allrecomps

New in the library

Recently added

The projects newly added to the library, newest first.

Addition dates are shown when recorded. Pending projects are labeled on their cards; a catalog listing does not confirm that a game is ready to play.

468 added projects

Mario Kart Wii — driftdroid

Added on

WiiRecompilation

DriftDroid adapts Mario Kart Wii to an ARM64 Android runtime using WiiCompiled. The mobile app imports the disc locally and supports the documented original-game and Retro Rewind paths.

Android

LEGO Dimensions — DimensionsRecomp

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Xbox 360Recompilation

DimensionsRecomp brings Xbox 360 LEGO Dimensions to a ReXGlue runtime with launcher settings, save handling and Toy Pad features. The maintainer explicitly describes it as a public beta.

Windows

Golden Sun / Golden Sun: The Lost Age — GSRecomp

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Game Boy AdvanceRecompilation

GSRecomp covers both GBA Golden Sun games with a hybrid model: statically generated game code and an interpreter for newly discovered paths until compilation. The launcher handles game selection and local preparation.

Windows · Linux · Steam Deck

Crackdown — crackdown-recomp

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Xbox 360Recompilation

Crackdown Recomp translates the Xbox 360 game for a native Windows runtime, with a setup/import workflow and a modern launcher. Linux and Steam Deck reports refer to running the Windows build through Proton.

Windows

Alone in the Dark trilogy — AloneInTheDarkReHaunted

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PC (DOS)Reimplementation

ReHaunted reimplements the original DOS Alone in the Dark trilogy in C++, using bgfx, SoLoud and SDL3. It modernizes the engine while continuing to require original game data.

Windows · Linux · macOS

Sonic Adventure — SARecomp

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DreamcastRecompilation

SARecomp uses KatanaRecomp for the Dreamcast version of Sonic Adventure. It provides a Windows installer and Linux/Steam Deck AppImage, with separate graphics paths and documented device caveats.

Windows · Linux · Steam Deck

Jet Force Gemini — JetForceGemini-Recomp

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Nintendo 64Recompilation

JetForceGemini-Recomp uses N64Recomp to run the N64 game with a modern native runtime, settings and mod directories. The maintainer reports complete playability; AllRecomps has reviewed documentation rather than run the game.

Windows · Linux

Need for Speed: Most Wanted (2005) — speedbreaker

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Xbox 360Recompilation

SpeedBreaker statically recompiles the Xbox 360 version of Most Wanted for modern systems. Its documented PC path is Linux, with separate Apple and experimental mobile targets.

Linux · SteamOS · Steam Deck · macOS · iOS · iPadOS

Sonic Unleashed — UnleashedRecomp-Android

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Xbox 360Recompilation

This Android adaptation of UnleashedRecomp translates Xbox 360 Sonic Unleashed for an ARM64 mobile runtime. It has an APK and a local game-data importer rather than distributing the original game.

Android

Halo: Combat Evolved — OpenCE

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XboxSource port

OpenCE ports an early Xbox Halo engine to SDL3 and modern OpenGL/OpenGL ES/WebGL2 targets. This is a source port of the Xbox game, not the separate PC Custom Edition executable.

Windows · Linux · Android · Other

Forza Horizon — ForzaHorizon1-ReImagined

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Xbox 360Recompilation

ReImagined brings Xbox 360 Forza Horizon to a ReXGlue-based native runtime. Its launcher imports your disc data; the project separately documents experimental desktop targets and remaining online-service gaps.

Windows · Linux · macOS

Mario Kart 64 — SpaghettiKart

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Nintendo 64Source port

SpaghettiKart is HarbourMasters’ Mario Kart 64 source port, with a settings menu, controller configuration and selectable graphics backends. Its mod format differs from older HarbourMasters projects.

Windows · Linux · macOS · Nintendo Switch

The Legend of Zelda: Twilight Princess — dusklight

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GameCubeSource port

Dusklight reimplements Twilight Princess from the zeldaret/tp decompilation, adding customization and native graphics through Aurora. It is a source port, rather than a statically translated disc executable.

Windows · Linux · macOS · Android

Bomberman 64 — BM64Switch

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Nintendo 64Recompilation

Switch homebrew adaptation of BM64Recomp using N64Recomp and libultraship/OpenGL. Accepts your USA ROM and offers NRO/NSP packages, saves and a PT-BR translation; applet mode and executable code mods are not supported.

Nintendo Switch

Mortal Kombat: Shaolin Monks — Recomp

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XboxRecompilation

Static recompilation of the original Xbox Shaolin Monks for Windows and Linux. Reads your USA/Europe game files, adds PC controls and a mod catalog, and offers Brazilian Portuguese through a language pack; some graphics issues remain.

Windows · Linux

Super Mario Bros. 3 — Mushroom Recompiled

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NESRecompilation

Experimental Windows NESRecomp project with expanded horizontal-stage scenery, controller settings and five save-state slots. Uses your compatible .nes ROM; native translation has a documented boundary fallback and full-game coverage is not established.

Windows

Super Smash Bros. Ultimate — OpenSmash-Ultimate

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Nintendo SwitchRecompilation

Native SSBU recompilation project for game versions 13.0.4/13.0.5. Windows has the main installer; Linux is an experimental native build. Local Wireless networking is experimental and rollback remains in progress, not a finished online feature.

Windows · Linux

Super Smash Bros. Melee — Melee Unlocked

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GameCubeSource port

Melee project with a decompilation-based Source Port and a separate Static Recomp engine. Uses your NTSC 1.02 ISO, supports Slippi integration and separates 60 Hz game logic from display rendering; current releases also include Linux.

Windows · Linux

Mônica no Castelo do Dragão — Recomp

Added on

Master SystemRecompilation

Experimental Master System-to-Windows static recompilation with a Portuguese interface, remappable controls and deterministic saves. Requires the Brazilian ROM; documented routes reach the second stage, without full-game validation.

Windows

Super Mario All-Stars — Tanooki Studios

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SNESRecompilation

Cross-platform Super Mario All-Stars project with a launcher, controller mapping and save states. Uses the 2010 25th Anniversary ROM; SMB and Lost Levels are mostly recompiled, while SMB2 and SMB3 use an embedded interpreter.

Windows · Linux · macOS · Android

Ratchet & Clank — rac-rs

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PlayStation 2Recompilation

Rust-based PC port of the original PS2 Ratchet & Clank, generated from your PAL or USA disc. Includes optional modern camera and graphics, keyboard/mouse controls and in-place updates; the maintainer reports a complete playthrough.

Windows

inFAMOUS — Reborn

inFAMOUS — Reborn

Release available

Added on

PlayStation 3Recompilation

PS3 inFAMOUS rebuilt locally for Windows using statically recompiled PPU/SPU code and Direct3D 12. The installer targets European BCES00220 discs, can resume setup and provides in-place updates without bundling the game.

Windows

Skyward Sword HD — Sky Recomp

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Nintendo SwitchRecompilation

Skyward Sword HD rebuilt for desktop through AArch64-to-C static recompilation. Uses your uncompressed v1.0.0 game files and provides graphics settings, controller input and a mod manager; the higher-frame-rate mode remains experimental.

Windows · Linux · macOS