
Xonotic — Quest VR
Release availableAdded on
Standalone VR adaptation of the free Xonotic arena shooter. Use the full-release package or the data setup documented by the project.
Android
New in the library
The projects newly added to the library, newest first.
Addition dates are shown when recorded. Pending projects are labeled on their cards; a catalog listing does not confirm that a game is ready to play.
534 added projects

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Standalone VR adaptation of the free Xonotic arena shooter. Use the full-release package or the data setup documented by the project.
Android

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Free standalone adaptations of Neverball and Neverputt for Quest. The games use separate APKs and source-specific controls without commercial ROM data.
Android

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Free standalone VR kart racer with per-eye rendering and head tracking around the kart camera. Menus use a floating screen and Touch controllers act as gamepad controls.
Android

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Standalone VR adaptation of the ForsakenX six-degree-of-freedom shooter. The beta uses the community game-data distribution, with extra Remastered material handled separately.
Android

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Standalone Unreal Gold VR reimplementation on Surreal Engine. The beta targets Quest with an experimental Pico route and separate game-data setup.
Android

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Standalone UT99 VR reimplementation on Surreal Engine with an OpenXR/Vulkan renderer. Quest support and separate game-data installation are documented by the author.
Android

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Standalone Minecraft Java VR adaptation using Vivecraft and Pojlib. Initial setup requires internet and an account that owns Minecraft Java Edition, with documented Quest and Pico device families.
Android

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OpenLara-based VR port of the original 1996 Tomb Raider with first-person and diorama views. Classic or Remastered files need the project's extraction workflow.
Android · Windows

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Standalone VR adaptation of the 2006 Prey using Doom3Quest rendering and VR integration. Full-game setup needs original Prey data patched to 1.4; demo setup is documented separately.
Android

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Port0r provides a Sega Rally Championship port for Nintendo Switch. The Switch guide and switch-v0.5.3 release identify the matching game and target.
Nintendo Switch

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Nintendo Switch static recompilation port of Silent Hill 4: The Room using its PC GOG edition. The project documents execution on Switch, widescreen and source-specific runtime changes.
Nintendo Switch

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Unofficial Switch adaptation of the OpenGOAL Jak and Daxter trilogy work. Beta releases provide individual NROs and extraction tools for the user's own game copies.
Nintendo Switch

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Native Nintendo Switch homebrew port of Cataclysm: Dark Days Ahead. The freely available game adds Switch controls, touch shortcuts and a virtual keyboard in its published package.
Nintendo Switch

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Nintendo Switch static recompilation of the Xbox Live Arcade version of Torchlight. Needs the user's own full Xbox 360 game package and a full-memory launch.
Nintendo Switch

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Static recompilation of the original Xbox Need for Speed: Carbon for Nintendo Switch. The documented nfscx package includes target-specific launch and graphics choices.
Nintendo Switch

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Static recompilation of the original Xbox Need for Speed: Underground for Switch and Linux. Documents NRO variants for OpenGL and Vulkan with the game's own Xbox files.
Nintendo Switch

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PaperBoat adaptation of Paper Mario for Nintendo Switch homebrew. Releases provide an NRO and the port's own resource archive; original game data still comes from the user's copy.
Nintendo Switch

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Nintendo Switch adaptation of G-Diffuser for F-Zero X. Documents an NRO-based setup and optional 64DD Expansion Kit support.
Nintendo Switch

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Nintendo Switch recompilation port of Conker's Bad Fur Day. Requires the user's own ROM and a compatible homebrew environment.
Nintendo Switch

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Donkey Kong 64 recompilation port for Nintendo Switch homebrew. The release archive is prepared for SD-card installation with the user's own compatible N64 ROM.
Nintendo Switch

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Golden Balloon source-port adaptation of Diddy Kong Racing for Nintendo Switch. Provides a native libnx build and a published NRO using compatible original game data.
Nintendo Switch

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Nintendo Switch adaptation of the Android version of GTA: Chinatown Wars. Uses the NRO and mobile-game data layout described by the project.
Nintendo Switch

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Nintendo Switch port of the Android version of GTA: Liberty City Stories. The guide describes the NRO, libGame.so and associated data layout.
Nintendo Switch

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Nintendo Switch wrapper for the Android version of Grand Theft Auto: San Andreas. The NRO works with the edition-specific Android library and data described by the project.
Nintendo Switch

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Nintendo Switch port and loader of Max Payne Mobile. Uses files from the compatible Android edition and a published max_nx.nro executable.
Nintendo Switch

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Jet Set Radio homebrew wrapper for the Android ARMv7 edition on Nintendo Switch. Runs the game's ARM code with the android32 compatibility layer, using the supported Android files.
Nintendo Switch

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Jazz² Resurrection reimplements Jazz Jackrabbit 2 and documents Android installation. Requires Android 5 or newer with OpenGL ES 3.0 and original Jazz Jackrabbit 2 files in the documented Source directory.
Android

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Carmageddon 2 decompilation-based port with ARM64 and ARMv7 Android APKs. Reads original DATA from the app-specific directory after the app has created it.
Android

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Android port of LAS Recomp for the Switch version of Link's Awakening. Sets up and recompiles locally from the user's own compatible package or extracted game folders.
Android

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Android Evolved fork of Conker's Bad Fur Day with ARM64 and ARMv7 APKs. Requires your own compatible original ROM and the graphics setup documented by the project.
Android

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Android-specific Donkey Kong 64 recompilation fork with a published APK. Uses your own compatible N64 ROM and the setup instructions for this Android variant.
Android

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Android adaptation of Harvest Moon 64: Recompiled with touch controls and ROM selection. Documents Android 9 or newer on ARM64 and optional dual-screen companion features.
Android

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Native reconstruction-based port of the GBA Kingdom Hearts: Chain of Memories for Android and Switch. Target packages are beta builds and require a compatible cartridge dump from your own copy.
Android · Nintendo Switch

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Retro Engine v5 decompilation supporting Sonic Mania with an Android build route. The release provides v5-android.zip and the documentation links Android build instructions.
Android

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Sonic 3 A.I.R. is a fan remaster of Sonic 3 and Knuckles with an Android build. The published stable release contains sonic3air_game.apk and needs compatible original game data.
Android

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VCMI is an engine reimplementation for Heroes of Might and Magic III with ARM64 and ARMv7 Android APKs. The Android guide requires Shadow of Death or Complete game data.
Android

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Engine recreation of Heroes of Might and Magic II with documented Android packaging. The official install guide describes extracting the APK from fheroes2_android.zip and importing game data.
Android

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Augustus extends the Julius Caesar III engine with gameplay changes and additional features. Its releases provide Android APKs, using original Caesar III game files.
Android

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Julius recreates the Caesar III engine with a published Android package. Uses original Caesar III data and aims to preserve the original gameplay and save compatibility.
Android

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Open-source reimplementation of RollerCoaster Tycoon 2 with a published Android APK. Needs original RCT2 files, while RCT1 data is optional for importing its scenarios.
Android

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Android ARM64 System Shock port based on Shockolate. Requires Android 13 or newer and compatible original game data; the reference device is the Retroid Pocket 5.
Android

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Native Android build of Colin McRae Rally 2.0 based on CMR2Decomp and SDL3. Documents Android 10 or newer, Vulkan and on-screen driving controls, using original PC game files.
Android

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OpenMW engine port for Morrowind on Android and ChromeOS, derived from the CaveBros work. Requires your own Morrowind data and uses Android-specific controls and shader options.
Android

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Native Android adaptation of the Project Wormhole FTL engine. Imports ftl.dat from your own PC edition and provides touch-oriented pause, targeting and crew controls.
Android

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Hybrid PS2 static recompilation for Windows, using a USA v2.00 disc and a separate PCSX2 GS renderer. Public version 1.2.3 is distinct from testing pre-release 1.3.0 RC3. Linux/Android and CoreGS 2.0 remain planned; wheel support is unfinished.
Windows

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Unofficial Windows fork of the Silent Hill source port, adding separate Horde Mode, HUDs, difficulty options and immersion features. Requires your PlayStation disc image. Fork updates are manual and its inherited upstream feature list is not a new cross-platform validation.
Windows

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ReXGlue static recompilation of DOAX2 for Windows x64/Direct3D 12, with 30/60 FPS choices. Accepts only the supported retail disc executable, not title updates. Intel integrated graphics are unsupported and most listed hardware requirements are estimates.
Windows

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Windows compatibility runtime for the PS4 Remastered edition, using its original x86-64 code and shadPS4 Vulkan graphics. Opening, episode 1 and city are documented; later episodes and long-session stability remain untested. Requires CUSA01113 v01.00 game files.
Windows

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Game-specific PS4 compatibility runtime for Second Son on Windows/AVX/Vulkan 1.3, using CUSA00223 or CUSA00004 dumps. Provides mouse controls and upscalers through the shadPS4 video core; Linux and DLSS remain untested by the project.
Windows

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PS3 static recompilation of ARMORED CORE for Answer for Windows x64/Direct3D 11. Builds locally from your USA BLUS30187 game and prepared system files. Requires AVX2, RPCS3 for one-time preparation and PS3 firmware 4.93.
Windows

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Testing-build static Wii recompilation for Windows, built locally from a US RWLE01 disc. Includes 1440p, Direct3D 12/Vulkan, controller remapping and motion alternatives. Full-game testing and DualSense motion validation are unfinished.
Windows

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Source-build fork of LasVola’s God Hand recompilation for Windows. Adds a PCSX2 renderer, 60 FPS mode, ultrawide, texture replacement and optional character/QoL changes. Stages after the early part of stage 3 remain untested; no public release is listed.
Windows

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PS2 static recompilation for Windows, using your own USA SLUS-21503 disc. The author reports stages 1–2 and part of stage 3, saves and remappable controls. No packaged release is available; later stages and the ending remain untested.
Windows

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Matching decompilation of God Hand’s USA PS2 executable. Reconstructs C/C++ that reproduces the original binary; the author explicitly says there is no PC port. Build-tool hosts and byte-identical output are not playable-platform or completion guarantees.
Not documented

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WiiCompiled-based Brawl port for Windows/Linux, using a USA RSBE01 revision 1 disc. Offers controller remapping, 4K and virtual-SD mods. Replaced mod modules use an interpreter; 120 FPS interpolation is experimental and online play is unsupported.
Windows · Linux

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Static recompilation of the USA Xbox game for Windows x64 and Direct3D 11. Includes a disc-import menu, widescreen and optional 120 FPS interpolation. The latest release reports brief tests of all 24 chapters, not a full playthrough.
Windows

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Xbox 360 static recompilation for Windows with a local-build launcher, 30/60 FPS choices and configurable controls. Requires a supported USA/Europe ISO. Early gameplay and saving are documented; invisible or incorrectly shaded NPCs remain under investigation.
Windows

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Local-build Xbox static recompilation for Windows, accepting PAL v2 and North American v5 discs. Includes widescreen, wheel support and documented system link. Optional 60 FPS races and Xbox Live DLC loading remain experimental.
Windows

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Static recompilation of the original Xbox racer for Windows x64, built locally from a PAL version 5 disc. Offers Direct3D 11/12, widescreen and wheel controls; system link and split screen remain untested.
Windows

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Static recompilation of the European PSP Freedom Unite for Windows x64. Requires your own ULES01213 v1.01 ISO. Includes a launcher and experimental interpolated frames; online multiplayer and Linux are planned.
Windows

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Unity source-reconstruction project for Brilliant Diamond 1.3.0 on Windows. Rebuilds from your own Switch dump with Unity 2019 and Wwise. Beta editor/standalone gameplay is reported, but large parts remain untested; no prebuilt game release is provided.
Windows

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Single-screen SoulSilver USA source-build project with an optional experimental Android arm64 app. Requires your own ROM, mwccarm compiler and Nitro SDK. Windows/Linux setup tools build a modified DS ROM; the Android route uses ssrecomp.
Android

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Beta port of the PC Black Ops II decompilation to Nintendo Switch, using libnx and DXVK. Requires your Steam game files. Zombies and Multiplayer modes only; online is planned for Beta 2 and split screen is experimental.
Nintendo Switch
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Alpha static recompilation of Switch Breath of the Wild 1.8.2 for Windows x64. Requires your own extracted game, AVX2 and Vulkan 1.3. Only the opening and Great Plateau are documented as tested; the rest remains unverified.
Windows

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ReXGlue static recompilation of the Xbox 360 football game for Windows 10/11 x64. Imports your ISO or default.xex folder; installer and portable packages are available. Version 0.1.6 requires SSE4.2, not AVX2.
Windows

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Xbox 360 GTA IV and Episodes from Liberty City recompiled for a homebrew-enabled PS5. Based on Liberty Recompiled; requires the USA disc and Title Update 8. Includes DualSense features and a game-selection hub.
Other

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C++/SDL Manic Miner port is work in progress and tested by its author only on Linux/macOS. Sprite trails and other graphics issues remain; Windows is a build target, not equivalent test coverage.
Windows · Linux · macOS

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Daggorath PC port adapts the original dungeon crawler with graphics/sound enhancements. README.txt is the recovered primary manual; version 0.3 instructions are historical and need the stated dependencies.
Not documented

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icculus Duke Nukem 3D port adds modern host support above the original released source. Original Watcom README is historical; follow the port-specific build route with your retail GRP data.
Windows · Linux · macOS

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MicropolisJ is the Java Micropolis adaptation. Java 7+ runs micropolisj.jar; INSTALL documents source building, and Java portability is distinct from verified per-OS native binaries.
Other

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Knightmare adapts the Konami MSX game to Amiga. Windows build.bat is a build-host convenience, not a Windows-native game target; inspect source/data licensing before redistribution.
Other

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Experimental Arx Libertatis WebAssembly port. Desktop browsers are documented functional, but mobile browser execution is not practically playable; original Arx data and BUILD.md still apply.
Other

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NES Super Dodge Ball source adapted to SNES. Requires your extracted CHR banks and cc65; MSU-1 music is an optional resource path, not included copyrighted music.
Other

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NES Life Force adapted 1:1 to SNES FastROM/HiROM. Extract ROM banks and build through cc65; reported original-hardware/emulator testing applies to SNES, not desktop OS support.
Other

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3DS adaptation of snesrev Super Metroid. Author reports roughly 50 FPS on hardware; backup SNES emulation can reach 60 with audio limitations and is a separate mode.
Other

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Wwasm adapts iortcw to WebAssembly. Demo archive extraction is documented separately from retail RTCW data; a browser build does not execute the original native game DLLs directly.
Other

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Qwasm runs Quake-family software rendering through WebAssembly. The free replacement-data game and retail PAK import are separate options; native modules need compatible ported code.
Other

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Paper Mario matching-source port uses libultraship. Testing reaches Chapter 2/Tutankoopa with remaining visual bugs; later chapters must not be described as validated.
Windows · Linux · macOS

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JonoF TekWar port uses SDL2/JFBuild and original game resources. Follow matching OS build instructions; engine compatibility is separate from distributing retail data.
Windows · Linux · macOS

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TypeScript adaptation of the original Eastern Front 1941. Browser console logs aid debugging; the author acknowledges re-platforming errors, so this is not byte-perfect behavior assurance.
Other

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HomeworldSDL mirror points to Gardens of Kadesh as the maintained successor. The first run needs original assets via HW_Data; web demo and native source build have separate data routes.
Other

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Xevious transcodes multiple arcade Z80 programs to 68K assembly. Targets the 68K port environment; Windows tools are build utilities, not proof of Windows-native gameplay.
Other

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Wolf4SDL preserves original Wolfenstein behavior through SDL. Build/data selection and command-line difficulty/level options are documented; use the matching game revision rather than any Wolf data set.
Windows

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Wolf4SDL-derived ECWolf combines original Wolfenstein engine logic with ZDoom-style mod facilities. Supply supported game data; mod support across platforms does not imply all custom content is tested.
Windows · Linux · macOS

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Native C++ systems reconstruct Vagrant Story USA SLUS-01040 on Windows x64. Supply your disc; this implementation is distinct from PSXRecomp-based Vagrant Story projects.
Windows

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Smash 64 Dreamcast source port uses a pinned container/toolchain and your baserom.z64. Linux/macOS are tested build hosts; remaining visual parity work is distinct from a new desktop release.
Other

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NES disassembly is adapted to Atari Lynx 65C02 with replacement hardware services. Build your own checksum-matched ROM through Windows script or Docker into smb.lnx; host OS is not the game target.
Other

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Builds a partial Super Mario 64 demo as standard Scratch blocks for TurboWarp. USA ROM hash is checked; PLAYABLE_DEMO_INCOMPLETE is explicitly incomplete, not the whole N64 game.
Other

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RSDKv3/mobile Sonic CD 2011 source port for Dreamcast. Local/autobuilder setup requires the original mobile data plus asset-conversion tooling; this is not the Sega CD binary recompilation.
Other

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Rust reimplementation of PS2 game logic. Source reports Episode 1 L01–L03A and Episode 2 chain playable; other levels have partial logic, so they are not represented as complete.
Not documented

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Rayverse targets DOS Rayman 1 PC v1.21, not the Jaguar index label. Intended as a modern replacement for RAYMAN.EXE; original data remain required and work is ongoing.
Windows · Linux · macOS

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Qwasm2 compiles Yamagi Quake II to WebAssembly. Demo/full PAK imports are separate; native gamex86 DLL/SO modules require their own port and cannot simply run in the browser.
Other

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JonoF Witchaven uses SDL2/JFBuild with platform-specific build guides. Supply original Witchaven data; shared engine libraries do not supply the game assets.
Windows · Linux · macOS

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PS2 God of War NTSC-U SCUS-97399 experiment with a manual PS2Recomp pipeline. Generate code and apply USA overrides; Nintendo Switch appears as next work, not current support.
Windows

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Double Dragon NES, not arcade, converted to SNES. Extract your CHR ROM banks then run the cc65 build; output files target SNES hardware.
Other

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Doom 64 source port targets Dreamcast CDI. Local toolchain and optional online conversion have separate workflows; uploading a ROM to an external builder is optional, not required by local compilation.
Other

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Dwasm ports PrBoom-family Doom to WebAssembly. Shareware IWAD extraction has published hashes; full-game/mod use requires corresponding data, separate from the free browser engine.
Other

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Project New Shoes compiles genuine Zero Hour C++ to WebAssembly/WebGL2. Retail data are provided locally; served release metadata identifies the web build and source plans differ from current skirmish coverage.
Other

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NES Castlevania converted to native SNES FastROM/HiROM. Extract your ROM banks and build with cc65; reported Mesen/MiSTer/FxPak tests do not make this a PC-native port.
Other

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Animal Forest PSP builds from the N64 decompilation and your checksum-matched dumps in roms. PSPDEV/Media Engine or Docker prepares the EBOOT; only title artwork is in the repository.
Other

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ACReTeam forest is an Animal Crossing source port with a native Windows toolchain guide. Use original game data and native Git/Visual Studio setup; WSL/MSYS2 are not required for that route.
Windows

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Switch-specific OpenTyrian fork using devkitPro switch-dev. Original Tyrian data/setup and homebrew deployment remain separate from installing the compiler toolchain.
Nintendo Switch

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DXX 3DS ports Descent I/II from DXX-Switch/Retro. Build the 3DSX with ctru dependencies; the README explicitly reports unresolved CIA stack-size problems.
Other

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VS System Balloon Fight adaptation to NES using cc65. The target is an NES ROM, not a modern desktop application; retain original resource/licensing requirements.
Other

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Iron Wolf reconstructs Wolfenstein 3D in Rust. SDL shareware run uses included test data; the browser can import your full-game files. The E1M1 demo is narrower than full-game compatibility.
Other

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TyrQuake libretro core requires a compatible frontend and your Quake data. Vita/libnx are cross-build options; renderer/network flags and frontend platform support need separate checks.
Other

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Nintendo DS backend for reconstructed BattleShip Smash 64 code. Windows PowerShell generates the DS game from your USA ROM; the build host is not a native Windows gameplay target.
Other

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Yamagi module for The Reckoning, the first official Quake II mission pack. Expansion code is GPL, but retail expansion PAKs must be supplied separately.
Windows · Linux · macOS · Other

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Yamagi module for Ground Zero, the second official Quake II mission pack, despite The Reckoning label in the index. Requires the matching expansion data and Yamagi engine.
Windows · Linux · macOS · Other

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NHL 24 single-title shadPS4 fork for CUSA37933. Install your base PKG through the launcher; original x86-64 runs with replacement PS4 services, not static recompilation of a different CPU.
Windows

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Tobiichi translates PS2 NTSC-U SCUS-97399 MIPS code to C++. Build locally from your God of War ISO in the documented short-path layout; retail data are not supplied.
Windows · Linux

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Gish source fork documents Linux SDL/OpenAL/Vorbis CMake and an older VS2008 Windows route. Asset licensing remains separate from source; old build tools may need adaptation.
Windows · Linux

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Driveclub PS4 CUSA00003 runtime has distinct Intel Mac Metal3 v1.05 and Windows paths. Match the platform/game version table; another platform build does not establish Apple Silicon or Linux support.
Windows · macOS

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Low-end dhewm3 fork targets PS Vita with graphics tradeoffs. Moving entities can stick; the documented workaround is save/reload rather than a claim of complete bug-free compatibility.
Other

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Browser Diablo frontend integrates an existing WebAssembly engine. Free Demo uses limited shareware data; Load Your MPQ requires your legal DIABDAT.MPQ. Touch controls still need improvement.
Other

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KisakCOD web variant explicitly accepts the Steam installation files, not ISO images. New port with expected bugs; follow the game-folder import instructions and retain your owned copy.
Other

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ROTTEXPR extends the icculus Rise of the Triad port using SDL2/SDL_mixer. Supply original data and matching runtime libraries; higher-resolution options are enhancements, not untouched vanilla output.
Not documented

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vitaQuake targets PS Vita with hardware-accelerated rendering. Install its Vita homebrew package and original Quake data; PC platforms from upstream engines are not inherited automatically.
Other

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xGreed ports In Pursuit of Greed with software rendering, optional original 320x200 or 640x400, WASD and mouse look. Original data and documented build requirements remain necessary.
Not documented

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webXash runs Half-Life/Counter-Strike through Xash3D WebAssembly. Provide your owned game folder/ZIP; expansions keep valve alongside the mod folder rather than replacing it.
Other

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JonoF Shadow Warrior source port uses SDL2 with separate Unix/Mac/Windows instructions. Supply the matching original game data; the shared Build engine does not make other titles interchangeable.
Windows · Linux · macOS

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JonoF Duke Nukem 3D source port uses SDL2 with separate Unix/Mac/Windows instructions. Supply the matching original game data; the shared Build engine does not make other titles interchangeable.
Windows · Linux · macOS

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Abuse SDL2 fork adds OpenGL/GLee and OpenCV tooling dependencies. Follow BUILDING.md and the game-data license; optional high-resolution images differ from the original DOS presentation.
Not documented

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Ocarina source port requires recursive submodules and original ROM assets. Linux explicitly does not work in the current README; Linux build steps are development-only.
Windows

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Crash Bandicoot C port is only partially playable. Copy NSD/NSF data from all four S0–S3 directories; reported code/functionality percentages are source metrics, not a completed campaign.
Linux

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Archived re3 source snapshot requires your purchased PC GTA III assets. Extract/build over the existing installation; Vice City belongs to the separate miami branch and is not implied by the master build.
Windows · Linux · macOS · Other

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Calico backports Atari Jaguar Doom to PC. No music or multiplayer is implemented and demos desynchronize; do not describe the Jaguar origin as the DOS game data path.
Windows

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MicropolisJS ports the open Micropolis code to JavaScript/HTML5. GPL code has additional trademark/asset conditions; a browser city-builder port does not transfer rights to the SimCity name.
Other

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Aleph One Android provides separate APKs for Marathon chapters. Choose the correct chapter package; Bluetooth keyboard/gamepad and touch controls have their own instructions.
Android

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Gish Android port uses SDL2/OpenAL/Vorbis with selectable GL4ES rendering. Original/replacement data are separate; follow the Android controls/setup rather than desktop Gish instructions.
Android

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Zombies Ate My Neighbors hybrid rewrites logic to C while some still executes through emulation. Linux is experimental; the project explicitly separates translated routines from full native execution.
Windows · Linux

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Matching-decomp Xenogears port currently covers boot/opening/Lahan. Black Moon Forest remains in progress; use your USA SLUS-00664 disc and the Linux launcher, not an assumed finished campaign.
Linux

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WindowWaker is a Windows-only SwitchWaker fork. Build the switchwaker target from your game data; upstream Mac/Linux/Switch builds are explicitly untested here and not inherited support.
Windows

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Sonic revision 1 port to C has outdated informal build instructions. TCC builds a game DLL/shared object and runtime separately; incomplete conversion must not be presented as a finished release.
Windows · Linux

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Perfect Dark source-port fork requires a supported final-region ROM, commonly pd.ntsc-final.z64 under data. Minor graphics/gameplay issues and occasional crashes remain despite functional single/split-screen reports.
Windows · Linux · macOS · Nintendo Switch · Android

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64Doom compiles the Doom engine for Nintendo 64 with libdragon UNSTABLE. Set IWAD_DIRECTORY/IWAD_PREFIX to your supported game data; source host setup is separate from the N64 target.
Other

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Defender recreation targets Atari ST/STE/Mega/Falcon with at least 1 MB RAM. Listed Windows/Ubuntu tools are development hosts; sampled audio depends on the Atari machine model.
Other

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DishSoap decompiles managed Xbox 360 code and AOT-compiles it with MonoGame/.NET. ARM64 APK requires Android 5/API 21+ and separately supplied game resources; verify published package checksums.
Android

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BallPad adapts new-coke Strikers to Apple mobile/Metal. Maintained engine version is pinned and verified during build; iOS app controls and upstream desktop changes remain separately tracked.
iOS · iPadOS

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UEFI Shell adaptation of smb-vanilla-port uses GOP software rendering and has no audio. Build produces smb.efi for firmware/QEMU OVMF, not an ordinary Windows executable.
Other

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Starship fork uses the supported Star Fox 64 assets and per-platform instructions. Android label in the index is not enough to establish a current Android package without the matching guide.
Windows · Linux · macOS · Nintendo Switch

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Dreamcast adaptation of recovered GameCube Resident Evil 4 source. Current reported coverage stops at chapter 2-3/castle gate; room-entry pauses and missing effects remain, so it is not a complete-game port.
Other

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Vulkan-oriented ioquake3 variant. Supply original Quake III data; installer-source instructions do not constitute a downloadable Batocera game package or transfer rights to retail PK3 data.
Windows · Linux

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Android SpaghettiKart fork documents its own app storage under Android/data/com.izzy.kart/files. Supply a supported Mario Kart 64 copy; upstream desktop/Switch and this Android variant are separate project identities.
Windows · Linux · Android · Nintendo Switch

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OpenMBG reconstructs Marble Blast Gold over Torque 1.2. Windows source building requires Visual Studio 2022/CMake; original game-data rights remain separate from the engine.
Windows

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Commander Keen 4 adaptation for Tandy 320x200 with Tandy music and separate MCGA/EGA/CGA variants. Target video modes/BIOS memory matter; it is not a modern Windows-native engine.
Other

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Pangea Otto Matic modernized with official Windows, Linux and macOS releases. Follow the port controls/build notes; the Macintosh origin remains distinct from current target platforms.
Windows · Linux · macOS

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Pangea Cro-Mag Rally modernized with official Windows, Linux and macOS releases. Follow the port controls/build notes; the Macintosh origin remains distinct from current target platforms.
Windows · Linux · macOS

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Pangea Bugdom 2 modernized with official Windows, Linux and macOS releases. Follow the port controls/build notes; the Macintosh origin remains distinct from current target platforms.
Windows · Linux · macOS

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Pangea Nanosaur II: Hatchling modernized with official Windows, Linux and macOS releases. Follow the port controls/build notes; the Macintosh origin remains distinct from current target platforms.
Windows · Linux · macOS

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Pangea Billy Frontier modernized with official Windows, Linux and macOS releases. Follow the port controls/build notes; the Macintosh origin remains distinct from current target platforms.
Windows · Linux · macOS

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AnodyneSharp rewrites released Anodyne code in C#/MonoGame. Graphics run at 60 FPS with shader effects; Switch Pro input depends on Steam, rather than being universal direct-controller support.
Not documented

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Silent Engine has incomplete setup instructions and ongoing runtime work. Linux dependency/build steps and Launcher extraction require Silent Hill USA 1.1; Windows/macOS TODO sections are not validated support.
Linux

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QuakeJS compiles ioquake3 through Emscripten for a browser. Local setup uses Node and a content server; server-host OS requirements do not establish native desktop QuakeJS binaries.
Other

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QuakeSpasm is a FitzQuake-derived portable Quake engine. The actual primary documentation is .github/README.txt; supply original PAK data and follow the platform-specific source/release guide.
Not documented

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Official Meridian 59 client/server source. Linux/macOS instructions build the server, not the Windows meridian.exe client; local game accounts and server configuration are separate from compilation.
Windows

Added on
D32XR targets Sega 32X Doom from the Jaguar-family source base. Requires a Sega development toolchain and a POSIX build host; Windows/Docker setup does not mean a Windows game runtime.
Other

Added on
Android adaptation of snesrev/zelda3 requires a locally extracted zelda3_assets file. Use upstream extraction or the mobile-only instructions with your original ROM; assets are not an included game download.
Android

Added on
Mario Party 6 source port uses Aurora/SDL3/Dawn. Reported coverage includes Towering Treetop, saves and menus; minigame coverage is narrower and your USA disc/extracted data are required.
Windows · Android

Added on
Doomsday enhances Doom/Heretic/Hexen engines under GPL. Required original IWADs remain separate from engine source; per-game plugins and rendering choices need matching setup.
Not documented

Added on
Vanilla Conquer ports first-generation Tiberian Dawn/Red Alert engine code. CMake supports multiple compilers; original/remastered mode and retail data requirements remain title-specific.
Windows · Linux · macOS · Other

Added on
Ocarina source port has a PSP-specific build workflow using pinned PSPDEV and Media Engine components. General Linux/WSL/macOS instructions refer to build hosts, not equivalent playable desktop targets.
Other

Added on
MaskPad adapts 2 Ship 2 Harkinian to Apple mobile with Metal. PadMint creates your unsigned IPA for sideloading; verified Simulator import tests are separate from physical-device gameplay.
iOS · iPadOS

Added on
Matching-source Sunshine port requires GameCube GMSE01 Rev 0 ISO/GCM/CISO in rom. Initialize submodules before building; similarity/byte-match metrics describe source fidelity, not campaign completion.
Windows · Linux · macOS

Added on
C++/SDL port targets DOS SWOS 96/97, not the Amiga edition in the index. Choose installed data with --swos-dir; Android is a separate project and conversion is still ongoing.
Windows

Added on
FTEQW is a portable Quake-family engine with downloads at fteqw.org/fteqcc.org. Choose the appropriate game data and keep the prescribed executable naming rather than renaming it to another Quake runtime.
Windows · Linux · Other

Added on
Prehistorik 2 Python reconstruction requires original data but not PRE2.EXE at runtime. Python 3.11+ source and Windows binary routes differ; rare Pre2HybridGap paths still fail explicitly.
Windows · Linux · macOS

Added on
Party Board work-in-progress source port uses recovered Mario Party 4/Aurora code. Extract the release and launch the platform executable with your game data; ASan/RenderDoc conflict concerns developer tracing.
Windows · Linux · macOS · Android · iOS

Added on
FreeGish continues the open-sourced Gish engine. Commercial assets were not included in the original source release; use the documented free replacement-data route or your own licensed data.
Not documented

Added on
DXX Retro is a Descent 1/2 source-port variant with separate version tracks. Supply each game data set and consult its build instructions; experimental D1 versions do not imply equivalent D2 features.
Not documented

Added on
Original Xbox BLACK port executes native x86 code with replacement interfaces. Linux instructions use WineHQ, not a native ELF game; import your supported NTSC-U/PAL disc.
Windows · Linux

Added on
PS4 Unicorn Overlord runtime validates title/version before installing your dump. Chapter/prologue reports refer to specific CUSA36381 1.04 data; do not generalize to every edition or the whole campaign.
Windows · Linux

Added on
OpenXR VR Jedi Knight ports with separate Quest/Pico SideQuest packages and PCVR installers. Enable headset developer mode and provide original game data; headset support is not generic Android-phone support.
Android · Windows

Added on
Monolith 1.3 source rebuilt with legacy/modern variants. Linux/Deck uses the documented runtime path and local private archives contain your retail assets, which must not be redistributed.
Windows · Linux · Steam Deck

Added on
Windows x64 source port built from the Days decompilation, with single-screen layouts, replaceable HD content and Mission Mode networking. Requires your European DS ROM; HD material must come from your own collections. Other native operating-system ports are planned.
Windows

Added on
Work-in-progress Forza 3 port with supported-disc checks and automatic shader caching. Other Forza ports malware-detection reports do not establish anything about these distinct binaries; no executable safety audit was performed.
Windows

Added on
Forza 2 launcher verifies your Xbox 360 ISO against a file manifest. Initial car/track shaders can stutter, and career/split-screen are not fully tested.
Windows

Added on
Modernizes the Chinese PC Breath of Fire III port with a rebuilt executable. Exact BOF3.exe hash is checked; PlayStation/PSP data paths are separate import routes, not freely included assets.
Windows

Added on
Wipeout Phantom Edition uses PlayStation USA BIN/CUE, despite DOS in the index. Place disc images in wipeout/diskimages or follow the documented full-file layout.
Not documented

Added on
Elite Force single-player Android port imports four PK3 files plus efgamex86.dll. Saves can corrupt and retail PC saves are not compatible; completion percentage in README does not mean full playtesting.
Android

Added on
Jedi Outcast single-player variant focused on speedrun fidelity. Requires the retail data and project-specific setup; timing compatibility should be checked against its leaderboard rules.
Not documented

Added on
Free-software continuation of Buzz Aldrin Race into Space. CMake/vcpkg builds dependencies; package-building instructions and the Linux binary releases are separate from the original DOS executable.
Linux

Added on
DarkPlaces extends the Quake engine. Linux CI artifacts and Xonotic engine bundles have different distribution routes; select matching original game data and do not infer all Quake-based games are bundled.
Windows · Linux · macOS

Added on
iortcw maintains Return to Castle Wolfenstein on SDL/OpenAL. Install the original game then overlay the appropriate release plus patch-data-141; these patches do not include the full retail campaign.
Windows · Linux

Added on
Hybrid Brave Fencer Musashi uses compiled host code and a CPU interpreter. USA SLUS-00726 required; Windows packages were Wine-validated only, so native Windows hardware testing remains separate.
Windows · Linux

Added on
Matching-decomp BattleTanx Global Assault port with D3D12 Windows/Vulkan Linux. The PowerShell setup validates your ROM and pins dependencies; no pre-generated retail translation replaces your own data.
Windows · Linux

Added on
Repocalypse imports PS1 CUE/BIN under assets/image. Keep settings/saves adjacent and use the Linux build on Deck; retain all referenced disc tracks.
Windows · Linux · Steam Deck

Added on
Original Super Mario 64 PC-source port supports native Linux/Windows in addition to ROM builds. Supply a matching J/U/E/SH copy and extract assets; ROM-building instructions are a separate target.
Windows · Linux

Added on
sm64ex extends the original Super Mario 64 source port. Source builds require your ROM/assets; Windows cross-compilation from Linux uses MXE, with saves/config paths separate by OS.
Windows · Linux

Added on
Frozen Godot SkyNET/Future Shock port with release-based first-run data selection. Development stopped on 2026-10-13; future C#/SDL3 replacement is not this download.
Windows · Linux

Added on
Raptor reconstruction from nukeykt code requires GLB data from shareware/full version 1.2+. Releases and per-OS data directories are documented separately.
Windows · macOS · Android · Linux

Added on
Pangea Mighty Mike/Power Pete modernization with per-platform releases and BUILD.md. Preserve the distinction between the game source and publisher-owned artwork/data.
Windows · Linux · macOS

Added on
Re:Integral combines recovered PS1 Integral C with PsyZ and Godot presentation. Windows x86 is current; Linux is explicitly planned, not supported in 0.3 packages.
Windows

Added on
HK Dual Souls rebuilds Unity Hollow Knight 1.5.12620 for AYN Thor. Provide your GOG/Steam assets; scripts/plugins in the repository do not include commercial scenes, audio or art.
Android

Added on
Goldenpad uses original US N64 ROM data on Apple platforms. Mobile requires iOS/iPadOS 17+ and a local Xcode/PadMint build; Simulator verification is not broad physical-device gameplay validation.
macOS · iOS · iPadOS

Added on
Android fork of ACGC-PC-Port compiles original game logic with GX-to-OpenGL ES 3. Import your own disc in the APK launcher; the package does not include game data.
Android

Added on
Bellpad ports Animal Crossing to Apple Silicon/Metal with Files import and Dolphin-compatible saves. macOS baseline and mobile installation have separate status; do not infer visionOS support from an old alias.
macOS · iOS · iPadOS

Added on
ReflectionHLE/Reflection Keen provides DOS game source ports through a common backend. Select your own matching game installation in its launcher; engine licensing is separate from retail data.
Not documented

Added on
Dreamcast adaptation of Wipeout Rewrite. v2 final no longer needs custom KallistiOS; VMU storage uses six blocks and emulator execution is explicitly unsupported.
Other

Added on
Matching-source Vandal Hearts port accepts USA/Asia/Japan raw BIN releases. Disc selection and Japanese support differ by data; full-playthrough reports are attributed to the project.
Windows · Linux

Added on
ALttP DX source-port variant imports your SNES ROM once and verifies assets thereafter. Optional widescreen/QoL changes differ from original mode; current Apple Silicon package requires macOS 11+.
macOS

Added on
Kirpich recreates Game Boy Tetris on Polyrhythm. First launch extracts graphics from your ROM; Apple Silicon Mac and Windows/Linux x64/ARM64 have distinct artifacts.
Windows · Linux · macOS

Added on
SDL2 Rise of the Triad port with separate registered/shareware builds. Original data still matter; network play is unavailable and demos can desynchronize.
Windows · Linux · macOS

Added on
Jedi Academy single-player source port focused on original behavior for speedrunning. Follow its build/run documentation with retail assets; timing-oriented changes differ from general OpenJK enhancements.
Not documented

Added on
PS4 remake CUSA08809 EU 1.01 runs x86-64 code directly with replacement services. Audio needs modules from your console; high textures can crash wide views and shader rebuilds stutter after updates.
Windows

Added on
RTCWQuest targets the single-player campaign on ARM64 Android VR using OpenXR. Current branch differs from older Oculus VrApi releases; use matching build/setup documentation and retail data.
Android

Added on
Quake2Quest is Yamagi-based OpenXR standalone VR with room-scale input. Android ARM64 build has pinned SDK/NDK requirements; original Quake II PAKs are separate.
Android

Added on
openQ4 provides an open engine and SDK-licensed game-code replacement. Install Quake 4 through Steam/GOG, then choose the matching Linux AppImage or Deck launcher and original data path.
Linux · Steam Deck

Added on
Party Board uses Mario Party 4 decompilation with distinct desktop, phone and Quest packages. Supply game data; claimed four-player online is separate from the base source-port installation.
Windows · Linux · macOS · Android

Added on
JSRF Unleashed translates Xbox code to C for host platforms. Early tests cover tutorial and Dogenzaka Hill; the maintainer explicitly has not completed an end-to-end playthrough.
Windows · Linux · macOS · Android · iOS · iPadOS

Added on
Android Unity port with optional dual-screen/Steam provisioning. Supply your game files manually or use the optional account flow; the quoted Snapdragon build time is one reference, not a device guarantee.
Android

Added on
AnyPS5-based Windows runtime importing your decrypted PS5 eboot and Media/modules. First-use shader compilation can cause wrong effects and stutters; it is not a translation from a different CPU.
Windows

Added on
Dune Dynasty continues the OpenDUNE-based Dune II engine. Requires EU v1.07 PAK files listed in data/FILELIST.TXT; release-specific data paths are documented rather than bundling the full game.
Windows

Added on
PS4 Dragons Crown Pro runtime with a TRG package installer and title/version/eboot checks. Linux/Deck is experimental; supply your own PKG and follow its exact validation requirements.
Windows · Linux · Steam Deck

Added on
Limit-removing Doom/Heretic/Hexen variant with optional improvements and higher internal resolutions. Each title requires its own IWAD; palette/render enhancements are optional changes, not vanilla equivalence.
Windows

Added on
New 3DS Descent port uses picaGL/stereoscopic rendering. Put descent.hog and descent.pig under /3ds/D1; networking is disabled and end-level flythrough is skipped to avoid a crash.
Other

Added on
C++20/SDL2 Crusader engine reconstruction remains work in progress. Linux packages need SDL2 and separate ARM64/PortMaster builds; supply your original game data.
Windows · Linux

Added on
CTR-ModSDK-derived native source port with SDL3. Extract BIGFILE.BIG, KART.HWL and all listed movie/audio tracks from your NTSC-U disc; incomplete extraction breaks resources.
Windows · Linux

Added on
PS2 Burnout 3 port requires Windows x64 and Vulkan 1.3. Select your disc in burnout3.exe; non-AVX2 CPUs use its distinct SSE4 executable rather than the main build.
Windows

Added on
Pangea-approved Bugdom modernization with official desktop releases. This is the original Macintosh game updated for modern hosts; source and game-data terms should be read separately.
Windows · Linux · macOS

Added on
Xbox Chaos Bleeds code translated to C with xboxrecomp. Buffy Launcher imports your ISO/XISO into an empty install folder; the release separates runtime from game data.
Windows

Added on
Barrett continues ROTTEXPR Rise of the Triad with SDL2/SDL_mixer. Linux needs development dependencies and original sound/game files; build targets do not include commercial data.
Windows · Linux

Added on
Android fork based on official Barony 5.0.2 source with publisher permission. APK contains engine/dependency notices, not commercial game data; follow provisioning for your owned copy.
Android

Added on
Arx Libertatis uses the officially released Arx Fatalis source. Linux CMake installation is documented; retail assets are separate and developer mode enables additional tests rather than player features.
Linux

Added on
Released Vangers sources under GPLv3 with separately licensed world data. Development notes distinguish implemented multiplayer work from deferred checks; source release is not universal compatibility evidence.
Not documented

Added on
DXX-Rebirth continues the D1X/D2X Descent ports. INSTALL.markdown documents setup; Descent and Descent II require separate original data sets.
Windows · Linux · macOS

Added on
Continuation of the released Tribal Trouble code. Use Resurrected/official project downloads and follow the platform launcher guide; unsigned community packages have separate installation behavior.
Windows · Linux

Added on
PS4 The Last Guardian imports your supported CUSA03627/CUSA03745 update 01.03 data. Linux packages need glibc 2.39+; reported ten-minute sessions do not validate the whole adventure.
Windows · Linux

Added on
Tekken 6 Xbox 360 variant with rollback lobby. BUILD GAME validates your ISO; keep bundled runtimes and distinguish the online fork from other Tekken 6 ports.
Windows

Added on
Melee-X builds doldecomp C for original Xbox hardware. Copy your Melee image beside default.xbe or use the documented XISO process; this is a GameCube-to-Xbox port, not an Xbox-to-PC recompilation.
Other

Added on
Native Super Mario Strikers port with per-platform wiki setup. Supply supported disc data; Switch homebrew installation and desktop setup are distinct paths.
Windows · Linux · macOS · Steam Deck · Nintendo Switch

Added on
OpenStarbound Mobile requires packed.pak from your purchased Starbound installation. Select it in the mobile launcher; original game assets are not included.
Android · iOS

Added on
Original Xbox Revenge of the Sith code runs through replacement system/graphics interfaces. Import supported ISO/XISO from the launcher; 60 FPS is experimental because some logic assumes 30 FPS.
Windows

Added on
Raze combines Build-game modules with GZDoom technology. Duke Nukem 3D, Blood and other supported games require their own data; a single engine package does not make all games freely included.
Not documented

Added on
DarkPlaces-based Quake VR port for Quest 1/2 and Pico 4. SideQuest setup requires game PAK files; dpmod weapon offsets can misalign tracked weapons.
Android

Added on
Open Nectar compiles Pikmin/Pikmin 2 with replacement GX services. Region selection is made at build time, not a runtime switch; defaults differ between Pikmin 1 USA Rev 1 and Pikmin 2 Europe.
Windows · Linux · Android · macOS

Added on
Minecraft Pocket Edition port for PSP, not Java Edition as the index says. Keep EBOOT.PBP with data under PSP/GAME/MCPSP; PSP-1000 has reduced view distance and memory limits.
Other

Added on
PS4 MediEvil 2019 code executes directly through replacement system/GPU services. Select your CUSA11227 or supported CUSA12982 data; listed RTX 5080 tests do not establish broad graphics compatibility.
Windows

Added on
KartPad ports Wii Mario Kart and supports optional Retro Rewind. Uses Vulkan on Android and Metal on Apple; distinguish base-game import from mod resources and follow save-transfer guidance.
Android · iOS · iPadOS · macOS

Added on
Gran Turismo 2 native C++ and browser WebAssembly variant with PCVR installation scripts. Keep sources/scripts together and use your game data; VR, browser and desktop settings have distinct workflows.
Windows · Other

Added on
EDGE-Classic revives EDGE 1.35 for modern desktop/WebGL2. Requires your IWAD and correct mod resources; hardware targets and mod features do not guarantee every custom campaign.
Windows · Linux · Other

Added on
Phase Distorter compiles EarthBound/Mother 2 instruction sites into C++ with host services. Preserve the supplied source/launcher folder layout and import your supported US or Japanese game data.
Windows · Linux · macOS

Added on
DXX-Redux ports Descent 1/2 from DXX-Retro. Visual Studio/vcpkg and MSYS2/Linux builds have separate instructions; each game still needs its corresponding original data.
Windows · Linux

Added on
Doom3Quest adapts Doom 3 to Oculus Quest using an Android/OpenGL ES 3.0 runtime. Follow the official doom3quest.com installation guide with original PC game data, not a desktop installer.
Android

Added on
LZDoom/GZDoom VR adaptation explicitly built only for Oculus Quest, not general Android phones. Use SideQuest and required IWAD data; complex mods can substantially reduce performance.
Android

Added on
PiccuEngine continues Descent 3 1.5 sources with InjectD3 changes. Current build environment is Windows-only; future portability plans do not establish Linux/macOS support.
Windows

Added on
Online CTR fork uses original PS4 CUSA13795 plus update 1.21 and replacement services. Deck reports 37–45 FPS with a 60 FPS patch, not locked 60; online implementations have distinct limits.
Windows · Linux · Steam Deck

Added on
CatacombGL runs Catacomb 3D and Adventure-series data through a selection screen. Original data are required; only the documented Abyss 1.13 shareware is a free-data route.
Windows · Linux

Added on
Yamagi focuses on original Quake II offline/coop behavior and bug fixes. macOS is community-supported rather than the same official support tier as Windows/Linux/FreeBSD; supply original game data.
Windows · Linux · macOS · Other

Added on
ioquake3 maintains Quake III engine code under GPL, not the commercial data. Arena and Team Arena each need their corresponding purchased data and installation setup.
Windows · Linux · macOS

Added on
Zero Hour Reforged rebuilds EA released source as a 64-bit engine. Each platform has a separate build command and requires your installed game files; stripped dependencies are obtained during build.
Windows · Linux · macOS · Steam Deck

Added on
PS4 collection code executes directly on x86-64 with replacement system/graphics services. Windows 10/11 and your original decrypted data are required; this is not translation of a different CPU.
Windows

Added on
3DS adaptation requires your unheadered USA SNES ROM in sdmc:/3ds/Zelda 3DS/. Install the CIA, then validate/extract assets on first launch; other ROM regions are not inferred.
Other

Added on
Advanced Doom source port descended from SMMU, using SDL2 and multiple build systems. CMake is commonly used on Unix/Windows; Mac Xcode/Homebrew has its own route.
Windows · Linux · macOS

Added on
TheXTech rewrites the SMBX 1.3 engine from Visual Basic 6 into C++. Game episodes/assets are separate from the engine; editor/mobile features vary by version rather than inheriting every original Windows behavior.
Not documented

Added on
Ghostship imports a supported original game copy and offers per-platform quick starts. Mods and saves are managed separately; consult its supported-ROM list before installing.
Windows · Linux · macOS · Android · Nintendo Switch

Added on
Spelunky Classic HD uses the later Humble/GameMaker source release rather than the original 1.1 source. Aspect-ratio and language enhancements belong to this variant; do not confuse it with commercial Spelunky HD.
Not documented

Added on
Emerald 3DS adapts the GBA source to Nintendo 3DS with dual-screen UI and optional voxel rendering. The web builder/source bootstrap prepares your region-specific game; optional 3D presentation differs from original mode.
Other

Added on
Odamex is a network-oriented Doom source port with a separate server/client workflow. Supply a compatible IWAD and matching multiplayer resources; public build badges alone do not validate every mod.
Windows · Linux · macOS

Added on
3DS port built into a CIA from your own Wii disc. Version 0.6.0 converted data changed, requiring a new build rather than upgrading a 0.5.x package; Windows builder is newly introduced.
Other

Added on
MBHaxe reconstructs Marble Blast variants using OpenMBU physics and additional game logic. Browser supports touch; Linux/Deck and sideloaded iOS packages have separate download/setup routes.
Windows · Linux · macOS · iOS · Other

Added on
Harmattan idTech4A++ provides Android runtimes for supported idTech games. Supply matching commercial data and use the per-game guide; Windows/Linux testing artifacts are distinct from Android support.
Android

Added on
Lambda1VR adapts Xash3D Half-Life for Oculus Quest with tracked weapons. Install through SideQuest and provide Half-Life data; Hazard Course completion can crash and multiplayer tracking has limitations.
Android

Added on
FreeSpace 2 Source Code Project requires initialized submodules for its source build. Engine source is separate from retail FreeSpace data; use the official build guide rather than treating the repository name as a downloadable game.
Not documented

Added on
ReStreet ports FIFA Street 2012 Xbox 360, not the earlier original-Xbox game. Installer selects your ISO, online identity and regional server; community online availability is independent of engine installation.
Windows

Added on
DOOM Retro is a refined Windows source port with its own presentation choices. Requires appropriate original IWAD data; it is distinct from strict vanilla-preservation ports.
Windows

Added on
Conservative prboom+ successor with demo tools and additional Doom-engine game support. Select the correct IWAD; Heretic logic selection and mod compatibility have project-specific rules.
Windows · Linux · macOS

Added on
Doom 3 GPL port using SDL/OpenAL Soft. Original game data are still required; OpenAL Soft, not the discontinued vendor implementations, is the documented audio dependency.
Windows · Linux · macOS · Other

Added on
Chocolate Doom derivative with limit removal and 640x400 rendering. Windows archives, MacPorts/Homebrew and Debian/Ubuntu packages are documented; original IWAD data remain separate.
Windows · Linux · macOS

Added on
Chocolate Quake preserves DOS 1.09 behavior. Place your PAK data under id1 or specify -basedir/-game; vcpkg desktop builds and Linux system-library builds are documented separately.
Windows · Linux · macOS

Added on
NBlood reconstructs Blood over EDuke32 technology. Supply original data; Cryptic Passage on Linux uses its own -ini CRYPTIC.INI launch option.
Linux · Windows

Added on
ac-decomp-based Animal Crossing port with native game logic and replacement GX graphics. Put your disc in rom then run AnimalCrossing.exe; assets are read directly without preprocessing.
Windows

Added on
Galaxy Android compiles reconstructed Wii source to ARM64. The unified app imports your RVZ/WBFS/ISO/WIA from Downloads; follow the complete installation guide rather than assuming any Android GPU works.
Android

Added on
Vulkan QuakeSpasm-derived Quake port. Windows/Linux binaries use GitHub Releases, while Mac packages are at Mac Source Ports; original PAK files are still required.
Windows · Linux · macOS

Added on
The Force Engine rebuilds the Jedi engine for Dark Forces. Linux may require a source build or distro-specific setup; support for other Jedi-engine games is not inferred from the project goal.
Windows · Linux

Added on
Modern ioquake3-derived Quake III engine focused on existing-mod compatibility. Obtain builds from its release channel and supply original data; engine maintenance does not imply every mod was tested.
Not documented

Added on
Vulkan port of Quake II 3.21 including mission-pack engine support. Requires the corresponding original data; Linux uses ALSA audio and per-platform build instructions remain separate.
Windows · Linux · macOS

Added on
OpenJK maintains Jedi Academy/Jedi Outcast engine code while retaining game/mod compatibility. Copy required retail data and run the correct openjk executable for your OS; this is not a standalone free data release.
Windows · Linux · macOS

Added on
Community continuation of Generals/Zero Hour requires the installed original games. Download the appropriate release and preserve the data; cross-platform work and Linux source building are not automatically tested native Linux gameplay.
Windows

Added on
Chocolate Doom prioritizes original DOS behavior rather than modern enhancements. Supply the appropriate IWAD; total-conversion PWADs may need the documented merge process instead of only -file.
Not documented

Added on
Officially released VVVVVV desktop source, distinct from the game asset license. Building the engine does not grant redistribution of the commercial data/music; follow the desktop-version documentation.
Windows · Linux · macOS

Added on
Maintained open-source continuation of the original Pumpkin Studios RTS. Official installation is at wz2100.net; campaign videos may require an additional download, separate from the engine package.
Windows · Linux · macOS

Added on
Early Windows C++ PS2 port for SLUS-21441. Generate from your own ISO, place it in data beside bt2-game.exe and preserve saves; startup milestones do not establish all battles.
Windows

Added on
ReXGlue DVD1 experiment is explicitly barely playable with shader/texture problems. Extract only your DVD1 data to assets and run codegen/build; later discs and full-game coverage are work in progress.
Not documented

Added on
SCUS-97197 PS2 project with reported native-rendered fights and controllers. WSL/Ubuntu decompilation setup is a build host workflow, not evidence of a native Linux game target.
Windows

Added on
Xbox 360 Viva Pinata source port with reported Windows 11/RX 6600 garden/save tests. Use the manual installation path with your own ISO; no need to delegate execution to an external AI installer.
Windows

Added on
Konami Viper static PowerPC ports for Thrill Drive 2 and GTI Club 2. Tested on Apple Silicon; Linux is untested and Windows unsupported despite an experimental cross-build command.
macOS

Added on
Celosia translates USA PS2 SCUS-97472 to Apple Silicon and PS Vita targets. Setup imports your ISO and captures modules; the Vita path and desktop status table have separate validation scopes.
macOS · Other

Added on
Original Xbox port using xboxrecomp and D3D11 or SDL3 GPU. Python setup.py imports your disc; Windows build needs Visual Studio C++, Python 3.12 and Git.
Windows

Added on
WiiCompiled retargeted to Mario Strikers Charged USA Rev 1. Build.sh/build.cmd imports your disc and creates MSCRecomp data/config/saves; reported full-speed Apple Silicon does not cover every machine.
Windows · Linux · macOS

Added on
ReXGlue Halo Reach build with Linux campaign/Firefight/Forge reports. Windows is cross-compiled rather than hardware-validated; use your own Xbox 360 data and distinguish codegen counts from gameplay coverage.
Linux · Windows

Added on
Hybrid GearsUE3 uses native subsystem overrides and Xenia dynarecs for remaining guest paths. Run.sh validates your exact retail XEX; it must not be described as fully static recompilation.
Linux

Added on
ReXGlue Windows build requiring your NTSC-U Xbox 360 data and a pinned SDK. Tests cover tutorial yard and a short unattended session, not the complete school campaign.
Windows

Added on
Hybrid Switch static recompilation retaining suyu-derived runtime/emulation services. Install.sh imports your NSP and prod.keys; compilation takes hours and is not an emulator-free native implementation.
Linux

Added on
The Browsing of Isaac recompiles the Windows Repentance+ executable to WebAssembly. This is Rebirth/Repentance+, not Flash Isaac; source builds require your purchased game files.
Other

Added on
Experimental original-Xbox port whose table reports in-game execution but incomplete kernel compatibility. Supply your disc data; implemented loading does not establish full story compatibility.
Windows

Added on
Browser reconstruction of DOS Stunts with distinct MS 1990/1991 versions and shared scores. Local hosting needs Node/Python; those host OS requirements are not native desktop game builds.
Other

Added on
Kirby 64 recompilation tested with Clang. Windows release maintenance is requested, not established support; use the source build and your original ROM.
Linux

Added on
Reconstructed 2011 iOS v1.2.59 UMK3 engine with native PC builds. build.py extracts your IPA and prepares dist/<platform>-<arch>; function verification counts are not an independent gameplay benchmark.
Windows · Linux · macOS

Added on
SpaceRanger early N64Recomp/RT64 release imports your ROM with Load ROM. Some particles/HUD remain at original frame rate and Buzz has a dark waist band; pacing tests are concentrated on one machine.
Windows

Added on
ReXGlue port from title 54540830/XEX 0.0.0.3. Linux play/save/load are reported; Windows was cross-compiled and run through Wine, not real Windows hardware. Experimental 60 FPS differs from the 30 FPS match cap.
Windows · Linux

Added on
Separate experimental PAL/EU SSX 3 port. Linux packages require glibc 2.39+; populate game_files then run.sh/run.bat. macOS is a future goal, not present support.
Windows · Linux · Steam Deck

Added on
Xbox PAL SSX 3 static recompilation with Vulkan GPU implementation. Windows has the full launcher path; Linux coverage is narrower. Validate your default.xbe before choosing display and controller settings.
Windows · Linux

Added on
N64Recomp/RT64 Snowboard Kids port accepting the North American ROM in its menu. macOS 13+ requirements and Windows runtime dependencies are documented; overlays can interfere with rendering.
Windows · Linux · macOS

Added on
ReXGlue Xbox 360 skate port with source-build workflow using Clang 18+/Visual Studio, CMake and SDK patching. Original game data remain necessary; building successfully is not full-career validation.
Windows

Added on
USA SLUS-01227 port requiring OpenGL 3.3; Linux needs glibc 2.38+. Widescreen pause overlays remain imperfect and experimental 120 FPS can flicker.
Windows · Linux

Added on
PSXRecomp USA SLUS-00481 port. The launcher verifies CUE/BIN and can copy your disc into its game folder; device assignment and two memory cards are configured separately.
Windows

Added on
Separate PSP static port with native launcher and original data. Bloom currently needs CPU readback and is absent in default GPU swapchain; missions/saves have less testing than basic rendering.
Windows · macOS

Added on
PS1 version translated to C for Windows x64. Source reports all 17 levels load/play, but level transitions, inter-level FMVs and ending remain unverified, so those are not treated as completed.
Windows

Added on
Early incomplete original-Xbox Burnout release for Windows 10/11 x64. Keep the tools directory beside the launcher; it builds locally from your disc and is not a finished-game compatibility claim.
Windows

Added on
Early incomplete original-Xbox Breakdown release for Windows 10/11 x64. Keep the tools directory beside the launcher; it builds locally from your disc and is not a finished-game compatibility claim.
Windows

Added on
Beta N64Recomp/N64ModernRuntime port tested on Windows/Linux. Linux AppImage stores saves/settings under the user config directory; supply a licensed supported ROM.
Windows · Linux · Steam Deck

Added on
N64Recomp/RT64 project requiring the USA ROM. Run from the directory containing assets; Windows gameplay verification is separate from the Linux build path and source-reported end-to-end claims.
Windows · Linux

Added on
Enhanced Edition targets PS1 USA SCUS-94423 with a dedicated launcher. Follow its build-status and issues notes; the supported disc revision matters independently of the package OS.
Windows · Linux · macOS

Added on
Experimental ARM64 GBARecomp port for Android 9+. Version 0.9.1 APK was privately delivered but is explicitly not yet on GitHub Releases; one Pixel 7 Pro report is not broad performance validation.
Android

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Switch port of the Xbox 360 executable using a browser installer that processes your ISO/folder locally. Heavy particles can dip below 30 FPS and new effects can hitch during pipeline compilation.
Nintendo Switch

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PS5 homebrew build of Wii U Wind Waker HD, requiring etaHEN/ShadowMountPlus and local disc data. Only one console/firmware 13.60 test is listed; do not infer other firmware compatibility.
Other

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CPS-2 port migrating into the combined CPS-2 Recomp launcher. Drop your own ROM set into the documented launcher; standalone and combined release channels should be checked separately.
Windows · Linux · macOS · Steam Deck

Added on
N64Recomp port generated locally from your NTSC-U ROM. Apple Silicon was accepted by the author; Android ARM64 requires API 28+ and only narrow device validation is reported.
macOS · Android

Added on
Linux-first Xbox USA SSX Tricky port built from your extracted files. ./play supports render-scale options; real GP/EP DSP interpretation is the default audio path and public CI is not full-game validation.
Linux

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USA Dreamcast GDI importer: retain all track files and keep your disc available. Expanded geometry/interpolation remain experimental and physical Linux/macOS playtesting is still needed.
Windows · Linux · macOS

Added on
Android Gradle shell for the Xbox 360 recompilation. The primary note explicitly reports lag and graphics glitches; the PC claim lacks an equivalent setup guide, so no native Windows support is inferred here.
Android

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Experimental USA SLUS-00863 BIN/CUE port. Windows installer/Linux AppImage generate code locally on first launch; modern mouse look and filtering do not establish complete-game validation.
Windows · Linux

Added on
WiiCompiled port for GameCube USA G5DE78. Windows 10/11 x64 launcher imports your ISO/GCM/CISO; gamepad and display options are separate from confirmation of every level.
Windows

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File #1 USA PS2 port with a per-user Windows installer. Keep the original required game data; File #2 and other regions are not implied by this project identity.
Windows

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Restunts derivative with an SDL3 WebAssembly build that opens a local HTML file and selects your original game folder. TempleOS/TinkerOS has a separate HolyC/QEMU guide rather than a mainstream desktop package.
Other

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Android Vulkan port of Xbox 360 Rayman Legends. Snapdragon 845+ is suggested, but broad GPU/driver compatibility is explicitly untested; Mali failures should be reported rather than assuming support.
Android

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MTR-PGR4 launcher imports your extracted Xbox 360 disc folder. Windows packages expose 720p/1440p and 30/60 FPS options; optional display choices do not prove full-course compatibility.
Windows

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Experimental Vulkan port of USA v1.0 PS1 Metal Gear Solid requiring both SLUS-00594 and SLUS-00776 discs. Other regions and Integral are unsupported; no BIOS download is required.
Windows · Linux · Steam Deck

Added on
N64Recomp/RT64 variant with mod support and BUILDING.md. Requires the supported original ROM; overlays such as Afterburner or Wallpaper Engine can interfere with rendering.
Windows · Linux · macOS · Steam Deck

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RecompOne C# port of SCUS-94488 with alpha network racing. Multiplayer has its own lobby/relay workflow; firewall, player count and save compatibility need the project-specific instructions.
Windows

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Despite its Android repository name, the current primary README targets Windows Forza Horizon. PinyonShift Launcher verifies your supported disc ISO and builds locally; listed reference hardware is not a general minimum or benchmark guarantee.
Windows

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Source-built Dr. Mario 64 enhancement fork. Linux has direct instructions; Windows requires the referenced Visual Studio setup. The source explicitly says testing is very light.
Windows · Linux

Added on
Separate USA Xbox Fight for NY recompilation translated to C and built locally on Windows from your disc. Follow its French setup guide; another project of the same game does not establish this variant compatibility.
Windows

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Static Xbox recompilation with BuildGame.cmd/Launcher.cmd on Windows and build_game.sh on Unix hosts. Supply your disc; early Story/Time Attack/Sparring reports do not validate all modes or hardware.
Windows · Linux · macOS

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Jiggle or Physics targets the USA PlayStation Dead or Alive, not arcade Dead or Alive++. Experimental 0.1.0 Windows x64 imports CUE/BIN and needs every referenced audio/data track.
Windows

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Android handheld fork of Banjo: Recompiled with controller and dual-screen features. The repository contains no game assets; supply a supported ROM and follow its Android setup rather than desktop instructions.
Android

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PS1-to-PC project with an optional HD remaster pack. Background/image completion counts describe replacement artwork, not overall game completion; consult installation instructions and supply the required original disc data.
Windows

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PSP MIPS code is compiled to WebAssembly with replacement PSP services. This is browser execution, not a PS4 port; provide your own supported game image and follow the project web-build/import workflow.
Other

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DOS executable translated for x86-64 and WebAssembly. BUILDING.md documents generation; the maintainer explicitly warns most code is machine-generated and only roughly reviewed, so treat this as experimental.
Windows · Other

Added on
Targets Xbox 360 Tekken 6, not the arcade label in the index. Linux-hosted LLVM-MinGW instructions generate a Windows build; provide your own XEX and apply the specified SDK patches.
Windows

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ReXGlue Windows package imports an extracted Xbox 360 folder containing default.xex and data through Import Game Files.cmd. Extract the entire archive to a writable folder before Launch Skate 2.exe.
Windows

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Native PS5 port of Wii PAL RMCP01 using WiiCompiled. Installation requires your extracted disc data and firmware-compatible signed library overlays; firmware packages are not proof of tested compatibility and the minimap remains broken.
Other

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MojoRecomp Launcher installs a compatible runtime then imports your Xbox 360 ISO through SET UP. Select Crash of the Titans in its library; other Titans-series entries need their own data and validation.
Windows

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Experimental original-Xbox port using XboxRecomp/D3D11. Windows x64 requires AVX2; Linux build instructions can produce the Windows target and Wine/Proton use must not be mislabeled native Linux.
Windows

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Skullburglar imports your Xbox 360 disc through its launcher. Apple Silicon Mac and Linux/Deck builds are documented; full-story and frame-rate reports are attributed to the maintainer, not independently benchmarked.
Windows · Linux · macOS · Steam Deck

Added on
Requires USA Rev A/v1.1 Wave Race 64 with the documented hash, not any regional ROM. Platform-specific Windows/Mac packages are documented; select your own matching 8 MiB image.
Windows · macOS

Added on
CPS-2 port now moving into the combined CPS-2 Recomp launcher. Select your own ROM set; per-game setup remains documented, and source migration should be checked before choosing an older standalone download.
Windows · Linux · macOS · Steam Deck

Added on
Rage Wars beta with optional experimental OpenXR VR. Supply US v1.0 ROM, retain all DLLs beside the executable and assign keyboard/gamepad separately for local multiplayer.
Windows

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USA revision 0 ROM is compiled locally on first launch and cached. No game-derived code is distributed; Android/Mac appear as future work, not supported platforms.
Windows · Linux · Steam Deck

Added on
Game Boy recompilation with separate faithful and DX modes. Version 0.2.0 requires your 256-byte DMG BIOS or 2304-byte CGB BIOS selected in Settings; release scripts verify ROM CRC.
Windows · Linux · macOS

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WiiCompiled Windows x64 port requiring GameCube USA v1.01 GIHE78 revision 1 ISO/GCM/CISO. Select your disc in the launcher; F10 opens settings and the optional texture pack is distinct from original graphics.
Windows

Added on
OpenXW accepts complete 1994 Collector CD and/or 1998 Windows installations. Choose original data in its launcher; mixed-edition options require the corresponding data rather than any X-Wing folder.
Windows · Linux · macOS

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Separate FFTARecomp with an installer and widescreen settings. Source building uses Rust/PowerShell; initial-level silhouette glitches are documented and package targets should not be confused with build hosts.
Windows · Linux · Steam Deck

Added on
Experimental gbarecompx preview, not a finished product. Select your USA ROM on the launch screen; its verified clean-room BIOS is bundled, so a Nintendo BIOS dump is not required.
Windows · Linux · Android · Steam Deck

Added on
SNESRecomp-based Doom remains in development. Extract the complete platform archive and supply the required SNES data; package availability is not proof of every level or controller combination.
Windows · Linux · macOS

Added on
Bigodao translates Game Boy code to C/C++ with optional widescreen and mod resources. The source guide documents gb-recompiled generation and a separate native Linux build; retain your own ROM.
Windows · Linux · Android

Added on
USA SLUS-01040 project with first-launch local compilation from your disc and bundled GCC. Battle, menu and title code are cached; compilation can take over an hour and is not a complete-game test.
Windows

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Stunts HD imports your DOS game folder/ZIP in a browser or desktop package. Retains original physics with optional HD view; current rendering and planned features are separated in its status table.
Windows · Linux · macOS · Other

Added on
SNESRecomp port compiled with Ninja/Clang rather than MSVC. Requires your USA ROM; the source reports single-player ending coverage, while two-player coverage is separate and narrower.
Windows

Added on
Wii U source/data build with a first-run installer, supporting documented USA/Europe revisions and combo packs. Japan is unsupported; macOS needs Apple Silicon 14+, Linux glibc 2.35+/Vulkan.
Windows · Linux · macOS

Added on
Android packaging of Goemon64Recomp with RT64/Vulkan. The APK copies your selected ROM into app storage and offers automatic touch controls when a gamepad is absent.
Android

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Power Dozer beta uses your Blast Corps ROM. Launch the platform-specific Run Power Dozer script; documented checks cover startup, map and Simian Acres, not all levels or physical controllers.
Windows · Linux

Added on
N64Recomp/RT64 port with a super-beta warning. Windows 10 was tested and an early Android package is documented; provide a licensed ROM and follow BUILDING.md for source builds.
Windows · Android

Added on
GalaxyPad now targets iPhone/iPad using MacioGalaxy/Petari source, despite the old index PS4 label. PadMint creates the IPA; install with the documented sideload workflow and import your Wii data.
iOS · iPadOS

Added on
Windows x64/D3D12 static Xbox 360 port with disc-import instructions. The maintainer reports Manhattan traversal and combat; these reports do not establish every mission or an independent performance benchmark.
Windows

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reSOT recompiles original Xbox Sands of Time code. Windows uses D3D11; Android uses SDL3/Vulkan and remains under device validation. Import your ISO; thermal/background behavior is not fully validated.
Windows · Android

Added on
Static PC executable recompilation for Android 8+/ARM64/OpenGL ES 3.0. Import FEDATA/GAMEDATA from your retail PC disc, or select its ISO/BIN-CUE; this does not use the PlayStation edition.
Android

Added on
Experimental PSPRecomp beta with Android ARM64/Vulkan rendering. The source describes audio, saves and widescreen; use its Spanish setup documentation and the required original PSP game data.
Android · Windows

Added on
DS decompilation built for Windows with a joined 16:9 view and mobile audio. Build resources come from your own copies; preserve the adjacent saves folder when moving DragonQuestIV.exe.
Windows

Added on
Imports your Android 4.4.243 Chinatown Wars APK through CTW-Native-Porter.exe. Targets Windows 10/11 x64; code-size progress is not equivalent to missions completed.
Windows

Added on
Enhanced fork of the Android Wii U port with touch/performance adjustments. Setup needs your WUD/WUX, matching disc key and Wii U common key; Android 11+, ARM64 and Vulkan 1.1 are documented.
Android

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Separate Vulkan/ReXGlue variant with a portable Windows launcher. Only Windows 11/RX 7900 XT testing is listed; Road to WrestleMania, Universe and online are untested, and the source warns the story mode can crash.
Windows

Added on
This Windows ReXGlue/D3D12 variant has an Install tab that extracts your Xbox 360 ISO to an empty folder. Installation can resume; the source explicitly distinguishes generated game code from retail data that users must supply.
Windows

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Native Xbox 360 recompilation with D3D12 on Windows and Vulkan on Linux/Deck. Extract the official package and place your ISO beside its executable. Road to WrestleMania with a created superstar can crash after its second match.
Windows · Linux · Steam Deck

Added on
Native Xbox 360 recompilation with D3D12 on Windows and Vulkan on Linux/Deck. Extract the official package and place your ISO beside its executable. Duplicate virtual controllers can pause player two.
Windows · Linux · Steam Deck

Added on
Native Xbox 360 recompilation with D3D12 on Windows and Vulkan on Linux/Deck. Extract the official package and place your ISO beside its executable. F1 opens settings and F2 toggles FPS.
Windows · Linux · Steam Deck

Added on
Windows Vulkan/ReXGlue launcher extracts your disc and prebuilds shaders. Reported Deck testing uses Proton, not a native Linux port; other GPUs remain untested despite documented modes and local/online matches.
Windows · Steam Deck

Added on
ReXGlue Windows/Linux port requiring your Xbox 360 data. The launcher hides 1080p because of crowd glitches; 480p prompts and some lighting differ, while forced 60 FPS cutscenes slow down if GPU throughput falls.
Windows · Linux

Added on
SDL2 port of the Kilrathi Saga PC reconstruction. Extract into your installed game directory and keep runtime libraries; DOS data support is partial, while source fidelity still receives refinements.
Windows · Linux · macOS

Added on
SDL2 port of the Kilrathi Saga reconstruction. Select your installed GAMEDAT directory with the launcher and retain bundled libraries; DOS data support is separate from exact binary reconstruction, which remains incomplete.
Windows · Linux · macOS

Added on
Arcade PowerPC code is recompiled; other boards/rendering use MAME-derived implementations. Official packages distinguish macOS 11+, Windows x64 and Linux/Deck. The status table separates current CPU rendering from future GPU work.
Windows · Linux · macOS · Steam Deck

Added on
Arcade i960 code is recompiled; other boards/rendering use MAME-derived implementations. Official packages distinguish macOS 11+, Windows x64 and Linux/Deck. The status table separates current CPU rendering from future GPU work.
Windows · Linux · macOS · Steam Deck

Added on
Arcade V60 code is recompiled; other boards/rendering use MAME-derived implementations. Official packages distinguish macOS 11+, Windows x64 and Linux/Deck. The status table separates current CPU rendering from future GPU work.
Windows · Linux · macOS · Steam Deck

Added on
Android Plus translates Wii U code locally to ARM64. Requires Android 11+, Vulkan 1.1 and your USA/Europe/Japan game data; setup needs additional RAM/storage beyond the APK.
Android

Added on
Early Android Zelda64Recomp fork with RT64, touch and motion input. Install the official APK and supply a supported ROM when prompted; beta support does not establish compatibility with every phone.
Android

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Windows installer requires your USA/Europe disc image and Title Update 3, validates them and builds locally. Online and performance are maintainer claims, not an AllRecomps compatibility test.
Windows

Added on
ROLLER replaces DOS interfaces with SDL/Windows/Unix equivalents. The browser can use its freeware demo; full-game play requires your retail CD image. Native setup asks for your data on first launch.
Windows · Linux · Other

Added on
Early Windows test release for the USA Xbox 360 disc. RR6 Launcher extracts your ISO once; only short sessions on one RTX 3060 Ti are documented, most tracks/cars remain untested and online is unavailable.
Windows

Added on
Quest64Tale uses N64Recomp/RT64 and validates a USA ROM, accepting common byte orders. Shadow/material fixes still need visual validation, and custom .qsmod handlers are specific to this build.
Windows · Linux

Added on
OpenXWA validates a complete installed game directory; raw CD layouts require the documented ALLIANCE merge. Windows uses D3D12/Vulkan, macOS 13+ uses Metal and Linux requires x64/glibc 2.35+/Vulkan.
Windows · Linux · macOS

Added on
OpenXvT reimplements the PC game with Balance of Power. Select your complete installed game folder on first launch; mouse flight is a separate settings option, and original data are not supplied.
Windows · Linux · macOS

Added on
This project targets PS2 USA SLUS-21126, not the GameCube edition listed in the index. Windows prepares code locally from your ISO; Apple Silicon packages require macOS 14+. Browser execution is experimental.
Windows · macOS · Other

Added on
Beta WiiWare port requiring your USA WAD and Wii common key. Windows builds are lightly tested, Linux/Deck pacing can vary and real Wii Remote motion support is experimental.
Windows · Linux · macOS · Steam Deck

Added on
gbarecomp/recomp-ui port with a first-run BIOS/ROM selector and optional translation patch. Packages distinguish Windows x64, Linux and Android; translation and device performance vary, and saved data should be backed up.
Windows · Linux · Android · Steam Deck

Added on
ReXGlue converts your default.xex to native x86-64 code. The source guide provides Windows and Arch/CachyOS dependencies and a staged local build; no retail game files are included.
Windows · Linux

Added on
PSP code is translated to C++ with Vulkan rendering; the launcher validates your ISO. Reported testing covers menus, opening and boat level, not the whole game. Linux is explicitly not tried.
Windows · macOS · Android

Added on
ReXGlue-based Windows x64/D3D12 build from your Xbox 360 data. Linux installation tooling and Wine/Proton update behavior do not establish a native Linux runtime; experimental upscaling has separate hardware requirements.
Windows

Added on
N64Recomp/RT64 port requiring the supported USA ROM. Official downloads are on GitLab; Linux Intel graphics and some distributions have known problems. macOS requires version 13 or newer.
Windows · Linux · macOS · Steam Deck

Added on
PS2Recomp-based local build for USA SLUS-20639 ISO/CHD. The Windows installer requires Vulkan 1.3 and a short writable folder; settings import the disc and obtain the build tools before compiling locally.
Windows

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A ReXGlue/TRG disc-import project with an experimental native Linux/Deck path, distinct from Windows-through-Proton reports for another Crackdown port. The README records background music sometimes stopping while voices/effects continue.
Windows · Linux · Steam Deck

Added on
Uses the player’s USA Xbox data on Windows x64/D3D11. Startup, many modes, audio and profile saving are documented; high-refresh behavior and other remaining bugs are still development work.
Windows

Added on
Built from matching decompiled C, explicitly not static binary recompilation. Windows/Linux packages import the USA BIN; macOS ARM64 is a source-build route. Existing PS1 saves use the project’s documented import/layout.
Windows · Linux · macOS

Added on
The ReXGlue/Vulkan Windows port imports the player’s Xbox 360 ISO or extracted default.xex data. Vulkan 1.2 is required; entrances/cutscenes retain separate timing and the release remains beta.
Windows

Added on
Native ports built from reconstructed matching DOS source, with separate release tags for each game. Supply an installed GOG copy or select its data directory; Linux packages require glibc 2.35+. Browser builds are a separate route.
Windows · Linux · macOS · Other

Added on
Targets the original Flash Isaac rather than Rebirth. Every platform requires Isaac.exe from the player’s Steam copy; PC archives, Android APK and Switch homebrew have separate installation guides.
Windows · Linux · Android · Nintendo Switch

Added on
A Windows runtime for USA NTSC-U 1.1 SCUS-94240 with native presentation and original PS1 gameplay execution. Select the CUE while keeping every BIN nearby. The README’s execution description is not treated as proof of fully static recompilation.
Windows

Added on
An Android shell/APK for the Skate 3 native engine with Vulkan and local game-data setup. Building the shell requires a separately configured engine tree; APK availability does not make that developer build self-contained.
Android

Added on
OpenTIE accepts complete TIE95 and/or TIE98 installations and can combine the older presentation with the newer flight assets. Desktop packages use D3D12/Vulkan or Metal; required data is not included.
Windows · Linux · macOS

Added on
Recompiles the PC executable; current Android packages document Android 10+ and Vulkan 1.1+, with ARM64 and ARMv7 variants. Widescreen hooks depend on the exact SPEED2.EXE build; code generation or menu rendering alone is not full-race validation.
Windows · Android

Added on
Static x86-to-C Apple Silicon port of the PC Black Edition 1.3. The Setup app builds from the player’s installation; optional HD-texture and shader preparation can take substantially longer than the ordinary local build.
macOS

Added on
Cross-platform wrapper with SDL2/OpenGL and original game data. Desktop x86 builds require 32-bit libraries and Yasm; the documented Mac path is limited to systems retaining 32-bit support, up to Mojave.
Windows · Linux · macOS

Added on
Hunters Recomp targets ARM64 Android 11+ dual-screen devices such as AYN Thor. The APK imports and verifies the player’s ROM; wrong region/revision is rejected. Thor-specific render recommendations are not general phone performance guarantees.
Android

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A beta doldecomp/Aurora source port with Dawn/WebGPU rendering. NTSC-U 1.02 GALE01 is the main disc; PAL boot has separately documented limits. Network and rollback features remain subject to the project’s verification table.
Windows · Linux · macOS · Android · iOS

Added on
ReXGlue translates the Xbox 360 PowerPC executable to Switch ARM64. The browser installer assembles an SD package locally; the Russian two-disc edition needs both discs. The README records slow startup, frame-rate dips and a black title-screen planet.
Nintendo Switch

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GoldenEye Metal targets Apple Silicon/macOS 14+ and imports an Xbox LIVE/STFS package or extracted default.xex data. This is the Xbox 360 remaster, despite the index labeling N64; it uses a native Metal graphics path.
macOS

Added on
The original Xbox game is recompiled for desktop, using D3D11 on Windows and Vulkan on Linux/Apple Silicon. Native Deck support is documented; widescreen remains beta and the original disc data is required.
Windows · Linux · macOS · Steam Deck

Added on
PSP MIPS-to-C pipeline using the user’s decrypted EBOOT.elf and locally generated initial data. The guide documents native runtime building and launch commands; a full-game test matrix and explicit desktop OS coverage are not established.
Not documented

Added on
Runs the PS4 x86-64 executable through a replacement system/graphics layer rather than translating a different CPU. Supply your decrypted CUSA03173 dump; community patches require 1.09. AMD world-load crashes and beta online features remain documented.
Windows

Added on
A portable source build of LEGO Island 1.1 English. The guided installer imports an existing game installation; continuous builds can regress. The platform table describes build targets, not exhaustive gameplay validation.
Windows · Linux · macOS

Added on
Foxhollow rebuilds Star Fox Adventures from the SFA decompilation with Aurora. Its desktop launcher manages updates, saves and a mod library while the player supplies the disc.
Windows · Linux · macOS

Added on
rac1-native-game ports the original PS2 code function by function to C++, including vector-unit work, with an OpenGL renderer. This is a source port rather than the separate Rust/static translation projects.
Windows · Linux

Added on
Recharged compiles reconstructed Mario Strikers Charged source into a desktop game, replacing Wii hardware services for graphics, sound, disc access and saves. It has a disc-library launcher.
Windows · Linux · macOS · Steam Deck

Added on
This GoldenEye port rebuilds the game’s reconstructed C source for desktop, distinct from binary static recompilation and the Xbox 360 XBLA remaster. It offers widescreen and split-screen settings.
Windows · Linux · Steam Deck

Added on
Fallout 2 Community Edition reimplements the original engine with bug fixes and quality-of-life changes across desktop and mobile. It still requires the commercial game’s data.
Windows · Linux · macOS · Android · iOS

Added on
This ps3recomp-based project translates Demon’s Souls PPU/SPU code to C and links replacement PS3 services with a Direct3D 12 renderer. Its documented player coverage reaches early Boletaria.
Windows

Added on
This game-specific SNESRecomp port uses SDL3/ImGui and offers widescreen, save states, rewind and optional translation/mod support. The ROM is supplied separately by the player.
Windows · Linux

Added on
This XenonRecomp project translates the Xbox 360 NFL Head Coach 09 executable to C++ and supplies a native Windows host for graphics, audio, input and local saves.
Windows

Added on
FFCCEOT-Recomp translates DS game ARM code to C and provides a native launcher with selectable screen layouts and a touchable secondary-screen view. It is an alpha player build.
Windows · Linux

Added on
SCDA-XBERecomp translates the original Xbox Double Agent x86 code to C++ for Windows x64, using Direct3D 12 and XAudio2 with replacement console interfaces.
Windows

Added on
This ReXGlue/TRG project brings the XBLA HD Remix to a native Windows runtime, with local achievements, display settings and an experimental Linux AppImage.
Windows · Linux · Steam Deck

Added on
Little Planet recompiles Sonic CD’s Mega-CD code to C and supplies its own hardware/runtime layer, including both 68000s, Z80, video and audio components. It offers widescreen and an optional remastered opening.
Windows · Linux · macOS

Added on
This pcrecomp project translates the original Win32 Red Alert 2 and Yuri’s Revenge binaries to native C. It reuses Westwood’s game code, distinct from the OpenRA engine reimplementation.
Windows · Linux · macOS

Added on
Wipeout2K97XL uses PSXRecomp, OpenBIOS and SDL3 to generate a native Wipeout XL build from your disc. Downloads are setup kits, not copies of the game.
Windows · Linux · macOS · Steam Deck

Added on
New Super Paper Bros translates Wii Super Paper Mario through WiiCompiled, with a disc-import launcher, remappable controls and a pointer on mouse/right stick. It is not New Super Mario Bros. Wii.
Windows · Linux

Added on
This project translates the Xbox Midtown Madness 3 code for Windows and provides an installer with optional graphics improvements and community cars. Original Xbox data remains required.
Windows

Added on
This N64Recomp/RT64 port adds an expanded widescreen view to ISS 2000 while retaining original HUD options. One build detects three supported USA/European ROM variants.
Windows · Linux

Added on
HWDER translates the Switch game’s ARM64 code to C ahead of time and supplies its own system/graphics/audio runtime on Windows. The local executable reads the player’s dump; no original assets are included.
Windows

Added on
This ReXGlue project translates Judgment’s PowerPC code to x64/C++ and implements the console’s system and graphics layer on Windows. It adds mouse look, display settings and optional higher frame rates.
Windows

Added on
dw2003recomp rebuilds the European PS1 Digimon World 2003 from matching C and compiles that source for PC. It is a source port of the PAL World 3 edition, with a launcher and optional mods.
Linux

Added on
DinoTale uses N64Recomp, N64ModernRuntime and RT64 to run Yoshi’s Story with native controls, optional expanded widescreen and screen filters.
Windows · Linux · Steam Deck

Added on
sh3-nx recompiles the Windows PC Silent Hill 3 executable from x86 to C and then Switch ARM64. Windows interfaces are reimplemented over SDL2/OpenGL; a separate Linux x64 debugging build is also documented.
Nintendo Switch · Linux

Added on
This RecompOne project translates Jet Moto 2: Championship Edition from MIPS to C# for a native Windows build. It targets the Championship Edition disc specifically.
Windows

Added on
OpenTricky statically translates the Xbox game to C and adds a Windows launcher, modern controls and display settings. It remains an unstable release even though the maintainer reports start-to-finish play.
Windows

Added on
RE-Visited translates the USA PS1 Resident Evil 3 through PSXRecomp and provides a Windows launcher. The maintainer has corrected earlier overstated claims and explicitly calls this experimental.
Windows

Added on
nfsmw-ios translates the Xbox 360 Most Wanted game for Apple mobile devices using ReXGlue ARM64 and MoltenVK. macOS build tooling is separate from the iOS/iPadOS gameplay target.
iOS · iPadOS

Added on
This project adapts Xbox 360 Forza Horizon 2 to an ARM64 Android runtime, with a documented Linux source-build route. It is separate from the Xbox One version and other FH2 ports.
Android · Linux

Added on
Takedawn statically recompiles the original Xbox version of Burnout 3 for modern systems. It has platform-specific import/packaging workflows and an explicitly experimental Android route.
Windows · Linux · macOS · Steam Deck · Android

Added on
ArmyOfTwoRecompilation translates the Xbox 360 game for a Windows native runtime and provides a local installer. The maintainer separately documents co-op and server features.
Windows

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TooTawersRecomp statically translates the original Xbox The Two Towers for desktop. Its launcher verifies the supported retail executable and provides settings and optional frame-rate changes.
Windows · Linux · macOS

Added on
This Android adaptation recompiles Wii U Wind Waker HD for an ARM64 runtime, with local LLVM code generation and a disc-import workflow. It is separate from the Switch port and the GameCube game.
Android

Added on
sa2-nx adapts the Xbox 360 XBLA Sonic Adventure 2 to Switch through ReXGlue. Its current graphics path uses deko3d/reNut rather than the older NVK implementation.
Nintendo Switch

Added on
This project translates GameCube PowerPC game code for a modern host while retaining Dolphin-derived hardware components. Its launcher imports a disc, manages settings and offers game-speed options.
Windows · Linux · macOS · Android

Added on
RoadTripAdventure-recomp translates the PS2 Road Trip Adventure/Choro Q HG2 game through PS2Recomp. The project documents Adventure and Quick Race reports across its three target platforms.
Windows · macOS · Android

Added on
Despite its repository suffix, this project documents static recompilation of Xbox RalliSport Challenge 2. Linux is the primary host, with a separate cross-compiled Windows executable.
Linux · Windows

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Discontinued SoulSilver single-screen recompilation frontend with a hybrid melonDS runtime. The maintainer states that it will receive no updates and points users to pokeheartgold-single-screen. Existing downloads and this historical route are retained.
Linux · macOS · Windows

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ngbrecomp translates the original Xbox Ninja Gaiden Black through xboxrecomp, with Vulkan-based rendering and separate desktop packaging paths. It recompiles Black itself, not the separate NES trilogy executable.
Linux · Windows · macOS

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This WiiCompiled-based project recompiles New Super Mario Bros. Wii for desktop and ARM64 Android, with platform-specific setup and multiplayer-related work.
Windows · Linux · Android

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ITC-Recomp statically recompiles Xbox 360 Import Tuner Challenge for a Vulkan/SDL3 host. Linux is its primary documented development target, while Windows remains experimental.
Linux · Windows · Steam Deck

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Hard Corps: Uprising Recompiled uses ReXGlue and the TRG launcher to host the Xbox 360 XBLA game. Its Linux route is a separate experimental target.
Windows · Linux

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This project recompiles the Xbox 360 XBLA GoldenEye remaster for a Windows Direct3D 12 runtime. It concerns the Xbox 360 remaster, not the separate N64 recompilation projects.
Windows

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This project uses ReXGlue with the TRG launcher for Xbox 360 Geometry Wars: Retro Evolved 2. It documents local game import and a native Linux path still marked experimental.
Windows · Linux

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FZeroSNESRecomp is a game-specific SNESRecomp integration with optional widescreen/HD Mode 7 rendering and save states. Higher-refresh presentation is separate from game simulation timing.
Windows · Linux

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Earthworm Jim HD Recompiled uses ReXGlue and the TRG launcher to translate the Xbox Live Arcade game. Windows and a Linux AppImage route are documented.
Windows · Linux

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EarthBound Companion adapts the SNES game with a launcher, save states and optional soundtrack/mod features. Windows is its main documented route; other platforms have community preview builds.
Windows · Linux · macOS · Android

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Drakengard 3 Recompiled translates PS3 PPU/SPU code to C++ through ps3recomp. It documents a Direct3D 12 Windows path and a separate Apple Silicon Metal runtime.
Windows · macOS

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This ReXGlue project targets Budokai 3 from the Xbox 360 HD Collection. It documents native Windows and Linux paths and optional texture/character modifications.
Windows · Linux

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This project statically recompiles the PlayStation version of Disney’s Hercules for a desktop runtime. Its regional support centers on the PAL releases rather than the USA disc.
Windows · Linux

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ConkerBFDReloaded combines N64Recomp with RT64 rendering and selectable Classic/Modern controls. It provides a ROM-selection launcher and optional free-camera features.
Windows · Linux

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BLACK-XBERecomp statically recompiles the original Xbox version of BLACK using XBERecomp. It supplies a Windows launcher/settings path and generates the game locally from user-provided data.
Windows

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This repository documents building and signing the SK8-based Xbox 360 Skate 3 adaptation for iOS. It provides a local setup pipeline and device tuning rather than a macOS gameplay port.
iOS

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recvx-enhanced-port builds a native host from the matching PS2 Code: Veronica X decompilation. Its C source-port foundation is distinct from translating the complete executable through a static recompiler.
Windows · Linux

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Open Annihilation reimplements the Total Annihilation engine in C++20/SDL3, preserving the need for original game data while adding modern desktop and selected mobile targets. Total Annihilation: Kingdoms is a future goal, not included support.
Windows · Linux · macOS · iOS · iPadOS · Steam Deck

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This Apple Silicon port translates the original Windows PC version of Carbon from x86 to C and renders through Metal. It is a native recompilation route rather than a Wine launcher.
macOS

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This ReXGlue project recompiles Xbox 360 Naruto: Rise of a Ninja for Windows, with a launcher, controller support and a native Direct3D 12 graphics path.
Windows

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DriftDroid adapts Mario Kart Wii to an ARM64 Android runtime using WiiCompiled. The mobile app imports the disc locally and supports the documented original-game and Retro Rewind paths.
Android

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DimensionsRecomp brings Xbox 360 LEGO Dimensions to a ReXGlue runtime with launcher settings, save handling and Toy Pad features. The maintainer explicitly describes it as a public beta.
Windows

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GSRecomp covers both GBA Golden Sun games with a hybrid model: statically generated game code and an interpreter for newly discovered paths until compilation. The launcher handles game selection and local preparation.
Windows · Linux · Steam Deck

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Crackdown Recomp translates the Xbox 360 game for a native Windows runtime, with a setup/import workflow and a modern launcher. Linux and Steam Deck reports refer to running the Windows build through Proton.
Windows

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ReHaunted reimplements the original DOS Alone in the Dark trilogy in C++, using bgfx, SoLoud and SDL3. It modernizes the engine while continuing to require original game data.
Windows · Linux · macOS

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SARecomp uses KatanaRecomp for the Dreamcast version of Sonic Adventure. It provides a Windows installer and Linux/Steam Deck AppImage, with separate graphics paths and documented device caveats.
Windows · Linux · Steam Deck

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JetForceGemini-Recomp uses N64Recomp to run the N64 game with a modern native runtime, settings and mod directories. The maintainer reports complete playability; AllRecomps has reviewed documentation rather than run the game.
Windows · Linux

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Xbox 360 Most Wanted recompiled for Linux/SteamOS and Apple Silicon Macs, with experimental iPhone/iPad builds. Requires your own USA disc. Includes widescreen rendering, an installer and graphics controls; Windows and Android remain planned.
Linux · SteamOS · Steam Deck · macOS · iOS · iPadOS

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This Android adaptation of UnleashedRecomp translates Xbox 360 Sonic Unleashed for an ARM64 mobile runtime. It has an APK and a local game-data importer rather than distributing the original game.
Android

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OpenCE ports an early Xbox Halo engine to SDL3 and modern OpenGL/OpenGL ES/WebGL2 targets. This is a source port of the Xbox game, not the separate PC Custom Edition executable.
Windows · Linux · Android · Other

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ReImagined brings Xbox 360 Forza Horizon to a ReXGlue-based native runtime. Its launcher imports your disc data; the project separately documents experimental desktop targets and remaining online-service gaps.
Windows · Linux · macOS

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SpaghettiKart is HarbourMasters’ Mario Kart 64 source port, with a settings menu, controller configuration and selectable graphics backends. Its mod format differs from older HarbourMasters projects.
Windows · Linux · macOS · Nintendo Switch

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Dusklight reimplements Twilight Princess from the zeldaret/tp decompilation, adding customization and native graphics through Aurora. It is a source port, rather than a statically translated disc executable.
Windows · Linux · macOS · Android

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Switch homebrew adaptation of BM64Recomp using N64Recomp and libultraship/OpenGL. Accepts your USA ROM and offers NRO/NSP packages, saves and a PT-BR translation; applet mode and executable code mods are not supported.
Nintendo Switch

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Static recompilation of the original Xbox Shaolin Monks for Windows and Linux. Reads your USA/Europe game files, adds PC controls and a mod catalog, and offers Brazilian Portuguese through a language pack; some graphics issues remain.
Windows · Linux

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Experimental Windows NESRecomp project with expanded horizontal-stage scenery, controller settings and five save-state slots. Uses your compatible .nes ROM; native translation has a documented boundary fallback and full-game coverage is not established.
Windows

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Native SSBU recompilation project for game versions 13.0.4/13.0.5. Windows has the main installer; Linux is an experimental native build. Local Wireless networking is experimental and rollback remains in progress, not a finished online feature.
Windows · Linux

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Melee project with a decompilation-based Source Port and a separate Static Recomp engine. Uses your NTSC 1.02 ISO, supports Slippi integration and separates 60 Hz game logic from display rendering; current releases also include Linux.
Windows · Linux

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Experimental Master System-to-Windows static recompilation with a Portuguese interface, remappable controls and deterministic saves. Requires the Brazilian ROM; documented routes reach the second stage, without full-game validation.
Windows

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Hybrid SNES recompilation for Windows, Linux, Mac and Android. SMB/The Lost Levels are mostly translated; SMB2/3 use a built-in interpreter. Requires the specific USA 25th Anniversary ROM, not the original 1993 cartridge image.
Windows · Linux · macOS · Android

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Rust-based PC port of the original PS2 Ratchet & Clank, generated from your PAL or USA disc. Includes optional modern camera and graphics, keyboard/mouse controls and in-place updates; the maintainer reports a complete playthrough.
Windows

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PS3 inFAMOUS rebuilt locally for Windows using statically recompiled PPU/SPU code and Direct3D 12. The installer targets European BCES00220 discs, can resume setup and provides in-place updates without bundling the game.
Windows

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Skyward Sword HD rebuilt for desktop through AArch64-to-C static recompilation. Uses your uncompressed v1.0.0 game files and provides graphics settings, controller input and a mod manager; the higher-frame-rate mode remains experimental.
Windows · Linux · macOS

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Static recompilation of Xbox 360 Guitar Hero II for Linux x86-64 with Vulkan. Its AppImage rebuilds your USA game copy locally. The first pre-release supports controller and keyboard options, DLC and save export, with limited hardware testing.
Linux

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HarbourMasters’ Starship brings Star Fox 64 to Switch with a dedicated release and PC-side asset preparation. Requires a supported US ROM; European/Japanese voice replacement is documented separately from base-game compatibility.
Nintendo Switch

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Android Chrono Trigger v2.1.5 adapted to Switch with a compatibility wrapper, controller menus, configurable fonts and optional mods. Requires the matching ARM64 libraries and complete assets from your own APK.
Nintendo Switch

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The Android release of Symphony of the Night adapted to Switch through a small compatibility environment. Requires APK v1.0.6 with its ARM64 library and data; supports configuration for resolution and button layout.
Nintendo Switch

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A Switch compatibility wrapper for the Android 64-bit Anniversary Edition of Bully. Loads the original native library and assets from your own APK v1.4.311. The maintainer identifies it as unfinished work with temporary runtime workarounds.
Nintendo Switch

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Silent Hill 2’s PC executable statically recompiled for Switch ARM64, with compatibility for documented Enhanced Edition packs. Requires the exact supported executable and your game installation; shaders and high-frame-rate video decoding have limitations.
Nintendo Switch

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The Android edition of Most Wanted 2012 adapted for Switch with a compatibility loader and Dynarmic CPU recompilation. Supports controllers and offline play, using your own version 1.3.128 APK/OBB; remains experimental.
Nintendo Switch

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Most Wanted 2005 from Xbox 360 statically recompiled with ReXGlue for Switch. A browser-based installer selects regional builds and prepares shaders from your own disc; demanding areas and first-run shader compilation can reduce smoothness.
Nintendo Switch

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The original Xbox version of Underground 2 translated to C for Switch, with Vulkan/OpenGL renderers, widescreen, saves and two-player split screen. Requires extracted Xbox data; some lighting and texture modes remain unfinished.
Nintendo Switch

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OpenCE-based Halo: Combat Evolved port for Switch, built from the Xbox decompilation with deko3d rendering. Includes a dedicated Switch package, controller support and documented multiplayer features; requires your own Xbox game data.
Nintendo Switch

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Wind Waker HD from Wii U, statically recompiled for Switch with deko3d graphics, touchscreen menus, gyro aiming and save states. Prepare the build from your own supported Wii U dump using the project installer or toolchain.
Nintendo Switch

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GameCube Wind Waker rebuilt from decompiled code for Switch, with native rendering, saves and an options menu. USA and European revision-0 discs require matching builds; performance and shader limitations remain documented.
Nintendo Switch

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Aurora-based static recompilation of Luigi’s Mansion with widescreen, frame interpolation, optional enhanced lighting and access to regional Hidden Mansion content. Requires your own GameCube data; optional restored content has documented bugs.
Windows · Linux

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Experimental Linux build of Driveclub-PC, based on shadPS4 through GR2fork and the ondrejeder wrapper. Requires your own PS4 game and firmware; documented testing is limited to Bazzite, Wayland and an AMD RX 6750 XT.
Linux

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Static recompilation of the original Xbox version of Darkwatch using XboxXBERecomp, with Direct3D 12 rendering, mouse aiming and portable saves. Windows release v0.3 is available for community testing and requires your own supported North American Xbox ISO/XISO.
Windows

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Bayonetta 2 Switch code rebuilt locally for PC from your extracted v1.2 dump. Windows is the main path and Linux remains a test builder. The launcher manages builds, controls and mods; later chapters and broader hardware coverage remain under testing.
Windows · Linux

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Static PowerPC-to-C recompilation of Eternal Darkness: Sanity’s Requiem using DolRecomp and GXRuntime. Public packages cover Windows, Apple silicon Mac and Linux/Steam Deck. Requires your own European GameCube disc image, GEDP01.
Windows · macOS · Linux · Steam Deck

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Experimental static AArch64-to-C recompilation of Super Smash Bros. Ultimate, with a Windows x64 runtime, Direct3D 11 renderer and Local Wireless relay. The alpha runtime targets game 11.0.0; Linux support is an experimental source build.
Windows · Linux

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A game-specific Apple silicon Mac adaptation of Tears of the Kingdom. It rewrites selected ARM64 instructions, supplies Switch system services and translates NVN graphics to Metal 4. Building requires your own compatible game inputs; there is no public GitHub release.
macOS

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Static recompilation of Urban Reign for Windows, based on PS2Recomp and using the PCSX2 renderer. Version 1.3.0 documents CoopTool support for up to eight human players; your own USA disc image is required.
Windows

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A Linux and Windows adaptation of EA SPORTS UFC 3 for PS4 using the SacredFire/bbport runtime and a shadPS4-derived Vulkan renderer. It requires your own CUSA06534 game dump with update 1.14.
Windows · Linux

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A Windows adaptation of Killzone Shadow Fall for PS4 using direct execution of the game code and Vulkan graphics translation. It is documented as a public beta and requires your own CUSA00190 version 01.81 dump.
Windows

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RyGT adapts Gran Turismo Sport from PS4 to Windows using a Ryty-based executable converter and runtime plus the shadGT Vulkan renderer. The documented setup requires CUSA03220 update 1.69 and files from your own PS4 firmware.
Windows

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A Windows adaptation of Driveclub for PS4 version 1.28, with a dedicated launcher, keyboard/gamepad input and Vulkan graphics translation. The project runs the original x86-64 game code through reimplemented PS4 interfaces.
Windows

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A Windows adaptation of The Order: 1886 using the original PS4 x86-64 code, a game-specific system-library runtime and the shadPS4 graphics core. The project remains in development and requires files from your own copy.
Windows

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HayatoG’s inFAMOUS Second Son runtime loads the PS4 game code on PC, reimplements its system services and translates GPU work to Vulkan, with Linux gameplay reports and an unverified Windows build.
Linux · Windows

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A Windows runtime for the PS4 Nathan Drake Collection: the original game code runs on the CPU while a game-specific PS4 compatibility layer and shadPS4-derived Vulkan renderer handle system and graphics work.
Windows

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Shadow of the Colossus — PS4 PC Port (AjncSystem): project listed by the catalog bot. Explore the linked repository; its identity, classification and documented requirements await verification.
Not documented
Pending review

LAS Recomp brings the Nintendo Switch remake of Link’s Awakening to Windows, macOS and Linux through static recompilation.
Windows · macOS · Linux

This Soulcalibur Dreamcast project uses dreamcomp to statically translate SH-4 code to C++, with Windows builds, configurable rendering, input remapping and virtual memory-card saves.
Windows

This N64Recomp-based edition of San Francisco Rush 2049 translates the Nintendo 64 game’s MIPS code to C, using RT64 for rendering, with desktop and browser builds.
Windows · Linux · Other

BloodBorneButPc combines a Windows launcher with a Bloodborne-specific runtime derived from bbport and shadPS4, adding save profiles, configurable graphics and controller options.
Windows

PaperBoat is Harbour Masters’ Paper Mario 64 source port, built on the game’s decompilation and libultraship, with desktop builds, configurable renderers and custom assets.
Windows · Linux · macOS

This God of War III Remastered runtime loads the PS4 game code on PC, replaces PS4 system services and renders through a modified shadPS4 Vulkan core, with Windows and experimental Linux support.
Windows · Linux

GetLostIn’s Windows fork of SacredFire runs CTR Nitro-Fueled’s PS4 code through a game-specific runtime and a shadPS4-derived Vulkan renderer, with a launcher and configurable graphics.
Windows · Linux · Steam Deck

High Octane is a Crash Team Racing source port based on ctr-native, with Windows, PS Vita and browser builds, widescreen, configurable controls and optional 60 FPS.
Windows · Other
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