; supports configuration for resolution and button layout.

Nintendo Switch

Bully: Anniversary Edition — Bully NX

Added on

AndroidCompatibility layer

A Switch compatibility wrapper for the Android 64-bit Anniversary Edition of Bully. Loads the original native library and assets from your own APK v1.4.311. The maintainer identifies it as unfinished work with temporary runtime workarounds.

Nintendo Switch

Silent Hill 2 — Switch

Silent Hill 2 — Switch

Release available

Added on

PC (Windows)Recompilation

Silent Hill 2’s PC executable statically recompiled for Switch ARM64, with compatibility for documented Enhanced Edition packs. Requires the exact supported executable and your game installation; shaders and high-frame-rate video decoding have limitations.

Nintendo Switch

Need for Speed: Most Wanted (2012 Android) — Switch

Added on

AndroidCompatibility layer

The Android edition of Most Wanted 2012 adapted for Switch with a compatibility loader and Dynarmic CPU recompilation. Supports controllers and offline play, using your own version 1.3.128 APK/OBB; remains experimental.

Nintendo Switch

Need for Speed: Most Wanted (2005) — Switch

Added on

Xbox 360Recompilation

Most Wanted 2005 from Xbox 360 statically recompiled with ReXGlue for Switch. A browser-based installer selects regional builds and prepares shaders from your own disc; demanding areas and first-run shader compilation can reduce smoothness.

Nintendo Switch

Need for Speed: Underground 2 — Switch

Added on

XboxRecompilation

The original Xbox version of Underground 2 translated to C for Switch, with Vulkan/OpenGL renderers, widescreen, saves and two-player split screen. Requires extracted Xbox data; some lighting and texture modes remain unfinished.

Nintendo Switch

Halo: Combat Evolved — OpenCE Ports

Added on

XboxNative port

OpenCE-based Halo: Combat Evolved port for Switch, built from the Xbox decompilation with deko3d rendering. Includes a dedicated Switch package, controller support and documented multiplayer features; requires your own Xbox game data.

Nintendo Switch

The Wind Waker HD — SwitchWakerHD

Added on

Wii URecompilation

Wind Waker HD from Wii U, statically recompiled for Switch with deko3d graphics, touchscreen menus, gyro aiming and save states. Prepare the build from your own supported Wii U dump using the project installer or toolchain.

Nintendo Switch

The Wind Waker — SwitchWaker

Added on

GameCubeNative port

GameCube Wind Waker rebuilt from decompiled code for Switch, with native rendering, saves and an options menu. USA and European revision-0 discs require matching builds; performance and shader limitations remain documented.

Nintendo Switch

Luigi’s Mansion — PC port (rob646464)

Added on

GameCubeRecompilation

Aurora-based static recompilation of Luigi’s Mansion with widescreen, frame interpolation, optional enhanced lighting and access to regional Hidden Mansion content. Requires your own GameCube data; optional restored content has documented bugs.

Windows · Linux

Driveclub — Linux wrapper (DionSantosGG)

Added on

PlayStation 4Compatibility layer

Experimental Linux build of Driveclub-PC, based on shadPS4 through GR2fork and the ondrejeder wrapper. Requires your own PS4 game and firmware; documented testing is limited to Bazzite, Wayland and an AMD RX 6750 XT.

Linux

Darkwatch — Darker Edition (linkssy2)

Added on

XboxRecompilation

Static recompilation of the original Xbox version of Darkwatch using XboxXBERecomp, with Direct3D 12 rendering, mouse aiming and portable saves. Windows release v0.3 is available for community testing and requires your own supported North American Xbox ISO/XISO.

Windows

Bayonetta 2 — B2recomp

Bayonetta 2 — B2recomp

Release available

Added on

Nintendo SwitchRecompilation

Bayonetta 2 Switch code rebuilt locally for PC from your extracted v1.2 dump. Windows is the main path and Linux remains a test builder. The launcher manages builds, controls and mods; later chapters and broader hardware coverage remain under testing.

Windows · Linux

Eternal Darkness: Sanity’s Requiem — EternalDarknessRecomp

Added on

GameCubeRecompilation

Static PowerPC-to-C recompilation of Eternal Darkness: Sanity’s Requiem using DolRecomp and GXRuntime. Public packages cover Windows, Apple silicon Mac and Linux/Steam Deck. Requires your own European GameCube disc image, GEDP01.

Windows · macOS · Linux · Steam Deck

Super Smash Bros. Ultimate — WindowSmash

Added on

Nintendo SwitchRecompilation

Experimental static AArch64-to-C recompilation of Super Smash Bros. Ultimate, with a Windows x64 runtime, Direct3D 11 renderer and Local Wireless relay. The alpha runtime targets game 11.0.0; Linux support is an experimental source build.

Windows · Linux

The Legend of Zelda: Tears of the Kingdom — MacNativeGames

Added on

Nintendo SwitchCompatibility layer

A game-specific Apple silicon Mac adaptation of Tears of the Kingdom. It rewrites selected ARM64 instructions, supplies Switch system services and translates NVN graphics to Metal 4. Building requires your own compatible game inputs; there is no public GitHub release.

macOS

Urban Reign — PC Port (thiagordsfx)

Added on

PlayStation 2Recompilation

Static recompilation of Urban Reign for Windows, based on PS2Recomp and using the PCSX2 renderer. Version 1.3.0 documents CoopTool support for up to eight human players; your own USA disc image is required.

Windows

EA SPORTS UFC 3 — PC Port (GNSB)

Added on

PlayStation 4Compatibility layer

A Linux and Windows adaptation of EA SPORTS UFC 3 for PS4 using the SacredFire/bbport runtime and a shadPS4-derived Vulkan renderer. It requires your own CUSA06534 game dump with update 1.14.

Windows · Linux

Killzone Shadow Fall — PC Port (lesca-191204)

Added on

PlayStation 4Compatibility layer

A Windows adaptation of Killzone Shadow Fall for PS4 using direct execution of the game code and Vulkan graphics translation. It is documented as a public beta and requires your own CUSA00190 version 01.81 dump.

Windows

Gran Turismo Sport — RyGT (mlgprorektm8)

Added on

PlayStation 4Compatibility layer

RyGT adapts Gran Turismo Sport from PS4 to Windows using a Ryty-based executable converter and runtime plus the shadGT Vulkan renderer. The documented setup requires CUSA03220 update 1.69 and files from your own PS4 firmware.

Windows

Driveclub — DriveClub Recomp (OverkillLabs3)

Added on

PlayStation 4Compatibility layer

A Windows adaptation of Driveclub for PS4 version 1.28, with a dedicated launcher, keyboard/gamepad input and Vulkan graphics translation. The project runs the original x86-64 game code through reimplemented PS4 interfaces.

Windows