allrecomps

New in the library

Recently added

The projects newly added to the library, newest first.

Addition dates are shown when recorded. Pending projects are labeled on their cards; a catalog listing does not confirm that a game is ready to play.

468 added projects

Sonic Adventure 2 — sa2-nx

Added on

Xbox 360Recompilation

sa2-nx adapts the Xbox 360 XBLA Sonic Adventure 2 to Switch through ReXGlue. Its current graphics path uses deko3d/reNut rather than the older NVK implementation.

Nintendo Switch

Skies of Arcadia Legends — SkiesOfArcadiaLegends-Recomp

Added on

GameCubeRecompilation

This project translates GameCube PowerPC game code for a modern host while retaining Dolphin-derived hardware components. Its launcher imports a disc, manages settings and offers game-speed options.

Windows · Linux · macOS · Android

Road Trip Adventure — RoadTripAdventure-recomp

Added on

PlayStation 2Recompilation

RoadTripAdventure-recomp translates the PS2 Road Trip Adventure/Choro Q HG2 game through PS2Recomp. The project documents Adventure and Quick Race reports across its three target platforms.

Windows · macOS · Android

RalliSport Challenge 2 — RallisportChallenge2-decomp

Added on

XboxRecompilation

Despite its repository suffix, this project documents static recompilation of Xbox RalliSport Challenge 2. Linux is the primary host, with a separate cross-compiled Windows executable.

Linux · Windows

Pokémon SoulSilver — ssrecomp

Added on

Nintendo DSRecompilation

ssrecomp translates SoulSilver’s ARM9 game code while retaining melonDS components for ARM7 and DS hardware. It is a hybrid execution model, not a claim that every DS component has been recompiled.

Linux · macOS · Windows

Ninja Gaiden Black — ngbrecomp

Added on

XboxRecompilation

ngbrecomp translates the original Xbox Ninja Gaiden Black through xboxrecomp, with Vulkan-based rendering and separate desktop packaging paths. It recompiles Black itself, not the separate NES trilogy executable.

Linux · Windows · macOS

Import Tuner Challenge — ITC-Recomp

Added on

Xbox 360Recompilation

ITC-Recomp statically recompiles Xbox 360 Import Tuner Challenge for a Vulkan/SDL3 host. Linux is its primary documented development target, while Windows remains experimental.

Linux · Windows · Steam Deck

F-Zero — FZeroSNESRecomp

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SNESRecompilation

FZeroSNESRecomp is a game-specific SNESRecomp integration with optional widescreen/HD Mode 7 rendering and save states. Higher-refresh presentation is separate from game simulation timing.

Windows · Linux

EarthBound — earthbound-companion

Added on

SNESRecompilation

EarthBound Companion adapts the SNES game with a launcher, save states and optional soundtrack/mod features. Windows is its main documented route; other platforms have community preview builds.

Windows · Linux · macOS · Android

Drakengard 3 — dod3-recomp

Added on

PlayStation 3Recompilation

Drakengard 3 Recompiled translates PS3 PPU/SPU code to C++ through ps3recomp. It documents a Direct3D 12 Windows path and a separate Apple Silicon Metal runtime.

Windows · macOS

Disney's Hercules — hercules-recompiled

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PlayStationRecompilation

This project statically recompiles the PlayStation version of Disney’s Hercules for a desktop runtime. Its regional support centers on the PAL releases rather than the USA disc.

Windows · Linux

Conker's Bad Fur Day — ConkerBFDReloaded

Added on

Nintendo 64Recompilation

ConkerBFDReloaded combines N64Recomp with RT64 rendering and selectable Classic/Modern controls. It provides a ROM-selection launcher and optional free-camera features.

Windows · Linux

BLACK — BLACK-XBERecomp

BLACK — BLACK-XBERecomp

Release available

Added on

XboxRecompilation

BLACK-XBERecomp statically recompiles the original Xbox version of BLACK using XBERecomp. It supplies a Windows launcher/settings path and generates the game locally from user-provided data.

Windows

Skate 3 — skate3-ios-setup

Added on

Xbox 360Recompilation

This repository documents building and signing the SK8-based Xbox 360 Skate 3 adaptation for iOS. It provides a local setup pipeline and device tuning rather than a macOS gameplay port.

iOS

Total Annihilation — open-annihilation

Added on

PC (Windows)Reimplementation

Open Annihilation reimplements the Total Annihilation engine in C++20/SDL3, preserving the need for original game data while adding modern desktop and selected mobile targets. Total Annihilation: Kingdoms is a future goal, not included support.

Windows · Linux · macOS · iOS · iPadOS · Steam Deck

Need for Speed: Carbon — nfs-carbon-mac

Added on

PC (Windows)Recompilation

This Apple Silicon port translates the original Windows PC version of Carbon from x86 to C and renders through Metal. It is a native recompilation route rather than a Wine launcher.

macOS