allrecomps

New in the library

Recently added

The projects newly added to the library, newest first.

Addition dates are shown when recorded. Pending projects are labeled on their cards; a catalog listing does not confirm that a game is ready to play.

468 added projects

Quake — QuakeQuest

Quake — QuakeQuest

Release available

Added on

PC (DOS)Source port

DarkPlaces-based Quake VR port for Quest 1/2 and Pico 4. SideQuest setup requires game PAK files; dpmod weapon offsets can misalign tracked weapons.

Android

Minecraft: Pocket Edition — Minecraft-PE-PSP

Added on

AndroidSource port

Minecraft Pocket Edition port for PSP, not Java Edition as the index says. Keep EBOOT.PBP with data under PSP/GAME/MCPSP; PSP-1000 has reduced view distance and memory limits.

Other

MediEvil (2019) — medievil_2019_pc_port

Added on

PlayStation 4Compatibility layer

PS4 MediEvil 2019 code executes directly through replacement system/GPU services. Select your CUSA11227 or supported CUSA12982 data; listed RTX 5080 tests do not establish broad graphics compatibility.

Windows

Mario Kart Wii — kartpad

Added on

WiiRecompilation

KartPad ports Wii Mario Kart and supports optional Retro Rewind. Uses Vulkan on Android and Metal on Apple; distinguish base-game import from mod resources and follow save-transfer guidance.

Android · iOS · iPadOS · macOS

Gran Turismo 2 — gt-2-pc

Added on

PlayStationSource port

Gran Turismo 2 native C++ and browser WebAssembly variant with PCVR installation scripts. Keep sources/scripts together and use your game data; VR, browser and desktop settings have distinct workflows.

Windows · Other

Doom — EDGE-classic

Doom — EDGE-classic

Release available

Added on

PC (DOS)Source port

EDGE-Classic revives EDGE 1.35 for modern desktop/WebGL2. Requires your IWAD and correct mod resources; hardware targets and mod features do not guarantee every custom campaign.

Windows · Linux · Other

EarthBound / Mother 2 — Phase-Distorter

Added on

SNESRecompilation

Phase Distorter compiles EarthBound/Mother 2 instruction sites into C++ with host services. Preserve the supplied source/launcher folder layout and import your supported US or Japanese game data.

Windows · Linux · macOS

Descent / Descent II — dxx-redux

Added on

PC (DOS)Source port

DXX-Redux ports Descent 1/2 from DXX-Retro. Visual Studio/vcpkg and MSYS2/Linux builds have separate instructions; each game still needs its corresponding original data.

Windows · Linux

Doom 3 — Doom3Quest

Doom 3 — Doom3Quest

Release available

Added on

PC (Windows)Source port

Doom3Quest adapts Doom 3 to Oculus Quest using an Android/OpenGL ES 3.0 runtime. Follow the official doom3quest.com installation guide with original PC game data, not a desktop installer.

Android

Doom — QuestZDoom

Doom — QuestZDoom

Release available

Added on

PC (DOS)Source port

LZDoom/GZDoom VR adaptation explicitly built only for Oculus Quest, not general Android phones. Use SideQuest and required IWAD data; complex mods can substantially reduce performance.

Android

Descent 3 — PiccuEngine

Descent 3 — PiccuEngine

Release available

Added on

PC (Windows)Source port

PiccuEngine continues Descent 3 1.5 sources with InjectD3 changes. Current build environment is Windows-only; future portability plans do not establish Linux/macOS support.

Windows

Crash Team Racing: Nitro-Fueled — OCTR-NitroFueled-PC

Added on

PlayStation 4Compatibility layer

Online CTR fork uses original PS4 CUSA13795 plus update 1.21 and replacement services. Deck reports 37–45 FPS with a 60 FPS patch, not locked 60; online implementations have distinct limits.

Windows · Linux · Steam Deck

Catacomb 3D / Catacomb Adventure — CatacombGL

Added on

PC (DOS)Source port

CatacombGL runs Catacomb 3D and Adventure-series data through a selection screen. Original data are required; only the documented Abyss 1.13 shareware is a free-data route.

Windows · Linux

Quake II — yquake2

Quake II — yquake2

In development

Added on

PC (Windows)Source port

Yamagi focuses on original Quake II offline/coop behavior and bug fixes. macOS is community-supported rather than the same official support tier as Windows/Linux/FreeBSD; supply original game data.

Windows · Linux · macOS · Other

Quake III Arena — ioq3

Added on

PC (Windows)Source port

ioquake3 maintains Quake III engine code under GPL, not the commercial data. Arena and Team Arena each need their corresponding purchased data and installation setup.

Windows · Linux · macOS

Doom — eternity

Doom — eternity

Release available

Added on

PC (DOS)Source port

Advanced Doom source port descended from SMMU, using SDL2 and multiple build systems. CMake is commonly used on Unix/Windows; Mac Xcode/Homebrew has its own route.

Windows · Linux · macOS

Super Mario Bros. X — TheXTech

Added on

PC (Windows)Reimplementation

TheXTech rewrites the SMBX 1.3 engine from Visual Basic 6 into C++. Game episodes/assets are separate from the engine; editor/mobile features vary by version rather than inheriting every original Windows behavior.

Not documented

Super Mario 64 — Ghostship

Added on

Nintendo 64Source port

Ghostship imports a supported original game copy and offers per-platform quick starts. Mods and saves are managed separately; consult its supported-ROM list before installing.

Windows · Linux · macOS · Android · Nintendo Switch

Spelunky Classic — SpelunkyClassicHD

Added on

PC (Windows)Source port

Spelunky Classic HD uses the later Humble/GameMaker source release rather than the original 1.1 source. Aspect-ratio and language enhancements belong to this variant; do not confuse it with commercial Spelunky HD.

Not documented

Pokémon Emerald — emerald-3ds

Added on

Game Boy AdvanceSource port

Emerald 3DS adapts the GBA source to Nintendo 3DS with dual-screen UI and optional voxel rendering. The web builder/source bootstrap prepares your region-specific game; optional 3D presentation differs from original mode.

Other