allrecomps

New in the library

Recently added

The projects newly added to the library, newest first.

Addition dates are shown when recorded. Pending projects are labeled on their cards; a catalog listing does not confirm that a game is ready to play.

534 added projects

Need for Speed: Most Wanted (2012 Android) — Switch

Added on

AndroidCompatibility layer

The Android edition of Most Wanted 2012 adapted for Switch with a compatibility loader and Dynarmic CPU recompilation. Supports controllers and offline play, using your own version 1.3.128 APK/OBB; remains experimental.

Nintendo Switch

Need for Speed: Most Wanted (2005) — Switch

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Xbox 360Recompilation

Most Wanted 2005 from Xbox 360 statically recompiled with ReXGlue for Switch. A browser-based installer selects regional builds and prepares shaders from your own disc; demanding areas and first-run shader compilation can reduce smoothness.

Nintendo Switch

Need for Speed: Underground 2 — Switch

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XboxRecompilation

The original Xbox version of Underground 2 translated to C for Switch, with Vulkan/OpenGL renderers, widescreen, saves and two-player split screen. Requires extracted Xbox data; some lighting and texture modes remain unfinished.

Nintendo Switch

Halo: Combat Evolved — OpenCE Ports

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XboxNative port

OpenCE-based Halo: Combat Evolved port for Switch, built from the Xbox decompilation with deko3d rendering. Includes a dedicated Switch package, controller support and documented multiplayer features; requires your own Xbox game data.

Nintendo Switch

The Wind Waker HD — SwitchWakerHD

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Wii URecompilation

Wind Waker HD from Wii U, statically recompiled for Switch with deko3d graphics, touchscreen menus, gyro aiming and save states. Prepare the build from your own supported Wii U dump using the project installer or toolchain.

Nintendo Switch

The Wind Waker — SwitchWaker

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GameCubeNative port

GameCube Wind Waker rebuilt from decompiled code for Switch, with native rendering, saves and an options menu. USA and European revision-0 discs require matching builds; performance and shader limitations remain documented.

Nintendo Switch

Luigi’s Mansion — PC port (rob646464)

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GameCubeRecompilation

Aurora-based static recompilation of Luigi’s Mansion with widescreen, frame interpolation, optional enhanced lighting and access to regional Hidden Mansion content. Requires your own GameCube data; optional restored content has documented bugs.

Windows · Linux

Driveclub — Linux wrapper (DionSantosGG)

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PlayStation 4Compatibility layer

Experimental Linux build of Driveclub-PC, based on shadPS4 through GR2fork and the ondrejeder wrapper. Requires your own PS4 game and firmware; documented testing is limited to Bazzite, Wayland and an AMD RX 6750 XT.

Linux

Darkwatch — Darker Edition (linkssy2)

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XboxRecompilation

Static recompilation of the original Xbox version of Darkwatch using XboxXBERecomp, with Direct3D 12 rendering, mouse aiming and portable saves. Windows release v0.3 is available for community testing and requires your own supported North American Xbox ISO/XISO.

Windows

Bayonetta 2 — B2recomp

Bayonetta 2 — B2recomp

Release available

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Nintendo SwitchRecompilation

Bayonetta 2 Switch code rebuilt locally for PC from your extracted v1.2 dump. Windows is the main path and Linux remains a test builder. The launcher manages builds, controls and mods; later chapters and broader hardware coverage remain under testing.

Windows · Linux

Eternal Darkness: Sanity’s Requiem — EternalDarknessRecomp

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GameCubeRecompilation

Static PowerPC-to-C recompilation of Eternal Darkness: Sanity’s Requiem using DolRecomp and GXRuntime. Public packages cover Windows, Apple silicon Mac and Linux/Steam Deck. Requires your own European GameCube disc image, GEDP01.

Windows · macOS · Linux · Steam Deck

Super Smash Bros. Ultimate — WindowSmash

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Nintendo SwitchRecompilation

Experimental static AArch64-to-C recompilation of Super Smash Bros. Ultimate, with a Windows x64 runtime, Direct3D 11 renderer and Local Wireless relay. The alpha runtime targets game 11.0.0; Linux support is an experimental source build.

Windows · Linux

The Legend of Zelda: Tears of the Kingdom — MacNativeGames

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Nintendo SwitchCompatibility layer

A game-specific Apple silicon Mac adaptation of Tears of the Kingdom. It rewrites selected ARM64 instructions, supplies Switch system services and translates NVN graphics to Metal 4. Building requires your own compatible game inputs; there is no public GitHub release.

macOS

Urban Reign — PC Port (thiagordsfx)

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PlayStation 2Recompilation

Static recompilation of Urban Reign for Windows, based on PS2Recomp and using the PCSX2 renderer. Version 1.3.0 documents CoopTool support for up to eight human players; your own USA disc image is required.

Windows

EA SPORTS UFC 3 — PC Port (GNSB)

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PlayStation 4Compatibility layer

A Linux and Windows adaptation of EA SPORTS UFC 3 for PS4 using the SacredFire/bbport runtime and a shadPS4-derived Vulkan renderer. It requires your own CUSA06534 game dump with update 1.14.

Windows · Linux

Killzone Shadow Fall — PC Port (lesca-191204)

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PlayStation 4Compatibility layer

A Windows adaptation of Killzone Shadow Fall for PS4 using direct execution of the game code and Vulkan graphics translation. It is documented as a public beta and requires your own CUSA00190 version 01.81 dump.

Windows

Gran Turismo Sport — RyGT (mlgprorektm8)

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PlayStation 4Compatibility layer

RyGT adapts Gran Turismo Sport from PS4 to Windows using a Ryty-based executable converter and runtime plus the shadGT Vulkan renderer. The documented setup requires CUSA03220 update 1.69 and files from your own PS4 firmware.

Windows

Driveclub — DriveClub Recomp (OverkillLabs3)

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PlayStation 4Compatibility layer

A Windows adaptation of Driveclub for PS4 version 1.28, with a dedicated launcher, keyboard/gamepad input and Vulkan graphics translation. The project runs the original x86-64 game code through reimplemented PS4 interfaces.

Windows

The Order: 1886 — PC Port (mateussmeneses)

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PlayStation 4Compatibility layer

A Windows adaptation of The Order: 1886 using the original PS4 x86-64 code, a game-specific system-library runtime and the shadPS4 graphics core. The project remains in development and requires files from your own copy.

Windows

inFAMOUS Second Son — HayatoG

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PlayStation 4Compatibility layer

HayatoG’s inFAMOUS Second Son runtime loads the PS4 game code on PC, reimplements its system services and translates GPU work to Vulkan, with Linux gameplay reports and an unverified Windows build.

Linux · Windows

Project artwork not found

Added on

PlayStation 4Compatibility layer

Shadow of the Colossus — PS4 PC Port (AjncSystem): project listed by the catalog bot. Explore the linked repository; its identity, classification and documented requirements await verification.

Not documented

Pending review

Soulcalibur — Dreamcast Recompiled
DreamcastRecompilation

This Soulcalibur Dreamcast project uses dreamcomp to statically translate SH-4 code to C++, with Windows builds, configurable rendering, input remapping and virtual memory-card saves.

Windows